Author Topic: Tales of Dagur  (Read 29652 times)

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Offline LiraNuna

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Re: Tales of Dagur
« Reply #15 on: March 20, 2006, 11:09:03 PM »
Sorry all for the random crashes and he fact there is not save system yet, but RPG can't be finished in 3 months of work :(

I will do everything i can to finish it, and release.
« Last Edit: March 21, 2006, 09:28:30 AM by LiraNuna »

Offline Nikolas

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Re: Tales of Dagur
« Reply #16 on: March 21, 2006, 04:05:26 AM »
zOMG! Amazing map design! The person who designed those must be a genious! Truly amazing!

(And just for the record... I am joking... I made the maps... I not crazy I swear!)
« Last Edit: March 21, 2006, 04:07:34 AM by Nikolas »

Offline Brunni

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Re: Tales of Dagur
« Reply #17 on: March 21, 2006, 10:06:28 AM »
Wow ::sm-04::
You created all gfx AND coded the game all by yourself?
Character design is so excellent :-*

Offline LiraNuna

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Re: Tales of Dagur
« Reply #18 on: March 21, 2006, 10:16:00 AM »
Quote
and its a more like a demo then a game...

Are you insaine? the game actually has an original story inside! YOU CAN FINISH THE GAME AND THE STORY.
« Last Edit: March 21, 2006, 10:18:21 AM by LiraNuna »

DynamicStability

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Re: Tales of Dagur
« Reply #19 on: March 21, 2006, 10:39:37 AM »
^Info like that makes me want to play a non-bugged version even more.  Just don't equip a helmet and then a hat or get you owe the government 79999999 moneys! (and level -49 and intelligence -17 among other things)

And don't let your character do some little sword spinny thing in battle, or urs and the enemies progress bars stop moving.

 :( :o

Offline LiraNuna

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Re: Tales of Dagur
« Reply #20 on: March 21, 2006, 10:45:47 AM »
I am aware of the bugs... i will fix them as soon as i will get my LCD back

Offline tssf

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Re: Tales of Dagur
« Reply #21 on: March 21, 2006, 12:33:52 PM »
LiraNuna, who made the music? Do you want some better RPG-styled music? I could write some for you if you wish. Only catch is you'd have to incorporate a better sound system than what you currently have (For instance, XM/IT instead of general MOD) .. ficedula was able to incorporate libmikmod into his with not too much trouble, just by looking at the MoonShell source.

Anyway, just was wondering. I'm itching to get back into original game music design, again.

http://tssf.i-web.net/Originals/ <- here are some of my works. Some of which were going to be for some RPG's back in the day before they quit working on them. Heh.
Mathew Valente [TSSF]
Chrono Resurrection Musician

Offline Brunni

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Re: Tales of Dagur
« Reply #22 on: March 21, 2006, 01:07:05 PM »
You didn't answer... was it you that created all gfx, code and music, or some other people also worked on it?

Offline LiraNuna

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Re: Tales of Dagur
« Reply #23 on: March 21, 2006, 01:45:40 PM »
Everything is in the readme...

Offline d-loader

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Re: Tales of Dagur
« Reply #24 on: March 21, 2006, 01:50:49 PM »
Jeez people, read the readme before aksing  :o

Anyway, you got my vote.. you definetly deserve it *nods*

rofl, I showed this to a friend, and he went like "omg, whats this game called? I want to buy it!" XD! .. because of the Final Fantasy like battle-system

Offline Brunni

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Re: Tales of Dagur
« Reply #25 on: March 21, 2006, 01:53:02 PM »
Sorry, I haven't read it...

Offline LiraNuna

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Re: Tales of Dagur
« Reply #26 on: March 21, 2006, 01:53:32 PM »
I promiss a stable release before the results will be posted!

this will include a save system, magic system and the equip bug fix.

Offline d-loader

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Re: Tales of Dagur
« Reply #27 on: March 21, 2006, 01:56:27 PM »
I promiss a stable release before the results will be posted!

this will include a save system, magic system and the equip bug fix.

 ;D ;D ;D ;D ;D ;D ;D

THANKS!

Offline RobM

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Re: Tales of Dagur
« Reply #28 on: March 21, 2006, 02:03:01 PM »
 :o :o :o :o :o :o

This game looks and plays more professional then a all of the game out there, and even some commercial games! Great game! If you don't win, well then...


Hehe, I remember playing the first version of this when you posted it in EFNet :D
« Last Edit: March 21, 2006, 02:23:06 PM by RobM »

Offline Kak

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Re: Tales of Dagur
« Reply #29 on: March 21, 2006, 02:19:05 PM »
I have a technichal question if I'm permitted :)

does the engine read the file formats of rpg maker xp, or you created an editor of your own?

I ask this cos I was studying for a little time the rpg make xp file format and decided to build my own rpg editor (obviously for another project, not eric and the floaters ;) ), mainly because I considered decoding the file formats of rpg maker xp a bad way of doing things ;)  but specially because I don't really like ruby (I'm using lua right now)


p.s. and "suspected" of rpg maker xp because of the tilesets :)

TIA :)
Kak