Welcome, Guest. Please login or register.
Did you miss your activation email? February 09, 2010, 09:50:15 AM
 
Home Help Login Register
+  NeoTeam Official Forum
|-+  NEO Team's Projects for the PSP
| |-+  NEO PSP motion kit
| | |-+  [RELEASE][First ever commercial game support] LocoRoco Motion Plugin 0.99
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Go Down Print
Author Topic: [RELEASE][First ever commercial game support] LocoRoco Motion Plugin 0.99  (Read 17808 times)
Mr305
Full Member
***
Offline Offline

Gender: Male
Posts: 176



[RELEASE][First ever commercial game support] LocoRoco Motion Plugin 0.99
« on: December 23, 2007, 01:11:40 PM »

Update:

It requires you to have CWCheat and Custom Firmware extender to be installed; though it really has NOTHING to do with this -- it has something to do with module loading time
If the plugin fails, try the above fix. [I will most probably release a fix version 1.0 ]
Otherwise, you may get a "Motion Kit Not detected... Exiting. " Message



LocoRoco Motion Plugin
-----------------------------
This is the first ever homebrew that provides motion support for a commercial game.  sm-12

The name is self-explanatory. You tilt the PSP either left or right and Loco's do their magic. You donot need the original game to try this, this also works with all LocoRoco demos.

Requirements:
-----------------
1)Neo Motion Kit
2) CFW atleast v3.71 - due to NID compatibility.


Videos Illustrations:
---------------------------

Tutorial / How to use the plugin

Fast Paced action video [OUTDATED]

Installation:

1) Copy MotionRoco.prx to seplugins folder
2) Add the line
ms0:/seplugins/MotionRoco.prx
to game.txt in seplugins folder.
3) Enable in recovery

Any suggestions for improvement welcome.

Enjoy! 

December 26 2007, Latest version v0.99 Post #6
« Last Edit: February 06, 2008, 06:00:17 PM by Mr305 » Logged
sven
Neo MOD
Hero Member
*
Online Online

Posts: 1394



WWW
Re: [RELEASE][First ever commercial game support] LocoRoco Motion Plugin v0.8
« Reply #1 on: December 23, 2007, 04:25:32 PM »

very nice, this is what we would like to see
Logged

O hai
Dr.neo
Administrator
Hero Member
*****
Offline Offline

Posts: 3100



Re: [RELEASE][First ever commercial game support] LocoRoco Motion Plugin v0.8
« Reply #2 on: December 25, 2007, 12:10:43 PM »

it's so nice!  ~sm-42.gif~
Logged

In my world,have 0 and 1 only ......Matrix World......
Mr305
Full Member
***
Offline Offline

Gender: Male
Posts: 176



Re: [RELEASE][First ever commercial game support] LocoRoco Motion Plugin v0.8
« Reply #3 on: December 25, 2007, 07:29:08 PM »

More updates § features coming soon. Smiley     

Lovin' my motion kit Cheesy
Logged
Sektor
Sr. Member
****
Offline Offline

Gender: Male
Posts: 259



WWW
Re: [RELEASE][First ever commercial game support] LocoRoco Motion Plugin v0.8
« Reply #4 on: December 26, 2007, 12:58:45 AM »

There is an extra http in the links that needs fixing.

I haven't tried the plugin yet but nice work anyway.  Now we still need a generic plugin for all games and of course an audio fix.

There's more discussion about it on qj.net.
« Last Edit: December 26, 2007, 01:23:13 AM by Sektor » Logged
Mr305
Full Member
***
Offline Offline

Gender: Male
Posts: 176



Re: [RELEASE][First ever commercial game support] LocoRoco Motion Plugin v0.8
« Reply #5 on: December 26, 2007, 08:40:24 AM »

There is an extra http in the links that needs fixing.

I haven't tried the plugin yet but nice work anyway.  Now we still need a generic plugin for all games and of course an audio fix.

