Author Topic: The MK6-Motion finally SPEC  (Read 6584 times)

0 Members and 1 Guest are viewing this topic.

Offline Dr.neo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3328
The MK6-Motion finally SPEC
« on: April 05, 2007, 10:44:05 PM »
The MK6-Motion finally SPEC:

* 1:1 original NDS cart size.
* Support ALL version of NDS & Lite
* NDS brightness adjust able
* 2M EEPROM Save
* Build in MagicKey passme2
* Support auto Sleep Mode
* Simple PLUG and PLAY
* Build in 16M menu flash,and re-programable
* Build in 2M sram buffer
* Build in X,Y,Z high speed accelerometer
* Build in GYRO sensor



you can preorder here: www.IC2005.com
In my world,have 0 and 1 only ......Matrix World......

Offline alekmaul

  • Full Member
  • ***
  • Posts: 217
  • portabledev.com Webmaster
    • PortableDev
Re: The MK6-Motion finally SPEC
« Reply #1 on: April 06, 2007, 02:43:07 AM »
Ouch very great news to see a slot1 card with a motion sensor  ;D !.
But I have a couple of questions about it  ::sm-23.gif:: :
1) is it shipped with a slot2 card for the transfert like the MK5 ?
2) is it DLDI compatible (read AND write, not like the MK5 actually ...)
3) is the motion sensor the same than DS Motion sensor from Keithe and can we use the I/O from the DS Motion sensor to program it ?
4) When will it be available ? OK, I saw on IC2005, June and price 49$.
5) Is it a linker or just a PassKey with Motion Sensor ?
« Last Edit: April 06, 2007, 05:16:50 AM by alekmaul »

Offline KeithE

  • Newbie
  • *
  • Posts: 29
Re: The MK6-Motion finally SPEC
« Reply #2 on: April 06, 2007, 06:12:34 AM »
I can answer some of these questions, since I helped develop this product with  Neo Team.

1) It is shipped with a Neo3 slot2 card, your choice of DS, MiniSD, or MicroSD (Trans Flash).
2) I don't know about this.
3) It contains exactly the same motion sensors as the DS Motion Card.  The DS Motion Card functions will work only after you send a special command to switch into the sensor mode.  I will release a new function library with functions that are compatible with DS Motion Card, DS Motion Pak (slot2), and MK6.  The developer will use 1 set of functions, and their game will work with all 3 types of motion sensors.
4) You got it.
5) It is a small ROM card/Motion Sensor.  To turn it into a passkey, you burn a passme ROM to the card.

Offline alekmaul

  • Full Member
  • ***
  • Posts: 217
  • portabledev.com Webmaster
    • PortableDev
Re: The MK6-Motion finally SPEC
« Reply #3 on: April 06, 2007, 06:20:26 AM »
Oh, thanks for your reply KeithE.
So to use only it like a rom card with our homebrew in it and the motion sensor functions, we need to have a flashed DS, isn't it ?

Offline KeithE

  • Newbie
  • *
  • Posts: 29
Re: The MK6-Motion finally SPEC
« Reply #4 on: April 06, 2007, 06:33:18 AM »
No, you don't need to have a flashed DS to use it like a rom card with motion.

What I meant by number 5 is that to boot a slot-2 flash cartridge with it, you need to burn a passme ROM to the card.

To play your homebrew game from the MK6 Motion, you burn your game to it from a slot-2 cartridge using an app that will be released soon, then remove the slot-2 cartridge.

Now the game is on the MK6 Motion, and you can use it in any DS.

Offline Dr.neo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3328
Re: The MK6-Motion finally SPEC
« Reply #5 on: April 06, 2007, 07:15:20 AM »
thanks KeithE help to answer :)
In my world,have 0 and 1 only ......Matrix World......

Offline alekmaul

  • Full Member
  • ***
  • Posts: 217
  • portabledev.com Webmaster
    • PortableDev
Re: The MK6-Motion finally SPEC
« Reply #6 on: April 06, 2007, 01:23:05 PM »
great, thanks for all the replies, i like the concept :)  ::sm-29.gif::
that's a good device, i think so  :-*
the only pb is that the slot2 cartrigde is only ds compatible, isn't it   ::sm-13.gif:: ?
But it will be a nice device for the motion sensor , also, with a very nice price  :).

Offline quintusds

  • Jr. Member
  • **
  • Posts: 64
Re: The MK6-Motion finally SPEC
« Reply #7 on: April 06, 2007, 05:26:49 PM »
does the MK6-Motion work with official roms like opera or nintendo roms and homebrew apps from slot-2 cart???

Offline mollusk

  • Jr. Member
  • **
  • Posts: 82
Re: The MK6-Motion finally SPEC
« Reply #8 on: April 06, 2007, 05:32:12 PM »
Just wanted to say I'm very happy to see a homebrew-oriented linker, thanks again Neoflash :)

Online spinal

  • Coder of DSision
  • Moderator
  • Hero Member
  • *****
  • Posts: 742
    • spinalcode
Re: The MK6-Motion finally SPEC
« Reply #9 on: April 07, 2007, 03:30:56 AM »
does the MK6-Motion work with official roms like opera...

Lol, a tilt sensitive web browser!  ::sm-04::
« Last Edit: April 07, 2007, 06:09:08 AM by spinal »

Offline Romaap

  • Newbie
  • *
  • Posts: 33
  • DS, Wii!
Re: The MK6-Motion finally SPEC
« Reply #10 on: April 08, 2007, 01:59:55 PM »
What is mk6 more like? mk4 or mk5?
Romaap

Offline quintusds

  • Jr. Member
  • **
  • Posts: 64
Re: The MK6-Motion finally SPEC
« Reply #11 on: April 09, 2007, 04:45:44 PM »
[(5) It is a small ROM card/Motion Sensor.  To turn it into a passkey, you burn a passme ROM to the card.
[/quote]

Can I burn a ROM of a slot-1 flashcart to it and run it off of a neo3-TF or neo2-TF cart??? like act like other slot 1 carts plus use ROM multi-boot method to run GBA homebrew and official game ROMs??? if this possible?? if not why???

Offline quintusds

  • Jr. Member
  • **
  • Posts: 64
Re: The MK6-Motion finally SPEC
« Reply #12 on: April 09, 2007, 05:55:47 PM »
[(5) It is a small ROM card/Motion Sensor.  To turn it into a passkey, you burn a passme ROM to the card.

Can I burn a ROM of a slot-1 flashcart to it and run it off of a neo3-TF or neo2-TF cart??? like act like other slot 1 carts plus use ROM multi-boot method to run GBA homebrew and official game ROMs??? if this possible?? if not why???
[/quote]

will the slot-1 hardware dumps be useable on the MK6-motion in conjunction with a slot-2 cart like a neo2-TF or M3-CF or M3 lite???

Offline Javelin

  • Newbie
  • *
  • Posts: 11
Re: The MK6-Motion finally SPEC
« Reply #13 on: May 11, 2007, 12:22:00 PM »
I really like this idea, maybe I will buy this or qualify with my new site that's coming soon.  ;D

Offline Dr.neo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3328
Re: The MK6-Motion finally SPEC
« Reply #14 on: May 11, 2007, 11:34:21 PM »
yes the mk6 is re-programable, the 16M menu flash if design for samll homebrew.
In my world,have 0 and 1 only ......Matrix World......