Author Topic: Tetris&Touch  (Read 12583 times)

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Offline Payk

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Re: Tetris&Touch
« Reply #15 on: March 22, 2006, 01:57:01 AM »
a bit of both hehe. no nervousness not!! sure i am interessted to see which place i make... but its a 2 weeks project so i dont lose much if i am last place...

Offline Payk

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Re: Tetris&Touch
« Reply #16 on: March 24, 2006, 06:26:37 AM »
Ok i didnt told that but i will do it now: My game is complete done with NDSLIB. But would also be possible with pa_lib of course. Ok ndslib is a bit unhandy but both libs have allmost same possibilitys...just one difference ndslib is very good for controling both cpus...but i think nobody did that here (sorry if i am wrong...) greetings to mollusk ps: i like ur lib but wanted to try out ndslib, too.
« Last Edit: March 24, 2006, 11:45:21 AM by Payk »

Offline Payk

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Re: Tetris&Touch
« Reply #17 on: March 24, 2006, 11:53:38 AM »
@Agilo
thanx for commenting my game anyway...and yes i know that bugs. But did u noticed that stone stands while rotating? It makes sence think about that. In orginal tetris there is no rotating so it happens fast which results that u can rotate much untill droping down the stone. So just because i have rotated that i should make it falling while rotating? that would mean u cant rotate it 360 untill u reach the bottom. ok i could rotate 360 untill reaching it but what is when the field is allmost full...u wont be able to roate 180 degress... would be a pretty shidty idea think about that... But rest is more or less right...

Offline chronosXIII

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Re: Tetris&Touch
« Reply #18 on: June 17, 2007, 07:59:17 AM »
 :-\ noooo! The link is broken!!! :'(