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Author
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Topic: [NDS Game] FallDownDS (Read 4254 times)
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Keoniomega
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Posts: 4
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Fall Down DS v. 1.1 ------------ This game is based on the classic TI-Calculator game, Fall Down.
Able to work on Max Media Dock and DSEmuME for sure.
------------ Gameplay: Move the ball with the stylus Try to fall through the openings in the bars of blocks If you lose, press start to restart
------------ Known Bugs: If you fall from too high, you can skip a row of blocks There is a way to earn unlimited amount of points, but I won't tell 
------------ Future Improvements: Music (nothing fancy) Better Collision detecting Saved High Scores List 2 Player (not anytime soon but hopeful)
------------ Credits: Keoniomega - Main Programer Chubbeh - Top Screen Designer
[edit] UPDATE: I've fixed the bug with restarting. All you need to do is hit start when you lose. Also with version 1.1 I have changed the top screen so that it looks a little nicer.[\edit]
Screenshot:
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« Last Edit: March 20, 2007, 10:07:10 PM by Keoniomega »
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tomqman
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Posts: 32
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kool working well on my r4ds. (also it would be nice if you made it so you are able to restart without having to turn off the system soon as possable)
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NDSZone
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I like this it is nice. I just want you to Know that a developer BassAceGold has already released a game with the exact same name as this. It might just cause a little confussion.
Keep up the hard work.
Regards Jeanette
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Keoniomega
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Hmmm... now thats a small dilemma... I'll come up with a similar but new title when I make another release. Thank you for informing me!
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alekmaul
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portabledev.com Webmaster
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yeah, not the first try to do such game on DS but a nice try ... ::sm-27.gif::
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Crass
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Thanks for the MMD support!!!
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Keoniomega
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Posts: 4
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Quote by Crass Thanks for the MMD support!!! 
Yeah no problem, the MMD is all I have and I have just begun to program (in fact this is my first ever released game). Hope it works for all of you out there with a MMD! 
Oh yeah, thank you TechIsCool for posting the screenshot!
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Crass
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Posts: 11

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Yeah it works fine on the MMD, good work.
Although I think it would be funner if speed of the ball was faster and more layers came by. Now it seems to just show one layer at a time and at a constant rate. If it started of slow and 1 layer at a time then ramped up and got faster and faster and had 2 or 3 layers per screen it would be intense. But the ball would have to be faster or just as fast as the stylus.
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