Author Topic: cdogsPSP (C-Dogs/Cyberdogs) port  (Read 11974 times)

0 Members and 1 Guest are viewing this topic.

Offline Sektor

  • Sr. Member
  • ****
  • Posts: 394
    • gtamp.com/DS
cdogsPSP (C-Dogs/Cyberdogs) port
« on: August 19, 2007, 10:12:28 PM »
Nickname: Sektor
Project name:cdogsPSP
Division: PSP Game
Original enter: YES
In last NEO Compo this project won in the top 10: NO
Project description:  Is this like Nintendogs?  No you fool, this isn't some stupid virtual pet simulator, this is a port of the classic cdogs (cyberdogs 2) to Sony PSP.  It's a top-view gauntlet style shooter.

You can customize your character and select from a variety of weapons.  You walk/slide around, collect keys and you have to kill the weird looking enemies or destroy things and make your way to the exit.  Leave the humans alone, they are just there to get in your way!

Original Code Copyright Ronny Wester 1995
Game Data Copyright Ronny Wester 1995
SDL Port by Jeremy Chin and Lucas Martin-King Copyright 2003-2007
Ported to PSP by Sektor

Controls:

Move                   D-pad/analog
Use weapon        Cross
Slide                    Square or Circle + direction
Change weapon  Square or Circle when not moving
ESC/Cancel          Triangle
Pause                  Start
Automap              Select

Links:
cdogsPSP - http://GTAMP.com/PSP
C-Dogs SDL Port - http://lumaki.com/code/cdogs

Thanks to:
Ronny Wester, Jeremy Chin, Lucas Martin-King
TyRaNiD for PSPLink and thanks to everyone who helped create the PSPSDK and devkitPSP


« Last Edit: July 29, 2008, 04:22:13 AM by Sektor »

Offline tv8

  • Newbie
  • *
  • Posts: 5
Re: cdogsPSP (C-Dogs/Cyberdogs) port
« Reply #1 on: August 20, 2007, 02:00:09 AM »
Wow!  8) I havent imagine to see this game again, but now on psp! ^^
I played it a lot in old days. Great!

EDIT: BUt! Its very slow with only 13 fps... -_-
« Last Edit: August 20, 2007, 02:11:01 AM by tv8 »

Offline Sektor

  • Sr. Member
  • ****
  • Posts: 394
    • gtamp.com/DS
Re: cdogsPSP (C-Dogs/Cyberdogs) port
« Reply #2 on: August 22, 2007, 04:25:19 AM »
It's playable at current speed, it helps if you slide/run but I'm working on speeding it up.  I need to figure out how to stop the screen getting scrambled when I disable the games scaling.
« Last Edit: August 22, 2007, 04:51:21 AM by Sektor »

Offline aTomIC

  • Newbie
  • *
  • Posts: 2
    • Emunews24
Re: cdogsPSP (C-Dogs/Cyberdogs) port
« Reply #3 on: August 27, 2007, 05:54:21 PM »
i voted for your fine port :D make it faster, please ~sm-43.gif~
« Last Edit: August 27, 2007, 05:56:09 PM by aTomIC »