Author Topic: Whee!DS 2  (Read 18505 times)

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Offline sumiguchi

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Re: Whee!DS 2
« Reply #15 on: August 21, 2007, 09:02:48 AM »
I think any suggestions/critisisms should be prefixed with "this is awesome!".

This is awesome!  I played 10 levels and was able to get first every time on the 1st try so I agree with Mastertop that it starts too easy.  I am a little worried that I just read that there was no dldi....does that mean I have to start back at level 1? (I'll find out later I guess)

Weapons and Boost are awesome :)  But sometimes the enemies cheat and I get blown up before they even passed a pickup point ~sm-31.gif~



Offline Sweater Fish Deluxe

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Re: Whee!DS 2
« Reply #16 on: August 21, 2007, 11:41:45 AM »
This is awesome!

But yeah, I somehow (by random chance in the course design, I assume) ended up with a track that didn't even have any powerups at all, but the opponent ships were still shooting at me, so they obviously don't need to pick up the powerups.  I also noticed that an opponent ship can pick up three powerups in a row instead of just two like we can.  Probably they can pick up as many as they pass over, but three is all I've seen for sure.

I also agree that the difficulty needs to be increased quite a lot.  The game does start to give a good challenge around the 15th track, but since there's no save feature, every time you play, you have to play through 14 boring tracks before you get to that.  Maybe having one or two track with no challenge is okay, but not fourteen.

It would also be good if the game kept track of your lap times and total time for each track so that there was some encouragement to beat your own best times.  If it were possible to record a ghost lap of your best time and save that as a separate file that could be traded with other players, that would be...well...just peachy.

One thing I don't get, though, is how the acceleration works.  Sometimes it seems like you're not picking up speed at all and you're just sort of puttering along the track with no sense of speed (the fact that your ship actually makes a puttering sound as its sound effect doesn't help either), but other times you seem to be moving along at a good speed.  It's almost as if there's constant acceleration since it's usually on the first and second lap that the sense of speed is so poor and by the fourth lap, things feel better.  A better sense of speed would really make the game a lot more fun.

I played a track (again by random chance, I assume) where there was no weapon powerups, only boost powerups--and quite a lot of them--so with pretty much constant boosting, the game finally felt like it was moving at full speed.  If it always felt like that, it would be a hell of a lot of fun.

But really, this *IS* awesome.  But that's what I've come to expect from your releases, Tassu.

Really nice graphics (sure, there's polygon tearing, but even the commercial racing games on the DS have a lot of that unfortunately), they're colorful and always interesting.  The random track generator seems quite good though it would be nice if we could create our own levels with an in-game level editor (and again, save them as separate files and trade online).  Best of all, the Motion Card the control is absolutely great; the game doesn't play well at all with the dpad, but with a Motion Card it just feels perfect.  It's definitely the best Motion Card game released yet.  One of the best homebrews released yet, in fact.

I just hope you don't abandon it like you seem to have done your previous games that all showed so much promise as well, because with a few improvements this would easily be one of the best racing games on the DS, homebrew or commercial.


...word is bondage...
« Last Edit: August 21, 2007, 01:46:19 PM by Sweater Fish Deluxe »

Offline Markzilla

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Re: Whee!DS 2
« Reply #17 on: August 21, 2007, 01:53:19 PM »
SweaterFishDeluxe just said everything that I didn't feel like typing!

I wish I had a motion card so I could see what everyone was raving about.
...enough said.

Offline HtheB

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Re: Whee!DS 2
« Reply #18 on: August 22, 2007, 03:54:08 AM »
Nice one Tassu :) Good luck!  :-*

Offline Hyrule_boy

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Re: Whee!DS 2
« Reply #19 on: August 22, 2007, 05:07:31 AM »
Good to see you updated it! now I could finally play it because in the previoujs version this where out dated. Looking forward to more updates. =)

Offline Sephiroth_FF7

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Re: Whee!DS 2
« Reply #20 on: August 25, 2007, 04:23:57 PM »
Good homebrew!
The same thing speeded up and with saves will be perfect!

Offline Tassu

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Re: Whee!DS 2
« Reply #21 on: August 26, 2007, 01:57:01 AM »
Will do that after the compo.

