Author Topic: [PSP APP] MasterBoy  (Read 20746 times)

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Offline Brunni

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[PSP APP] MasterBoy
« on: August 21, 2007, 07:58:34 AM »
Hello! :)
I'm proud to present the first release of my project: MasterBoy!

Nickname: Brunni
Projet name: MasterBoy
Division: PSP APP
Original enter: YES
In last NEO Compo this project won in the top 10: NO
Project description: It's a Game Boy emulator for PSP. It allows you to fully recolor your games, not only by selecting one palette for the whole screen, but by recoloring each object on the screen! Here are examples of what you could do:

 

And you don't need to be a programmer, there's no romhacking (you keep using the original ROM) and it works for nearly all existing games.

MasterBoy also emulates the Game Boy Color, Master System and Game Gear. The SMS/GG emulation is based on MMSPlus, and has been improved a lot since then.

The official page is: http://brunni.dev-fr.org/index.php?page=pspsoft_masterboy
Here you'll find the latest updates and documentation on how to colorize your games. Especially, the current method is quite complicated, you can wait for me to write a tutorial on how to do it with PSPLink.

Other features:
* Rich interface with discrete effects, redefinable shortcuts and buttons (with autofire feature). Also it's fully skinnable.


* Manage and sort your favorites folders and files to acces them easily.


* Integrated music player supporting GYM and VGM formats.


* Several display options like Gamma and Color Vibrance, which allows you to choose how colored you want your display to be.


* Z80 under/overclocker: allow you to correct games that are often slowing down or displaying glitchy / blinking sprites.

* Some improvements over MMSPlus in the SMS/GG part:
- Speed up. Now 16-bit render mode is enabled by default. You can revert to 8-bit if you want, and it will run even faster.
- Compatibility issues
- Better country detection (now nearly all games should detect the country correctly and not play too fast anymore).
- The bar at the left of the screen can be automatically hidden (depending whether the game is actually using it or not)

Here are some videos:
Super Mario Land: http://www.youtube.com/watch?v=u8F3Zi0-UII
Astérix: http://www.youtube.com/watch?v=5rWftXVbIcA
Super Mario Land 2 by Yodajr: http://www.dailymotion.com/Yodajr/video/x2seyx_super-mario-land-2-colorise_videogames
Baloon Kid by Yodajr: http://www.dailymotion.com/Yodajr/jeux-vid%C3%A9o/video/x2ncla_ballon-kid-colorise_videogames

Don't hesitate to give your opinion here! Thanks in advance. :D
« Last Edit: August 21, 2007, 02:07:54 PM by Brunni »

Offline omg

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Re: [PSP APP] MasterBoy
« Reply #1 on: August 21, 2007, 08:03:24 AM »
Marvellous! Incredible! Wonderful!
Great work Brunni!

 ;D

Offline alekmaul

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Re: [PSP APP] MasterBoy
« Reply #2 on: August 21, 2007, 02:32:00 PM »
Yeah , really great work, nice to see such things on PSP.

Offline borgqueenx

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Re: [PSP APP] MasterBoy
« Reply #3 on: August 21, 2007, 06:20:11 PM »
if it contained a pic0 and pic1 file, it would even be better, nice interface and graphics does this program have, only inside the xmb game menu it got nothing of graphics.
So please add a pic0 and pic1 to this eboot  ;D

Also, i noticed that save state is the only option to save, you cant use the saving system inside the game to save.
It would be nice if you can add it so i wont need to save state. :)

Offline Sektor

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Re: [PSP APP] MasterBoy
« Reply #4 on: August 21, 2007, 07:40:54 PM »
Source code?

Offline gambiting

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Re: [PSP APP] MasterBoy
« Reply #5 on: August 21, 2007, 08:50:43 PM »
Nice one.Is it made from scratch?

