| Welcome, Guest. Please login or register. December 01, 2008, 07:14:21 PM
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Topic: the floaters and eric (BOMBERMAN) (Read 3564 times)
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Kak
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Posts: 11
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My turn now! 
My submission for NeoFlash Competition 2006 is a remake of a classic game "Eric and the Floaters" by Hudson, name used in Europe for the Spectrum version of the game, more known as **BOMBERMAN** (all this goes back to 1983)
the objective is easy: destroy all the floaters in the screen, or blow up the breakable walls until you get the "exit" item
I haven't been able to capture any ingame screens cos the whole game is done in 3D (despite being a 2D game with 2D graphics), I'm sorry.
As a curious note, I realized about the contest a week ago, and I couldn't start working until march, 18th , and as I've been working the whole day it leaves 2 whooping days for this prod, so don't hit me please 
During this 2 stressing days I've tried to focus on the gameplay rather than the visuals (that's why the second screen doesn't show almost anything but text).
To start the game just press START. The controls are just the control pad and A button to drop a bomb. START pauses the game.
the whole testing has been done in a NDS with a supercard, and an overclocker friend of mine tested it in a flashcard, so it seems to be runing on most hardware/configuration
I'm putting the files in the next messages
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« Last Edit: March 20, 2006, 04:03:21 PM by Kak »
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Kak
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Posts: 11
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eric.nds
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Kak
Newbie

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Posts: 11
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eric.SC.nds (eric for supercard)
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Kak
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Posts: 11
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eric.ds.gba
ok, time to sleep now
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Dspower
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Posts: 5
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Put some picture, to show better.
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Kak
Newbie

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Posts: 11
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I found a way to capture screenshots
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« Last Edit: March 21, 2006, 02:34:49 PM by Kak »
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