Offline Tassu

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Re: Whee!DS 2
« Reply #22 on: September 08, 2007, 03:37:59 AM »
Here's an update

New stuff:
- online leaderboard
- saving
- faster ships
- shooting is safer
- new music and some sounds
- pause

Download: http://sivullinen.fi/nds/files/wheeds/WDS2b.rar
Leaderboard: http://leaderboard.palib.info

Offline Duobix

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Re: Whee!DS 2
« Reply #23 on: September 09, 2007, 01:56:02 AM »
That's great update! Can't wait to check it out (somebody stole my precious SD adapter :'( )

Offline Sephiroth_FF7

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Re: Whee!DS 2
« Reply #24 on: September 12, 2007, 09:52:25 AM »
Tank you for the update

Offline gabe565

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Re: Whee!DS 2
« Reply #25 on: September 17, 2007, 07:35:07 PM »
This game is great. I am stuck on level 14, though!  >:(

I have a few requests:
       -I think you should add a feature where, like in Mario Kart, if A is pushed at the right timing in the count down, then you get a boost.
       -You should add a start menu, instead of the basic start=pause & select=quit level.
       -I, also am having little lines appear on the ground because of the rendering (only minor, though (I've seen it happen in other 3D games))
       -When I go up steep hills, I can't see anything except the ground & my ship (that should be easy to fix, just keep the camera down a little bit)

Other than that, I think this game is great.  :)
If I think of any other things, I'll post.

Offline Sweater Fish Deluxe

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Re: Whee!DS 2
« Reply #26 on: September 19, 2007, 05:08:13 PM »
Congratulations, Tassu, on finally coming in first in one of these NeoFlash contests after coming so close the last two times!

Also, a great update.  The better speed and computer opponents really improves the game tremendously.  The fixed shooting is nice, too.  I shot myself so many times in the previous version.  It's really a top notch game now.

One suggestion is that it now that there's a svaing feature it would be nice if we could go back to a previously played level and play at that same difficulty but on a new randomly created track instead of the same one we already beat.

Congratulations again.  You more than deserved this win, not just for Whee! DS, but for your whole history of great releases for the DS.  Now where's that updated release of Gioioso! that we can play on a slot-1 card, though? ~sm-44.gif~


...word is bondage...

Offline Josiah

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Re: Whee!DS 2
« Reply #27 on: June 12, 2008, 05:31:42 AM »
I love this game and use it every time I get on my exercise bike. I do wish it would not crash and wipe out the data on my Micro SD Card, but it happens every time somewhere after the 8th track usually. It happens when I cross the finish line, and  I get a blue and white screen, and the game is frozen.

Are there any commercial games that are similar to this? At this point I'd willingly pay money for a stable racing game that didn't crash.

Offline Tassu

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Re: Whee!DS 2
« Reply #28 on: June 13, 2008, 03:38:37 AM »
This version in the attachment is not the latest version. My site is down right now but you can find the version 2b easily by googling. It should be pretty stable. I never heard about this bug before, what brand is your Micro SD?

Offline Josiah

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Re: Whee!DS 2
« Reply #29 on: June 13, 2008, 03:51:59 AM »
I'm using version 2b actually. I have several microSD cards of different brands such as TwinMOS (512MB) and one with no name (128MB) on hand just in case there's a crash and I don't want to get off the exercise bike just yet. I just hate to start back at track one when I've gotten so high. Once I made it to track 24 before the crash and before I had a chance to submit my score. Now nobody will believe me... :)

It's an R4 card, and the only other programs on the microSD card are Moonshell and DSOrganize (so I can configure the WIFI). These microSD cards are dedicated to this game basically. I use other cards for other programs.

I'm surprised I'm the first to report this.

Added later: I think this may have something to do with playing the game for long stretches, maybe some kind of memory issue. I typically play for a half an hour or so at a time (the time I spend on the exercise bike) and the crash often happens near the end. So lately I've been switching the DS off after a few rounds and then restarting it. There have been no crashes since I started doing this.
« Last Edit: July 13, 2008, 04:27:49 PM by Josiah »