Author Topic: DSMasterplus  (Read 28072 times)

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Offline alekmaul

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DSMasterplus
« on: August 19, 2007, 03:59:53 PM »
Nickname: alekmaul
Projet name : DSMasterPlus
Division: NDS Apps
Original enter : YES
In last NEO Compo this project won in the top 10 : NO



YOU MUST USE THE DLDI PATCHER BEFORE USING THE NDS FILE if your linker is not autoDLDI patching. Please, patch the file with the correct drivers regarding your linker.

Project description: 

DSMasterPlus is a Sega game Gear / Master System console emulator.
To use this emulator, you must use compatibles GG / SMS files.
Do not ask me about such files, I don't have them. A search with Google will certainly help you.



What's new in this version :
  * New interface (thanks again Lobo ^^)
  * New graphic engine for backgrounds
  * Code optimization everywhere
  * Pro Action Replay codes support !!!
  * No more German translation (some sentences are missing).
  * ds motion card  support

Controls :
 * Direction pad ou motion card : direction pad
 * A : Fire #1 button
 * B : Fire #2 button
 * X : Fire #1 button
 * Y : Fire #2 button
 * R : SOFT RESET / START Game Gear
 * L : HARD RESET
 * START : START Master System button
 * SELECT : PAUSE button

You can also send your test for a game with WIFI on my site portabledev to inform others (and me) of pb on some games.
The compatibility list is also automaticaly refresh here with this option : http://www.portabledev.com/pages/ds/jeuxdev.-perso/dsmasterplus/liste-de-compatibilitE9-des-jeux.php

 

WARNING : no save on MK5, it hangs the emu and I don't know why (the dldi driver pb perhaps).

Try marble madness with ds motion support, you will see, it's nice ;D !

All others informations are in the readme.txt file.

Enjoy !
« Last Edit: August 20, 2007, 08:13:23 PM by alekmaul »

Offline spinal

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Re: DSMasterplus
« Reply #1 on: August 19, 2007, 06:24:54 PM »
tried marble madness with motion, it dodnt work. The ball just kept flying off the top. also when i went back into the settings to recallibrate the sensore, i could not reload the game, when i executed it, i just got a messed up version of the menu.

Offline alekmaul

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Re: DSMasterplus
« Reply #2 on: August 19, 2007, 07:56:42 PM »
Well, really strange, i've just again test it with my ds motion pack slot2 and my R6 gold (i can use it as sensor only) and it works fine ...
Are you using a R6 gold too ?


Offline spinal

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Re: DSMasterplus
« Reply #3 on: August 19, 2007, 08:04:19 PM »
Yes, I am using R6 Gold (first batch), I just tested it again. It works fine. ~sm-37.gif~ weird. Also I find it a lot easier to play if I don't calibrate it.

It would be nice to be able to swap the screens to use the touch screen for motion games.


Offline alekmaul

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Re: DSMasterplus
« Reply #4 on: August 19, 2007, 08:07:08 PM »
ok, nice to see such reply spinal  :-*
swap the screens to play with the sytlus ? well, why not, i put it in my todo list ^^
also, the next version will have an online database for tips, actions replays codes and front/back covers of games ^^

Offline spinal

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Re: DSMasterplus
« Reply #5 on: August 19, 2007, 09:51:56 PM »
not specifically to play with the stylus, just to use the bottom screen. Although some games might be playable with the stylus.

Marble madness was a bit difficult for me. is there some sort of threshold for the tilting, e.g. only detect once tilted past a certain point? might make games a bit easier. 


Offline Dr.neo

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Re: DSMasterplus
« Reply #6 on: August 20, 2007, 02:44:54 AM »
Quote
WARNING : no save on MK5, it hangs the emu and I don't know why (the dldi driver pb perhaps).

just because MK5 set to 2M eeprom save by default,not the DLDI issue  :-X
In my world,have 0 and 1 only ......Matrix World......

Offline alekmaul

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Re: DSMasterplus
« Reply #7 on: August 20, 2007, 03:44:29 AM »
Oh really ? great to hear such news, so what we must use for the default save option for our homebrews ?
Also, as you see, here is another one with ds motion support ;) !

Offline alekmaul

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Re: DSMasterplus
« Reply #8 on: August 20, 2007, 08:14:09 PM »
Just update the actual version to 1.3a, it seems that there are some pbs with games with scrolling ... sorry about that :(

Offline tomqman

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Re: DSMasterplus
« Reply #9 on: August 20, 2007, 09:04:18 PM »
very nice running games realy smooth (apart from dragons fury dosnt load) do you think that u will get sound working

Offline alekmaul

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Re: DSMasterplus
« Reply #10 on: August 20, 2007, 10:51:05 PM »
euh ... excuse me but there is sound in DSMasterplus, you don't have it ???

Offline Lordus

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Re: DSMasterplus
« Reply #11 on: August 20, 2007, 11:06:16 PM »
Another great version Alekmaul. Thanks, really inspiring!


I also dont think there even was a Dragon's Fury on the Master System, was there? Maybe we are getting mixed up  ::sm-13.gif::

If that is the case, then: It does work, read the readme and a different setting (Fake Z80).

Offline tomqman

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Re: DSMasterplus
« Reply #12 on: August 21, 2007, 01:19:44 AM »
lol wrong post sorry that will teach me to have too many post open. ~sm-39.gif~

Offline Cid2Mizard

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Re: DSMasterplus
« Reply #13 on: August 21, 2007, 02:47:10 AM »
héhé bonne chance  ;)
www.nintendomax.com 100% Hack - 0% Warez

Offline Darig0n

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Re: DSMasterplus
« Reply #14 on: August 28, 2007, 07:59:08 AM »
Great emulator i need a r6 gold n ow cuz motion also sonic 2 runs really slow on this.... and can you put it full screen because at the sides it hjas weird graphic errors anyway awesome emulator needs some fixes.