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Topic: [FINAL+SRC] Academic Aid Scholastic Suite 6 R769 - Education @ your Fingertips (Read 2275 times)
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Mr305
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Nickname : Mr305 Project name : Academic Aid Scholastic Suite From : U.S.A. Division : PSP APP Original enter : NO (Rentering for one more time) Support Motion : YES (3.xx Kernel + Full Sound + Motion)
In last NEO Compo this project have won in the top 10 : Yes. 4th Place
Project description: : This is an educational tool for PSP which "aids" students in areas of Algebra I, Algebra II, Calculus/PreCalculus, Physics I and Physics AP and any type of math with use of inbuilt calculator. It spans a total of 45+ Equations. The usage is simple: user simple inputs the variables for equations/formulas and it does pages of tiresome work automatically and INSTANTLY. 
Watch Motion Video 1 Watch Motion Video 2








Changelog:
Rev. 761 -> Rev. 769 (FINAL UPDATE as NEOFLASH entry) -> Idea Implemented in 10 Min: After a subject is selected, Text doesn't immediately show up. It's STYLISHLY fades ONTO the screen (pgeFont Pseudo Transparency illusion effect). -> SRC released as a seperate package
Rev. 753 -> Rev. 761 > Improvements to Motion Kit Driver (reduced Delay after init. to 1 sec. For now, No sideeffects, report any Problems, PLEASE!) > Wasn't satisfied with Blackboard, enhanced lightning on it a lil' more
Rev. 749 -> Rev. 753 > Improved Blackboard a little more > The titles and functions of Convert Radians to Degrees were interchanged. Fixed.
Rev. 749 > Motion Kit support added. - Tilt PSP Up or Down to navigate between items - Can be used for Scrolling in equations like Quadratic formula and geometry of two points. - Full sound + motion - Makes a notification when it has been unplugged or not inserted during start up. - Motion Kit SHOULD be plugged in BEFORE THE application has initialized for Motion functions. > Numerous Usability fixes in Calculator. > SQRT and CBRT function has been implemented in Calculator. > Extensive GUI changes (Honestly, I laughed looking back at older versions 3.0) - New BlackBoard Subject selection display algorithm - Improved and SMOOTHER animations. - Removed Annoying fades when switching between screens. - New PIC1.png & ICON0.PNG - Removed compression artifacts on BlackBoard. - Improved Background - New navigation sounds - New text color scheme. > Switched to Kernel Message Box systems; removed Old "Press Triangle for Credits" message. > Added two new formulas: Find determinant of 2x2 matrix or 3x3 matrix. > A newer implementation of Quadratic Graphing with new GU method; removed old VRAM pixel based graph and it was INVERTED! > Bug fix in Quadratic Solution where factoring wasn't done correctly. > Improved Load times but SIO initializing code neutralizes the speed.
Calculus:
1) Quadratic solution and statistics of Axx+Bx+c equation > Equation Solutions > Factored form > Discriminant > The intercepts > Derivate > Graph > Area under the graph > Equations minimum 2) Statistics of two points > The distance > The midpoint > The Slope > The Cartesian Graph > You can choose to override scale(Not-Recommended) or Let it choose the best fit from 1 Cm to 1 / 2 / 5 / 10 units; which ever fits the best. 3) Find Square Root, Cube Root or Nth root of an integer. 4) Arithmetic Sequences > The term at a particular position in the sequence > The actual series is shown 5 at a time > The sum of terms from 1st term in the series to the the chosen number in series. > Press L & R to change the series rapidly; Left & Right changes it slowly. 5) Geometric Sequences > Same as above. 6)Logarithm solver 7) Find Determinant of 2x2 matrix 8 ) Find Determinant of 3x3 matrix
Physics:
1) Newtons law of universal gravity. 2) Average Acceleration from velocity and time 3) Final Dist from Initial Distance, time , velocity/speed and (Optional) acceleration. 4) Final Velocity from Initial Velocity/speed, Distance & acceleration 5) Distance of projectile thrown straight up/down. > Ability to override the Acceleration due to gravity. > Lets you choose the time 6) Maximum Height/X-Range(the horizontal distance) of a Projectile [w/ Angle] > Shows The maximum height that can be attained > Shows the maximum range the object can reach. > The X-velocity > The Y-Velocity [before reaching peak height] > The final Y-Velocity after reaching the peak height. > The Final vector of the projectile > The time to reach the peak. [total time = peak time * 2] > All values are shown in degrees.
Trignometry:
1) Lateral and total surface area and the volume of a cylinder
2) Lateral and total surface area and the volume of a Sphere > Lateral and total surface area > The Volume 3) Lateral and total surface area and the volume of a Hemi-sphere > Lateral and total surface area > The Volume 4) Lateral and total surface area and the volume of a cube/cuboid 4) Lateral and total surface area and the volume of a cylinder 5) Area of a triangle from 3 sides[ i.e the herons formula] 6) Area of an equilateral triangle 7) Radians <-> Degrees conversion LATEST IS REV. 769, Download this ONE!
LAST edit: USA@March 20 2008 10:38 PM; goto sleep  SRC Released under GPL v3.
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« Last Edit: March 20, 2008, 08:36:47 PM by Mr305 »
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Mr305
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Entry up. 
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Sektor
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I'd love to see the motion code. I haven't been able to get the motion device working on my own 3.x homebrew.
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Mr305
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My timezone: time is 9:50 PM.
GOT Almost 2:10 minutes left. SRC coming for SURE... Not sure abt a new build 
DONE!
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« Last Edit: March 20, 2008, 08:24:41 PM by Mr305 »
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Mr305
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PSP SLIM Users, Tap the Brightness button after the splash screen
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« Last Edit: March 21, 2008, 03:41:02 PM by Mr305 »
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NewtoHomebrew
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Looks Good .It'll be helpful for my Stupid son who doesn't study at all. 
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joseph10444
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where can i download this?? i got a copy from the psp all apps pack in a thread, and when i started it, it worked but it said motion kit not detected how to solve?
and where can i download the program on this page?
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Mr305
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Just letting everyone know that you may make requests at any time; and updates will be coming to you (and all)
Consider this a Forever W.i.p!
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IEatglue
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you have a picture of Pythagoreans theorem (the a2+b2=c2) but not and option to solve it lol
like you should be able to imput A and B and tell you C or imput A and C and tell you B
i can think of ALOT of equations used in my Geometry class that should be in this thing
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« Last Edit: June 22, 2008, 08:12:15 PM by IEatglue »
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Mr305
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Sure, Post those
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