I've just released the version 2.01.* Finished the english documentation on how to colorize your games! *
* This version fixes a bug with sound volume when loading RIN states.
* The file list can now display up to 1024 roms.
* Added a small debug mode for the kernel version (copy the EBOOT from the Kernel mode directory to your MasterBoy directory on the PSP - this version runs significantly slower, so use it only for debugging and colorization). For people who reported me strange problems, press L+R+Triangle in the menu. It will show the available RAM. If you have the problem of save states not working after a while, please tell me how this value evolutes. Also, if this mode is enabled when going to Save states, SRAM, Save now, a message box with some information will appear, if you have the SRAM problem (not saving) please report to me the displayed text.
* Bugfixes
Download it on my site as usual:
http://brunni.dev-fr.org/* Note: The current method is not the best. The best is to use PSPLink if you can; basically just set-up PSPLink to launch the MasterBoy EBOOT in a local folder (which contains the files necessary for MasterBoy to run).
* For that, extract
this RAR file somewhere (avoid spaces in the path name).
* Copy the contents of the PSP folder to your PSP.
* Launch PSPLink on your PSP
* Connect the USB cable and install the drivers located in PC/driver.
* Modify the launch.bat file to replace my example path "../../Projects/OSLib/OSLib/OSTools" with the path of your MasterBoy folder (the path is relative, hence the ../, which mean parent folder)
* Execute launch.bat
* Execute pcterm.exe
* Type ./EBOOT.PBP - MasterBoy should start if all files are in the folder
* Create a romdir.ini file containing the following text: dir=/
* Go to Load ROM, select / and select a ROM in this folder.
* Do exactly as described for the USB method. Now when saving the .pal.ini file to your harddrive, the PSP will directly read it from there, without ever failing. So you just have to press Ctrl+S (save) in notepad and R+Start (load state) on PSP to see the effect of your modification.
* In this case, you don't need the kernel version
Thanks for your comments
