Gah... My internet was out from 8 PM til' now, so Im not sure if this makes hte deadline or not

Well, I wrote up a nicestoryline, controls, objective, etc. but the time i clicked 'submit' my internet was out, and i hadnt copied my entire post

Ok, ill be quick about it.
Screenshots are attachted.
Download is attachted.
Fire - X/R trigger
Reload - []/L trigger
Puase - Start
Screenshot - Select while NOT paused
Return to main menu - Select while paused
highscores arent implemented 100% yet, as theres a bug in my method as of now. Ill update this in a couple of days with a fix.
Hope im on time...

youd think princeville resort with its great golf courses could have a reliable internet connection

New download link, attachtment not working for some?
http://dl.qj.net/Call-of-Duty-2:-PSP-Edition-v1.0-PSP-Homebrew-Games/pg/12/fid/13311/catid/195Now, there are some bugs ive just noticed. Theres a certain place you can look that makes the left 10 pixels of the screen or so not refresh properly. I cant do anything about this as its happened to me in C before as well, soim guessing the graphics library is the problem.
Another is that the time may get f'd up. Im not sure why, as i havent lookd into it fully. Ill fix it in the next release.
UPDATE
Heres a little more info on the game. You can add custom enemies very very easily. Just open up the file called
enemies.cod2
Readthe huge paragraph in there for the tutorial. This allows for mods to be made with custom enemy placements, and even custom muzzleflash placements. AI for the enemy is automatical ldone, so no worries. Id like it if someone made a mod of this btw
