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Dr.neo
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the MK5 DLDI & MK5 USB PAD / MK5 USB Mouse source code release!
« on: February 09, 2007, 11:37:30 PM »

the MK5 DLDI & MK5 USB PAD / MK5 USB Mouse source code release!

for the DLDI : i though you should know what's it?

for MK5 USB PAD: you can use your MK5 as one PC 12 key joypad,then you can use the NDS to control your PC game!

how to use:
[1] don't plug in the mk5 USB cart,and turn on your NDS;
[2] when you can see the MK5 logo in the nds menu,plug in the MK5 USB cart,then enter the MK5;
[3] run the compiled MK5 USB PAD file,then your PC will detect one USB PAD,plug and play!
[4] now you can enjoy it.  sm-24


for MK5 USB Mouse: just same operation with the MK5 PAD.

download:
DLDI --- http://www.neoflash.com/download/MK5_NAND_card_fat_source_v1.rar

PAD and mouse --- http://www.neoflash.com/download/MK5_USB-PAD&USB-MOUSE_usbplugin_source_v1.rar
« Last Edit: February 09, 2007, 11:46:15 PM by Dr.neo » Logged

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Sektor
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Re: the MK5 DLDI & MK5 USB PAD / MK5 USB Mouse source code release!
« Reply #1 on: February 10, 2007, 12:40:11 AM »

Strange feature but at least it's unique.  Other devices can do something similar over wifi using DS2Key or PointyRemote but this is the first time I've seen it done using a USB cable.
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cory1492
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Re: the MK5 DLDI & MK5 USB PAD / MK5 USB Mouse source code release!
« Reply #2 on: February 10, 2007, 12:40:59 AM »

Sweet, I was hoping it wasn't a single purpose "mass storage adapter" chip in the USB GBA cart.  Works great by the way, at least, the mouse pad portion does; I wasn't able to get the other to detect as a HID compliant device (comes up as "Mass Storage") and I don't use the PC for games.

Sektor: I was personally hoping for something along the lines of a debug stub/PC handler that doesn't need an AP or wifi shunted into A7.
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Dr.neo
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Re: the MK5 DLDI & MK5 USB PAD / MK5 USB Mouse source code release!
« Reply #3 on: February 10, 2007, 02:56:20 AM »

Quote
Sektor: I was personally hoping for something along the lines of a debug stub/PC handler that doesn't need an AP or wifi shunted into A7.


sure,online debug is possible! Smiley
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SlashMolder
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Re: the MK5 DLDI & MK5 USB PAD / MK5 USB Mouse source code release!
« Reply #4 on: February 10, 2007, 10:10:12 AM »

Wow, this seams awesome, I want to know how good does this work and what are the limits?
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DjoeN
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Re: the MK5 DLDI & MK5 USB PAD / MK5 USB Mouse source code release!
« Reply #5 on: February 10, 2007, 04:22:31 PM »

When trying Nitro Tracker with the DLDI driver, it doesn't lock up anymore
when trying to load screen, but it doesn't show the FAT, so no way to load
a song or save a sample.
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cory1492
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Re: the MK5 DLDI & MK5 USB PAD / MK5 USB Mouse source code release!
« Reply #6 on: February 10, 2007, 05:01:45 PM »

If anyone wants the datasheet on the USB chip, it is a general purpose Philips ISP1581:
http://www.nxp.com/pip/isp1581

DjoeN:
http://www.dslinker.com/
I think the MK5 shipped with the equivalent of 1.22G, and a FAT bug was corrected in 1.22N which required a re-format; most likely the bug was corrected for the future release of the dldi driver. There hasn't been a Neo release of a similar update as of yet.
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DjoeN
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Re: the MK5 DLDI & MK5 USB PAD / MK5 USB Mouse source code release!
« Reply #7 on: February 10, 2007, 07:32:00 PM »

Thx,

DLDI Problem solved Cheesy nitro Tracker working perfect now Cheesy
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Diddl
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Re: the MK5 DLDI & MK5 USB PAD / MK5 USB Mouse source code release!
« Reply #8 on: February 13, 2007, 03:19:40 AM »

DLDI Problem solved Cheesy nitro Tracker working perfect now Cheesy

DLDI problem solved? how?

I have patched some homebrew but nothing works for me (initialize problem).
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Colin
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Re: the MK5 DLDI & MK5 USB PAD / MK5 USB Mouse source code release!
« Reply #9 on: February 20, 2007, 12:42:27 AM »

I tried the MK5 USB PAD/MOUSE.
I can not boot MK5 as like your annancement how to use.
It Run Flash disk.

I wont to suggeste new instructions.
When I can see the MK5 logo in the nds menu,plug in the MK5 USB cart,then with Hold SELECT Key and enter the MK5.
I can  run the Mk5 and automaticaly run the NDS Mouse .

Please revise your how-to-use instractions.


 
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