There's more discussion about it on qj.net.


Fixed. You could also try it with the LocoRoco Demo  ~sm-36.gif~

All the discussion on this:
http://www.google.com/search?q=Locoroco+motion+plugin&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a
Logged
Mr305
Full Member
***
Offline Offline

Gender: Male
Posts: 176



[UPDATE] V0.99
« Reply #6 on: December 26, 2007, 11:32:04 AM »

Update. Cheesy

Requirements:
-------------
1)Neo Motion Kit
2) CFW atleast v3.71 - due to NID compatibility.

Changelog:
----------
1) Added audio Fix; Audio works perfectly along with motion for perfect LocoRoco game experience.
   Thanks to ps2dev members.
2) Added a check, wherein the plugin self-terminates with a message, if Motion Kit is unplugged or not plugged in
   before the game begins or due to failure in initialization; hence if anything fails, you can still
   play the game unlike previous version which caused "unusably sluggish behaviour".
3) Added a Jump function but something isn't right. Tilt forward and then backward.
   [This will most probably be removed in next version if I can't figure out the problem]
4) Substantially improved chances of succesfull initialization. Failure rate - 1 in 10 times.
5) Reduced CPU usage - removed unused stuff / Z axis reading / other calculations

Additional Notes:
-----------------
1) After muting and disabling by using Note button, audio doesn't re-enable, Press Vol Up or Down.
2) You'll see a slight delay when you change the volume -- it's normal.

Upcoming:
---------

Analog Motion Mapper for Mercury Meltdown / any 3d game.

Any suggestions for improvement welcome. Enjoy.

Note: Put "REAL USER" in your post let me know you have actually tried this. Also Video showing new version in action coming soon.

Download Attached Below
Donate


Watch the Latest Video
« Last Edit: December 26, 2007, 02:41:22 PM by Mr305 » Logged
Mr305
Full Member
***
Offline Offline

Gender: Male
Posts: 176



Re: [RELEASE][First ever commercial game support] LocoRoco Motion Plugin 0.99
« Reply #7 on: January 10, 2008, 02:11:53 PM »

For now

It requires you to have CWCheat and Custom Firmware extender to be installed; though it really has no link -- it has something to do with module loading time

If the plugin fails, try the above fix. [I will most probably release a fix version 1.0 ]
« Last Edit: February 06, 2008, 05:55:51 PM by Mr305 » Logged
Mr305
Full Member
***
Offline Offline

Gender: Male
Posts: 176



Re: [RELEASE][First ever commercial game support] LocoRoco Motion Plugin 0.99
« Reply #8 on: March 08, 2008, 09:47:02 AM »

Just reminding every one that; This plugin will NOT work on 3.90M33 or higher.
The last & best compatible firmware is 3.80M33-5.  sm-12

I will release an update after March 20 sm-29
Logged
sturmen
Sr. Member
****
Offline Offline

Gender: Male
Posts: 355


Fear me.


WWW
Re: [RELEASE][First ever commercial game support] LocoRoco Motion Plugin 0.99
« Reply #9 on: March 16, 2008, 11:51:07 AM »

Just reminding every one that; This plugin will NOT work on 3.90M33 or higher.
The last & best compatible firmware is 3.80M33-5.  sm-12

I will release an update after March 20 sm-29
"After"? Not as an entry to the compo? Because that'd be pretty sweet.
Logged


Buying from DealExtreme? Use my referral link: Click me!
Mr305
Full Member
***
Offline Offline

Gender: Male
Posts: 176



Re: [RELEASE][First ever commercial game support] LocoRoco Motion Plugin 0.99
« Reply #10 on: March 21, 2008, 08:05:03 AM »

Back and working on this to add compatibility to 3.90 M33 FW's --- Which doesn't seem to even INITIALIZE this plugin  Huh
Logged
Pages: [1] Go Up Print 
« previous next »
Jump to:  
Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC