Author Topic: MK5 game compatiblity report and latest save lib [04-13]  (Read 44264 times)

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Offline Dr.neo

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MK5 game compatiblity report and latest save lib [04-13]
« on: January 30, 2007, 01:20:48 PM »
the MK5 game compatibility report and the latest save lib upgrade

Official/tested list: attached at bottom (to #0828)
Untested/unofficial list:
Update/status page - if it is on the list below, it is in this list too (tested or otherwise)
Direct download

Main compatibility list has now been moved to the Joomla frontend.

It can now be found split into smaller sections from here (link).
« Last Edit: June 15, 2007, 04:21:05 PM by cory1492 »
In my world,have 0 and 1 only ......Matrix World......

Offline sven

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Re: the MK5 game compatiblity report and the last save lib [01-30]
« Reply #1 on: January 30, 2007, 01:54:26 PM »
please post the save type's you know for game's in this topic, then i'll try to make a up to date list. since i don't have a mk5(needing money hehe) i can't yet do it myself.
« Last Edit: February 08, 2007, 11:06:50 AM by sven »
O hai

Offline westsidekino

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Re: the MK5 game compatiblity report and the last save lib [01-30]
« Reply #2 on: February 01, 2007, 06:05:43 PM »
diddy kong racing doesnot work

Offline SlashMolder

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Re: the MK5 game compatiblity report and the last save lib [01-30]
« Reply #3 on: February 01, 2007, 11:57:07 PM »
Yay a cart that actually is 100% right when it is released  ::sm-23.gif::.

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Offline rdurbin

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Re: the MK5 game compatiblity report and the last save lib [01-30]
« Reply #4 on: February 02, 2007, 07:35:58 AM »
diddy kong racing doesnot work

diddy kong racing works with me if you change the save type from unknown to 2mbit flash.  hold select and press left or right to change the save type

Offline SlashMolder

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Re: the MK5 game compatiblity report and the last save lib [01-30]
« Reply #5 on: February 02, 2007, 03:41:22 PM »
So everyone can't find a game that has any problem? Wow that's awsome no cart before this has ever had absolutely no problem right away but, obviously there will be new games that will have a problem and it says nds browser work? Is that true? Or do you still need a ram extintion or would maybe a Neo2-SD work?

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Offline westsidekino

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Re: the MK5 game compatiblity report and the last save lib [01-30]
« Reply #6 on: February 02, 2007, 11:43:57 PM »
diddy kong racing doesnot work

diddy kong racing works with me if you change the save type from unknown to 2mbit flash.  hold select and press left or right to change the save type

well ill be it fixed it right up

Offline SlashMolder

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Re: the MK5 game compatiblity report and the last save lib [01-30]
« Reply #7 on: February 03, 2007, 12:25:07 AM »
One feature I would like to see is it automatically detecting the save file that way there is no need to enter what save type it is. You have to do that right?

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Offline sven

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Re: the MK5 game compatiblity report and the last save lib [01-30]
« Reply #8 on: February 03, 2007, 02:26:31 AM »
I think auto detection isn't possible, when of some games the savetype is known it will be added in the new menu i think, or a special save file. but for the roms not jet tested you can do it yourself so you don't have to wait for a update.
O hai

Offline SlashMolder

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Re: the MK5 game compatiblity report and the last save lib [01-30]
« Reply #9 on: February 03, 2007, 12:13:59 PM »
I guess but there was auto detection in mulitiple other flash carts so I think it should be possible, and didn't the Neo2/3 auto detect?

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Offline sven

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Re: the MK5 game compatiblity report and the last save lib [01-30]
« Reply #10 on: February 04, 2007, 01:44:09 PM »
the neo2/3 didn't auto detect, that was why so many games had a save error, until there stands in the menu file which savetype a game uses it can't be done automatically. this new choose it yourself feature lets you bypass this problem when the game isn't taken in the newest menu release yet
O hai

Offline westsidekino

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Re: the MK5 game compatiblity report and the last save lib [01-30]
« Reply #11 on: February 04, 2007, 04:03:22 PM »
I guess but there was auto detection in mulitiple other flash carts so I think it should be possible, and didn't the Neo2/3 auto detect?
DOES IT REALLY MATTER IF IT AUTO DETECTS IT TOOK LIKE 1 SEC FOR ME TO CHANGE IT WHATS IMPORTANT IS THAT IT WORKS

Offline SlashMolder

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Re: the MK5 game compatiblity report and the last save lib [01-30]
« Reply #12 on: February 05, 2007, 06:01:28 PM »
Oh, so this isn't too anyoing well I thought that there were a lot of save types so wont be that easy to get it. How many save types are there?

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Offline westsidekino

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Re: the MK5 game compatiblity report and the last save lib [01-30]
« Reply #13 on: February 05, 2007, 09:43:21 PM »
no its not anoying at all theres only 3 types

Offline SlashMolder

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Re: the MK5 game compatiblity report and the last save lib [01-30]
« Reply #14 on: February 06, 2007, 06:11:33 PM »
Oh, so you won't have to try too hord to get it to work. BTW does anyoe know if you can dump your own rom with the MK5?

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