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### Author Topic: [NDS] ImpulseDS (Read 462 times)

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#### Rajveer

- Newbie
- Posts: 3

##### [NDS] ImpulseDS

« on: August 20, 2013, 05:39:16 AM »
Nickname: Rajveer
Project Name: ImpulseDS
From: UK
Division: Game
Platform: NDS
Original Enter: Yes
Support Motion: No
Open Source: No
In a past NEO Compo this project won in the top 10: No
ImpulseDS is a racing game inspired by F-Zero X which includes a track editor, allowing you to test tracks you've created. This is an alpha version so both the track editor and racing mechanics are far from feature-complete ;-) A windows version will be released soon for quicker track creation.
EDIT: Update #1 20/08/2013 - fixed bug where if the last knot in the track was deleted, the previous knot wouldn't be automatically selected.
EDIT: Update #2 21/08/2013 - fixed bug where the "Apply" button on the subscreen had the wrong height.
Download: ImpulseDS v0.1 alpha
Full controls and instructions can be found in the Readme.
Quote

> Installation:
> ImpulseDS uses libfat, so if your flash cart doesn't support automatic DLDI patching then please patch it with the correct driver. http://chishm.drunkencoders.com/DLDI/
> -Place the ImpulseDS.nds binary on your flash cart.
> -Place the ImpulseDS folder in one of 3 places:
> - the same folder as the .nds binary
> - the root of the flash cart
> - in /data/
> Controls:
> Button-mode controls:
> Accelerate - A
> Brake - B
> Turning - D-Pad left/right
> Touch-mode controls:
> Accelerate - D-Pad up or X
> Brake - D-Pad down or B
> Turning - Touchscreen. Click and drag anywhere on the touchscreen to turn the vehicle - this method allows analog turning.
> To exit the game and return to the track editor, press Start.

« Last Edit: August 21, 2013, 03:15:25 PM by Rajveer »
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#### smealum

- Neo-Newbie
- Sr. Member
- Posts: 260

##### Re: [NDS] ImpulseDS

« Reply #1 on: August 21, 2013, 03:32:52 PM »
looks very nice ! I'll try it later if it works on desmume.
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#### Rajveer

- Newbie
- Posts: 3

##### Re: [NDS] ImpulseDS

« Reply #2 on: August 21, 2013, 04:11:27 PM »
Thanks :-D Unfortunately textures don't seem to load in desmume when I try :/
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#### sverx

- Newbie
- Posts: 20
- a DS homebrewer (and GBA too!)

##### Re: [NDS] ImpulseDS

« Reply #3 on: August 23, 2013, 10:41:48 AM »
I tried that yesterday evening. I understand it's a very alpha, but it looks very promising... I'm sure there's a good chance to make a great game out of it!
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#### Rajveer

- Newbie
- Posts: 3

##### Re: [NDS] ImpulseDS

« Reply #4 on: August 24, 2013, 02:46:41 AM »
Thanks you, I plan on continuing work on it as a project between projects
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