Author Topic: The vote for NEO Spring Coding 2006 PSP App entriers  (Read 28900 times)

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Offline Virtue

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #15 on: March 21, 2006, 08:40:55 PM »
I know first hand how hard this program was to make, the patiences, effort, and contant debugging. He finally pulled it off, and I think I speak for us all when I say this application is amazing. It personally towers over the other aplications entered in this competition, thats why my vote goes to..

Slasher w/ PSPosx Shell. GREAT Job!

-Virtue

Offline Slasher

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #16 on: March 21, 2006, 08:41:52 PM »
considing all the other apps didnt take a long time to dev and psp osx took almost about  a couple months i say congrats to you guys and hope you win.

Heheheheheh - I wish this was true! :D
Do you guys really enjoy slowly dragging an analog cursor around a tiny screen?!?!
Maybe I should update FA++ to be cursor based?

Cheers,
M17
I respect your app, to tell the truth its probobly my favourite. Please respect mine :P

Offline SovietWarrior

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #17 on: March 21, 2006, 08:42:04 PM »
I vote for psp333  :D

Offline EsthetiX

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #18 on: March 21, 2006, 11:07:48 PM »
That pspOSX look sick

THAT'S WHAT I VOTE FOR BY FARRRRRRR.

Offline Ranmax09

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #19 on: March 22, 2006, 12:49:49 AM »
Voted for Danzel AFKIM Instant Messanger. I still hate the keyboard though :)
I hope he puts the keyboard like the 1 in www.pspwebbrowser.com

Offline Mondy

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #20 on: March 22, 2006, 01:00:12 AM »
I myself vote for FA++ first shell to go from homebrew and umd back to the shell.  Without them most of the other shells would have been quite pointless.

Also one of the most well written apps around.


Offline pspcrazy

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #21 on: March 22, 2006, 01:18:22 AM »
I voted for psposx. PSPOSX is probally one of the best free homebrew out there next to the aim,msn,and yahoo im thing for the psp. The amount of work they put into it is crazy :). Cant wait for the next updated version  :)

Offline DreaDNoughT

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #22 on: March 22, 2006, 01:42:47 AM »
man i wish my win-portal was in the options lol just for fun... but psp333 got my vote

Offline fangel

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #23 on: March 22, 2006, 02:22:40 AM »
I voted for FA++  ;)

Offline DuEy

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #24 on: March 22, 2006, 04:29:09 AM »
danzel 4ever!![move]  :P


Offline 71M

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #25 on: March 22, 2006, 05:42:15 AM »
Quote
I respect your app, to tell the truth its probobly my favourite. Please respect mine :P
Sorry Slasher I wasn't directing the comment at your application.
I myself would vote for your app as it looks to be the best out of the bunch...apart from FA++ of course! :D

Good luck everyone! :-*

Cheers,
71M
« Last Edit: March 22, 2006, 05:43:56 AM by 71M »

Offline Brunni

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #26 on: March 22, 2006, 05:53:31 AM »
considing all the other apps didnt take a long time to dev and psp osx took almost about  a couple months i say congrats to you guys and hope you win.

Heheheheheh - I wish this was true! :D
Do you guys really enjoy slowly dragging an analog cursor around a tiny screen?!?!
Maybe I should update FA++ to be cursor based?

Cheers,
M17

sorry m17 i forgot about your file assinstant that one also probally took a hell of long time same as osx

Sorry, but you can't judge how much time an entry took to be coded just by seeing a screenshot and quickly testing it.
For example, in some OSLib sample, you can hear sound. That's easy, isn't it? Just call oslLoadSoundFile & oslPlaySound.
Now, let's see what's behind: the .wav reading code, the BGM encoder (wav2bgm.exe) & decoder, multiple format support, streaming from MS working with sleep mode, and lots of speed optimizations.
So, do you really think it's simple and didn't take time? It seems, but it isn't (the sound part took more than 2 weeks). And that's just an example, it's applicable to other competition entries as well. It's why you should respect any application presented there, even if it seems simple & easy to code ;-)
And good luck to everyone ^^
« Last Edit: March 22, 2006, 06:43:44 AM by Brunni »

Offline Bodom-Child

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #27 on: March 22, 2006, 07:09:43 AM »
I totally agree with Brunni  :).

And I think the judges will do so. And as far as i know, it's not a "source code compo"  :)

Offline So Solid Jedi

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #28 on: March 22, 2006, 07:29:11 AM »
Great Work Danzel, AFKIM RRROOOOCCCKKKKKKSSSSSSS!!!!!!!!!

Offline Gwoin

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Re: The vote for NEO Spring Coding 2006 PSP App entriers
« Reply #29 on: March 22, 2006, 07:50:23 AM »
I totally agree with Brunni  :).

And I think the judges will do so. And as far as i know, it's not a "source code compo"  :)

+1

And, may be, next year the most of PSP games in the compo 2007 will use OSLib ^_^