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Author
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Topic: Contest Entry: DYOX (Read 2484 times)
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ColdPie
Newbie

Offline
Posts: 6
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Hello,
Here's my entry for the Summer Coding Contest at neoflash.com. It's a simple but fun puzzle game called DYOX. Aside from the main menu, the game is very complete. It includes 15 levels, cutscenes, and an actual storyline.
The game was written in C, compiled with gcc using the PSP toolchain. Everything in the game was created by me. There is more info in the ReadMe.
Info: Creator: ColdPie Entry Name: DYOX Files: [Attached] Date: Aug. 11, 2006
Just to let you know, I will be out of town and off of the internet for the next 2.5 weeks. I should be back online before Sep. 1, but please don't worry if I take a few extra days to respond to emails.
Thanks, Andy E. (ColdPie) coldpies@gmail.com
Screenshots:


Note to QuickJump: I also submitted this to your Summer Homebrew Competition, so please bear that in mind if you choose to write an article about it on PSPUpdates. Thank you!
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kando
Newbie

Offline
Posts: 3
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fun game, runs very smoothly =) even for us 2.6 users
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subimpact
Newbie

Offline
Posts: 2
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nice and addictive brain puzzle wif slight control ...
i was getting all hyped up but just to find out the game has ended 
anyway i hope you can add more levels or maybe a possible editor ....
how about timer ... to mark your fastest time solving the puzzle/control game
anyway keep up the good work and love this nifty homebrew
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Foxy
Newbie

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Posts: 8

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It's a remake of Oxyd ?
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ColdPie
Newbie

Offline
Posts: 6
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nice and addictive brain puzzle  wif slight control ... i was getting all hyped up but just to find out the game has ended  anyway i hope you can add more levels  or maybe a possible editor .... how about timer ... to mark your fastest time solving the puzzle/control game anyway keep up the good work and love this nifty homebrew Thanks for the kind words. I wanted to have 20 or 30 levels finished, but I ran out of time to reach the contest deadline. It's difficult to think up new puzzles for each level. It takes about 2 hours just to design a clever, working puzzle, and another hour to program it into the game. Fun, but time-consuming.
There is a bug or two, and one misspelling, so I'll be putting together a fixed version soon. I'm still moving into my new apartment, though. Check brightnightgames.com for updates and etc.
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