Lovely game

when I frest read about this I tougth it would have been just some static shape going along the lines, but the blob realy feels organic

greet job so far, and I hope to see more releases of this
some ideas for improvement maybe, do with them as you wish
- as stated by maxime, the bugfix, eraser tool, analog sensitivity would be nice features
- the blob feels organic so far, but sometimes it feels like as he should roll over, but he never realy does this or it is not visual
- save feature ofcourse, but seeing as you allready placed the memory icon, you are planning on this

- maybe some sort of lvl feature, maybe a user created lvl feature even, with this I mean that there is a start and finish point at the map, you have to draw lines to reach the finish (in user created levels there can be objects draw in between to make it harder to find the correct solution. add checkpoints you need to go to before the exit, etc...
- enhance the visual style, with this I mean: make it betterlooking, I have nothing against simple but this is just a 1px line, when you look at loco roco you clearly see what I mean, make the blob atleast a full color, have a backdrop for it all, the lines you draw could be according to a visual style that the users could create by entering certain parameters.)
- maybe an idea that goes hand in hand with the visual style, create level themes, with this I mean, if your level theme is urban and you draw a line, then smaller lines will "drip" from the big line like spraypaint, so it would be harder for the player, becaus you could colide with the drips, if the theme of the level is plants, then maybe a random plant can grow at the lines that makes your blob shoot into the air when it rolls over it or so
- maybe add enemies in a level to? with this the enemies could maybe eat away parts of your line, or place smaller lines in parts of the level
all these things could be kinda bad for a sandbox mode, but it would be nice in custom levels with a goal
once again, do with these ideas as you please
I just think the game could become so much more then a linerider clone, if there is a linerider for the psp, people will play it 15 minutes maybe, and that'll be it, but if you give some dept to the game, input from the users itself(custom lvls) this could become a great homebrew game

anyway, I loved what you have done so far, keep it going
