Author Topic: The 10th. NEO Project for N64 USB Dev Kit  (Read 78308 times)

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Offline Dr.neo

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The 10th. NEO Project for N64 USB Dev Kit
« on: May 06, 2006, 02:17:11 AM »
The 10th. NEO Project for N64 USB Dev Kit

SPEC:
* Support ALL N64 console,all in one solution!
* Support Multi-Roms,use menu to select the game on your TV screen
* Support SRAM save function
* Use USB linker to burn,very easy and fast to download the files
* Flash size from 128Mb up to 1Gb

In my world,have 0 and 1 only ......Matrix World......

Offline alekmaul

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Re: The 10th. NEO Project for N64 USB Dev Kit
« Reply #1 on: May 06, 2006, 02:41:58 AM »
yeeeaahahhhhhhahahahahahahah !!!!
Thanks a lot, Thanks a lot !!!!
This will be great, but just a question, what is the green connector behind the cartridge ?

Offline Dr.neo

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Re: The 10th. NEO Project for N64 USB Dev Kit
« Reply #2 on: May 06, 2006, 02:51:05 AM »
for plug in the original N64 cart to boot.
In my world,have 0 and 1 only ......Matrix World......

Offline 00gly

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Re: The 10th. NEO Project for N64 USB Dev Kit
« Reply #3 on: May 06, 2006, 02:51:28 AM »
The connector is where an n64 cart plugs in. Most likely to use the boot chip. There are 5 or so. Having 5 games total isn't so bad, plus maybe it can emulate them. the z64 did.

This is good news, if it works well and isn't abandoned and all. ;)

Does it work with:

Conker's Bad Fur Day
Pokemon Stadium 2
Resident Evil 2
That one Ogre Battles game, I think.

There might be save issues with some games. And some will surely need to be hacked. But it will probably function like a v64jr, without the need for batteries.

Good news, keep it up. Any estimated release date?

Offline alekmaul

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Re: The 10th. NEO Project for N64 USB Dev Kit
« Reply #4 on: May 06, 2006, 02:56:38 AM »
Ok, I understand , thanks  :-*
Do You have a release date Dr Neo ?

Offline Dr.neo

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Re: The 10th. NEO Project for N64 USB Dev Kit
« Reply #5 on: May 06, 2006, 03:20:17 AM »
i think in 2 or 3 month,now we have start to make the case already.
In my world,have 0 and 1 only ......Matrix World......

Offline sven

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Re: The 10th. NEO Project for N64 USB Dev Kit
« Reply #6 on: May 06, 2006, 04:10:56 AM »
sionce when is three days just one day  8)

this rocks.
O hai

Offline NSCXP2005

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Re: The 10th. NEO Project for N64 USB Dev Kit
« Reply #7 on: May 06, 2006, 04:14:40 AM »
will this have a cheat system like, action replay pro?

Offline geezup

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Re: The 10th. NEO Project for N64 USB Dev Kit
« Reply #8 on: May 06, 2006, 04:50:44 AM »
Amazing !!

Every new project is more unbelieveable than the previos one !

Keep up the good job Dr.neo !
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Offline DjoeN

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Re: The 10th. NEO Project for N64 USB Dev Kit
« Reply #9 on: May 06, 2006, 06:21:39 AM »
Coool!

Does this mean we can all dump out or V64/V64Jr/CD64/Z64 units before nobody wants to buy them anymore :P

Or will the price be over €200?

(i don't want to see my other N64 backup units go down in value :P )

I will definetly buy this one :)
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Offline Lien

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Re: The 10th. NEO Project for N64 USB Dev Kit
« Reply #10 on: May 06, 2006, 07:38:47 AM »
MAN thanks! :P

I'm saving money for the 9th and 10th projects O0O

Offline boblen

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Re: The 10th. NEO Project for N64 USB Dev Kit
« Reply #11 on: May 06, 2006, 08:00:35 AM »
WOOOOOT I WANT  ::sm-29.gif::

Offline RobM

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Re: The 10th. NEO Project for N64 USB Dev Kit
« Reply #12 on: May 06, 2006, 08:07:53 AM »
 :-*

Offline Jagasian

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Re: The 10th. NEO Project for N64 USB Dev Kit
« Reply #13 on: May 06, 2006, 09:43:01 AM »
I am interested in flash kits for every Nintendo system: NES, SNES, N64, GBC, GBA, and DS.  So that just leaves two systems left for the NEO flash team: NES and GBC.

Offline zidapi

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Re: The 10th. NEO Project for N64 USB Dev Kit
« Reply #14 on: May 06, 2006, 11:27:48 AM »
Does it work with:

Conker's Bad Fur Day
Pokemon Stadium 2
Resident Evil 2
That one Ogre Battles game, I think.

* Flash size from 128Mb up to 1Gb
Theoretically there should be no problem with these games, as they are all 512Mb games. The problem used to be that none of the old back up units supported such large games. Where as the Neo cart will be able to fit up to 2 on one cart *YAY*