Offline borgqueenx

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Re: [PSP APP] MasterBoy
« Reply #6 on: August 21, 2007, 10:08:42 PM »
here i attached desame emulator app with a nice pic0 and pic1 file, now the only thing i'd love is to save the game inside the rom and not with save states...
I also attached a screenshot.
Dont tell me its bad, i'm not good in paintshop and made this with google images and paint.

EDIT: I editted both files again, now it looks decent, not bad... :P ;D
« Last Edit: August 22, 2007, 12:22:16 AM by borgqueenx »

Offline Brunni

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Re: [PSP APP] MasterBoy
« Reply #7 on: August 22, 2007, 02:57:08 AM »
Source code?
Available here: http://brunni.dev-fr.org/index.php?page=pspsoft_masterboy
I've not included it directly as it's really huge. It's not cleaned up at all, I just uploaded it as-is. You've been warned ;)

here i attached desame emulator app with a nice pic0 and pic1 file, now the only thing i'd love is to save the game inside the rom and not with save states...
I also attached a screenshot.
Dont tell me its bad, i'm not good in paintshop and made this with google images and paint.

EDIT: I editted both files again, now it looks decent, not bad... :P ;D
Sorry, it was an error from me (I worked too much the last evening  ~sm-34.gif~)
SRAM saving now works properly, please download the version 2.0a it from my site ;)
Thanks for your icons, it's very kind of you, but I'll wait a bit before making my choice :)
« Last Edit: August 22, 2007, 03:09:19 AM by Brunni »

Offline archilolo

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Re: [PSP APP] MasterBoy
« Reply #8 on: August 22, 2007, 03:19:02 AM »
Awesome job, Brunni !  :-*

Offline stranno

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Re: [PSP APP] MasterBoy
« Reply #9 on: August 22, 2007, 03:38:22 AM »
O_O Awesome work Brunni, i'm colorizing a few games ^_^

Thanks 4 your work, you have my vote

Offline borgqueenx

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Re: [PSP APP] MasterBoy
« Reply #10 on: August 22, 2007, 04:00:43 PM »
saving inside roms still doesn't work.
i dont see the light of the ms flashing to.

Offline Brunni

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Re: [PSP APP] MasterBoy
« Reply #11 on: August 22, 2007, 07:24:22 PM »
Oh, which games did you tried it with? :(
It's normal you don't see the MS flashing because:
 - It saves when exiting the application or when loading another game
 - It saves only if the game actually has saved something, and if the data were modified since the last time
Also, please verify that in the Save states menu, in the SRAM sub-menu, you have set SRAM autosave to On.
If you had to change any setting, press Triangle and choose Save default configuration for all games so you won't have to change it everytime  ::sm-11.gif::

Offline borgqueenx

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Re: [PSP APP] MasterBoy
« Reply #12 on: August 22, 2007, 08:40:46 PM »
i tried clicking save sram now and quiting the app from pressing exit instead of home.
it didnt work...
Can you make it so that if you save inside the game, that it will wright the save to the ms instead to the ram or cache or whatever, and save later?
i was doing that on pokemon crystal for the gameboy color btw...

Offline Brunni

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Re: [PSP APP] MasterBoy
« Reply #13 on: August 23, 2007, 05:17:53 AM »
I don't know then. I've played much with Pokemon Crystal and it saves perfectly (I just tried again).
Are you sure you downloaded the latest version from my site? (http://brunni.dev-fr.org/) :'(

Also, please note that the current version 2.0 is a mistake. It is in fact the first public release, as the 1.0, 1.1 and 1.2 were only development versions for beta testers and people who colorized some games ;)

Also if other emulators want to use the same system, I will create a specific binary format which will be a lot easier for applications to read than those script .ini files ~sm-41.gif~
« Last Edit: August 23, 2007, 05:25:31 AM by Brunni »

Offline stranno

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Re: [PSP APP] MasterBoy
« Reply #14 on: August 23, 2007, 05:55:07 AM »
I'm waiting the english guide to use the color scripts!! great work with the feature, games look cooler than gbcolorize