Author Topic: Aztec Challenge (source added)  (Read 6172 times)

0 Members and 1 Guest are viewing this topic.

Offline Bodom-Child

  • Newbie
  • *
  • Posts: 33
Aztec Challenge (source added)
« on: March 19, 2006, 11:58:18 AM »
First, it's not a port of the Amiga Game Aztec Challenge (I didn't know this one till I released my game  >:(...).


It's a port of a TI-82 game that I loved, Laser Mayhem, by Badja.

If the original game was a bit futuristic, I've changed it to a more "aztec thing", since I prefer this kind of look. All graphics and sprites are home-made.

A few screenshots :


           

           

           


So it's a Puzzle/Reflexion game  :). For each level you have to shoot the crystal twice, using "quetzalcoatl idols" to lauch fireballs. These fireballs have to make their way through the level using different objects.


The first nine levels are tutorials which will explain you the goal of the differents objects you'll encounter.


These nine levels passed, just put the cursor on an object to see its purpose on the upper screen (the game supports french and english language, depending on your DS settings).


You can play the game using the Pad or the stylus.


If you play with the .ds.gba one (on linker), your progress will be saved on SRAM, and you'll be able to continue your game. You can switch between the levels you've completed using L & R triggers.  The total time you've played will also be saved.

If you play on Supercard (.sc.nds) or GBA Movie Player, your progress won't be saved, but you can switch between all levels using L & R triggers (simply download the AztecChallengeSC_GbaMP one).


The game is also fully playable with Dualis and DSEmuMe (but without sound).


If you want to restart a level, simply press Start to pause the game, and press B.



A Level Editor is also included, which allow you to create your own levels and add them directly to a rom, so you can test them directly on your DS :).

This editor also allow you to save your own levels on your hard drive (in case you want to edit them later), and to send me the levels by a simple click (it's automatic, just send the generated mail). And if your levels are good, they will be in the next versions of the game :)!



Current version : 1.1


Enjoy :)
« Last Edit: March 26, 2006, 05:27:53 AM by Bodom-Child »

Offline Payk

  • Full Member
  • ***
  • Posts: 197
    • NDSDEV.DE
Re: Aztec Challenge
« Reply #1 on: March 19, 2006, 12:14:35 PM »
TI-82? That must be a hard time... hehe joke i started with c64...nice game hehe. Also QL is that u have a level editor.

Offline freemaan

  • Full Member
  • ***
  • Posts: 130
  • My alternate nicks: david_o, freemaan
    • My website
Re: Aztec Challenge
« Reply #2 on: March 19, 2006, 12:19:47 PM »
Very good game!! I think you will win this compo :)
You can find me at EFNet #dsdev (davido2)
Go to my homepage

Offline Payk

  • Full Member
  • ***
  • Posts: 197
    • NDSDEV.DE
Re: Aztec Challenge
« Reply #3 on: March 19, 2006, 12:22:15 PM »
ahhh u never know if there comes someone with a 3D-Tetris with Touchscreensupport (just a example). This afternoon is long so it could be...

Offline Bodom-Child

  • Newbie
  • *
  • Posts: 33
Re: Aztec Challenge
« Reply #4 on: March 20, 2006, 06:16:02 AM »
Very good game!! I think you will win this compo :)

 :-\ Weel, I don't know what makes you say this, but if you're right, then it's okay for me lol :)

Offline Payk

  • Full Member
  • ***
  • Posts: 197
    • NDSDEV.DE
Re: Aztec Challenge
« Reply #5 on: March 20, 2006, 07:17:47 AM »
Hehe yes... Its a  bit strange to say that... But it was nice... and if we watch the game, we see many futures (like leveleditor) which gives that game advanteges... But other games have better sites ,too. Cutrix and Tetris&Touch both are using 3D which is graphicaly better. But that atztec game has many levels which makes the replayfactor better... So its very hard to say "U will win" or "i will win" because there are many factors for that.

Offline MrShlee

  • Newbie
  • *
  • Posts: 17
Re: Aztec Challenge
« Reply #6 on: March 20, 2006, 07:46:54 AM »
Excellent game.

Alot of fun and very entertaining.. Basic but also not bloated with confusing puzzles.

More levels!!

Offline Bodom-Child

  • Newbie
  • *
  • Posts: 33
Re: Aztec Challenge
« Reply #7 on: March 21, 2006, 03:45:50 AM »
Post updated. All downloads are attached now  :)

Offline Bodom-Child

  • Newbie
  • *
  • Posts: 33
Re: Aztec Challenge
« Reply #8 on: March 26, 2006, 03:27:41 AM »
I've cleaned up a bit the source code and uploaded it (check out the attached files of the first post).

Feel free to look at it and use parts of the code for your game, I've released it for that after all.

Well, you can do whatever you want with the source, but please don't compile my game with your name ;D ^^.


Hope it will help some of you  :)


EDIT : By the way, "Neoflash guys" ^^, you can freely distibute the source code with your products if you want  :)
« Last Edit: March 26, 2006, 03:30:01 AM by Bodom-Child »