Author Topic: new neo item --- PSP motion kit released!  (Read 41790 times)

0 Members and 1 Guest are viewing this topic.

Offline Sektor

  • Sr. Member
  • ****
  • Posts: 358
    • gtamp.com/DS
Re: new neo item --- PSP motion kit released!
« Reply #15 on: September 20, 2007, 12:54:32 AM »
The price is now $69.
« Last Edit: September 20, 2007, 10:49:07 PM by Sektor »

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #16 on: September 20, 2007, 06:32:50 PM »
Looking at the demo program source, it appears it only gives XYZ acceleration and not tilt/rotation. It will be some clever math work to get those values. I might get one just to play around with that.

Offline Dr.neo

  • Administrator
  • Hero Member
  • *****
  • Posts: 3467
Re: new neo item --- PSP motion kit released!
« Reply #17 on: September 20, 2007, 08:45:39 PM »
 it appears it only gives XYZ acceleration and not tilt/rotation --- exactly, it don't build in tilt because the size limit ::sm-05::
In my world,have 0 and 1 only ......Matrix World......

Offline psmonkey

  • Newbie
  • *
  • Posts: 31
Re: new neo item --- PSP motion kit released!
« Reply #18 on: September 20, 2007, 09:36:31 PM »
it appears it only gives XYZ acceleration and not tilt/rotation --- exactly, it don't build in tilt because the size limit ::sm-05::

So it's like the Wii/ps3 remotes which are only accelleromiters (due to gravity, you always can calculate tilt. ^_^

Just so I get this right, the value is only 8bit in range (0 to 255)? What value range does it give when the unit is at rest on a flat surface?

Lastly, any chance for a small rumble unit next? :) (maybe someone can hack rumble in the popstation prx, as well could add support in daedalus for n64 games).

Offline Fuzzie 360

  • Newbie
  • *
  • Posts: 9
Re: new neo item --- PSP motion kit released!
« Reply #19 on: September 24, 2007, 05:37:27 AM »
Quote
Just so I get this right, the value is only 8bit in range (0 to 255)? What value range does it give when the unit is at rest on a flat surface?

I'd expect the values to range between 118 to 138. Might be less though. Other than that, i expect the value to jump around if near 128.

Not sure thought because i obviously don't have the motion kit. But definately on my 'must-have' list no less.  ::sm-15.gif::
« Last Edit: September 24, 2007, 05:45:49 AM by Fuzzie 360 »

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #20 on: September 24, 2007, 02:21:25 PM »
My order has been processed!
 :D

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #21 on: September 26, 2007, 06:19:10 PM »
Hooray! It came in today! Amazing, it senses perfectly!  :)

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #22 on: September 26, 2007, 07:21:02 PM »
Could someone please explain to me which field is which in XYZ? Which way do I turn it to change what variable?

Offline Sektor

  • Sr. Member
  • ****
  • Posts: 358
    • gtamp.com/DS
Re: new neo item --- PSP motion kit released!
« Reply #23 on: September 27, 2007, 01:40:40 AM »
X would be lean left/right, Y lean forward/back.

Offline ebrahem

  • Newbie
  • *
  • Posts: 4
Re: new neo item --- PSP motion kit released!
« Reply #24 on: September 27, 2007, 01:43:55 AM »
Hooray! It came in today! Amazing, it senses perfectly!  :)

can u please post a video of it because aim planing to buy a one ones it's works with commercial games
thanks 

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #25 on: September 27, 2007, 04:19:59 PM »
can u please post a video of it because aim planing to buy a one ones it's works with commercial games
thanks 
No commercial games yet, and virtual no homebrew, but I'm working on something. I don't have a camera so I can't really make a good video, sorry.

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #26 on: September 27, 2007, 04:25:30 PM »
X would be lean left/right, Y lean forward/back.
I got that far, I was wondering about Z. But no worries, I figured it out experimentally.

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #27 on: September 27, 2007, 04:37:27 PM »
Just so I get this right, the value is only 8bit in range (0 to 255)? What value range does it give when the unit is at rest on a flat surface?
When I tested mine out, it ranged between 75 and 182. On a flat surface it stayed 128 plus/minus 4.

Offline spinal

  • Coder of DSision
  • Neo MOD
  • Hero Member
  • *
  • Posts: 757
    • spinalcode
Re: new neo item --- PSP motion kit released!
« Reply #28 on: September 27, 2007, 05:22:58 PM »
I got that far, I was wondering about Z. But no worries, I figured it out experimentally.

I think Z is rotation arount the center, like a car steering wheel.

Offline Da_MerV

  • Newbie
  • *
  • Posts: 24
Re: new neo item --- PSP motion kit released!
« Reply #29 on: September 27, 2007, 07:06:17 PM »
Actually, you're thinking of X. Z is like a second Y, only, it is offset at 90 degrees. This way, you can calculate rotation and tilt in full 360 degrees.