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Author
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Topic: TrigWars - My Entry (Read 8309 times)
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71M
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Posts: 40
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Hi everybody, Here's my entry for the PSP game programming competition, I hope you enjoy. It's a remake of an old classic XBox 360 game, see if you can guess which one! There are a few things missing at the moment, but I'll post an update sometime in the week.
You can download it from the posts further on in this thread, make sure to get the latest version!
In game controls :-
Analog stick = Steer ship Left trigger = Thrust Right Trigger = Fire Triangle = Smart bomb
Hiscore controls :-
Left trigger = Delete letter Right trigger = Enter letter Cross = Accept name
Official Trigonometry Wars Site
Cheers, 71M
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« Last Edit: October 06, 2006, 09:37:51 PM by cory1492 »
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71M
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Posts: 40
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Sounds is now in and working, but I'm not happy with the samples I've got. As you can probably tell I'm not a musician! 
Cheers, 71M
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71M
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Posts: 40
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Damn, sorry Dr. Neo I should've remembered that rule from previous competitions.
My apologies! 
Cheers, 71M
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71M
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Posts: 40
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Quick update...
1) Game can be paused using START button. 2) Fixed green enemy avoidance. 3) Firing rate has been reduced. 4) HOME button is working again.
Cheers, 71M
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ArchAngel214
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Posts: 12
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Again 71M you do a great job! This may sound quite random a I'm sure you have never heard of me or seen me on the forums (anywhere) before. But actually I registered here to talk to you! I realize that Trigonometry Wars is already hosted on a site called easy-monkey.co.uk but I would like to offer you more of a permanent home at my site that is almost completely developed. You will have your own space on the site with about 5-8gb of upload space. The site name is hacking-evolutions.net. The homepage is currently not working but the forums are. If you are interested in this offer please post in my forum at hacking-evolutions.net/forums . I'm sorry neoflash.com it may seem like I'm taking advantage of your great forums but actually all I'm trying to do is make 71M's coding skills more geratly known to the public. Thank you for your time!
Oh yeah and just for the record the sound is pretty good!
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71M
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Posts: 40
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Hi ArchAngel214, You're quite welcome to link to my work on your forums, the more people know about my products the better! I think it would be better to PM me in future...
Cheers, 71M
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ArchAngel214
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Okay works for me! You don't happen to mind if I host it on my file server do you?
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71M
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I don't mind at all, I'm not sure how the Neo Flash guys feel about it though?
Cheers, 71M
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ArchAngel214
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Oh yeah that may be an issue...well actually cuz I have a few questions for you I'll contact you via pm seeing as this is for the coding contest...I'm sorry neoflash!
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dj2005
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Posts: 7
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71M, are you still working on this? So far you have done a great job but I do have a few suggestions (which I'm sure you have already heard before): 1. Lose the booster, instead just have the "ship" move with the control pad/analog nub. 2. Have the weapon fire in a certain direction depending on what button you press (Square = Left, Triangle = Above, etc). 3. More types of enemies of course. 4. Brighter bullets/enemies (more-so on the bullets). 5. Floating power-ups would be a nice addition also (shield, bomb, gun fire rate, extra cannon). These are all my opinions so take them however you want to. And thanks for making this game!
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« Last Edit: August 15, 2006, 06:44:49 PM by dj2005 »
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