Installation: Put ThrottleXResource in the root of the memory stick, and the other two folders in PSP/GAME.
Improvements over the previous version are:
15 new levels
Online Infrastructure play
De-activated auto-reset (use Tri if you've failed)
Basic Game Controls:
DPad/Analog to steer
Cross to accelerate
Circle to brake
Square to reverse
Triangle to reset
About Online Play:
This has been a very tough few weeks for me, coding the online section of this game, because I've never done socket programming before, and I only have 1 PSP. I wish to thank all my beta testers for their continued patience and help:
MalksterIf you wish to host, or are having connection problems, you need to forward port 55555 TCP and 55556 UDP on your router.
Online play is currently only 2 player, due to lag, but once the engine is improved, I hope to add up to 16 players.
The server gets to set 'upload' speed. The lower the value, the more times information is sent. Lower the value if the game seems to jump along. Raise the value for greater stability.
This online play is experimental, so may not be 100% stable (not sure anything is 100% stable) but I hope you'll enjoy the addition.
About downloadable levels:
There is currently only one new level to download, so if you've created a cool new level, post it here, and I might add it to the download service
To save a replay:
Press Square at the mission complete screen
Press Square whilst at the pause screen
Press Square in multiplayer when you have completed the level, and it zooms out.
To play a replay:
Go to 'view replay' on the main menu and move left and right to select desired replay. If the one you want is not there, press square to recache the directory.If you've got a great replay, share it with us, and post it here!
About the editor:
There is a simple tutorial attached which should ease you into using the editor.
I'd recommend not rotating the blocks in more than one axis, as I think my GU->ODE matrix conversion is slightly flawed and may produce odd results.
Down the bottom left is an image depicting which 'mode' you are in, a camera dictates camera movement, straight arrows dictate translation, curved arrows dictate rotation, two straight arrows dictate scaling and three objects dictate object selection.
Camera: Up/Down is zoom in/out
Left/Right is rotate left/right about current object
Tri/Cross is up/down
Up/Down/Left/Right is X/Z translation
Tri/Cross is Y translation
Controls different depending on where you view from, similar to Movement.
Same as Movement.
Left/Right scrolls through objects
When on movement, you can tap select to duplicate the current object. Note that you do not need to tap select again to 'set' it in place, or you will end up with two objects in the same place.
Start brings up the menu, where you can change between blocks, spawn, goal/gate and power ups. Clicking Add Object will add a new object near the origin, Delete Object will remove the currently selected object. Test Level runs that level, and can be exited via start then triangle.
Level Name: The title that comes up whenever the level is reset
Creator: Who you are
Game Type: Click X to toggle goal or gate mode
Save Level as .trx: saves level to SavedLevels folder
Filename: the filename to save
Load Level: Lists levels in SavedLevels to load
Clear Level: Deletes all data on current level
Gravity: Changes gravitational pull. Default is -64 in the Y field
Boost: Gives the car an impulse in that direction
Jet Pac: Gives the player some fuel for the jet pac
Jet Pac Controls:
This will require some skill to get used to. When you have some fuel, hold L/RTrigger to boost you up in the air. Left/Right turns you in the air and Up/Down controls the nose of the car, a lower nose means you travel forward faster (same principle as a helicopter). Note that these controls are only available when powering the jet pac.
Wow, that was a long post. Anyway, I hope you enjoy ThrottleX 0.3, any feedback appreciated.Thank you, and have fun