Author Topic: [FINAL+SRC] Academic Aid Scholastic Suite 6 R769 - Education @ your Fingertips  (Read 7487 times)

0 Members and 1 Guest are viewing this topic.

Offline Mr305

  • Full Member
  • ***
  • Posts: 176
Nickname : Mr305
Project name : Academic Aid Scholastic Suite
From : U.S.A.
Division : PSP APP
Original enter : NO (Rentering for one more time)
Support Motion : YES (3.xx Kernel + Full Sound + Motion)

In last NEO Compo this project have won in the top 10 : Yes. 4th Place

Project description: : This is an educational tool for PSP which "aids" students in areas of Algebra I, Algebra II, Calculus/PreCalculus, Physics I and Physics AP and any type of math with use of inbuilt calculator. 
It spans a total of 45+ Equations. The usage is simple: user simple inputs the variables for equations/formulas and it does pages of tiresome work automatically and INSTANTLY.  ::sm-29.gif::



Watch Motion Video 1
Watch Motion Video 2












Changelog:

Rev. 761 -> Rev. 769 (FINAL UPDATE as NEOFLASH entry)
-> Idea Implemented in 10 Min: After a subject is selected, Text doesn't immediately show up. It's STYLISHLY fades ONTO the screen (pgeFont Pseudo Transparency illusion effect).
-> SRC released as a seperate package

Rev. 753 -> Rev. 761
> Improvements to Motion Kit Driver (reduced Delay after init. to 1 sec. For now, No sideeffects, report any Problems, PLEASE!)
> Wasn't satisfied with Blackboard, enhanced lightning on it a lil' more

Rev. 749 -> Rev. 753
> Improved Blackboard a little more
> The titles and functions of Convert Radians to Degrees were interchanged. Fixed.

Rev. 749
> Motion Kit support added.
   - Tilt PSP Up or Down to navigate between items
   - Can be used for Scrolling in equations like Quadratic formula and geometry of two          points.
   - Full sound + motion
   - Makes a notification when it has been unplugged or not inserted during start up.
   - Motion Kit SHOULD be plugged in BEFORE THE application has initialized for Motion functions.
> Numerous Usability fixes in Calculator.
> SQRT and CBRT function has been implemented in Calculator.
> Extensive GUI changes (Honestly, I laughed looking back at older versions 3.0)
   - New BlackBoard Subject selection display algorithm
   - Improved and SMOOTHER animations.
   - Removed Annoying fades when switching between screens.
   - New PIC1.png & ICON0.PNG
   - Removed compression artifacts on BlackBoard.
   - Improved Background
   - New navigation sounds 
   - New text color scheme.
> Switched to Kernel Message Box systems; removed Old "Press Triangle for Credits" message.
> Added two new formulas: Find determinant of 2x2 matrix or 3x3 matrix.
> A newer implementation of Quadratic Graphing with new GU method; removed old VRAM pixel based graph and it was INVERTED!
> Bug fix in Quadratic Solution where factoring wasn't done correctly.
> Improved Load times but SIO initializing code neutralizes the speed.


Quote from: Currently Implemented Stuff
Calculus:

1) Quadratic solution and statistics of Axx+Bx+c equation
> Equation Solutions
> Factored form
> Discriminant
> The intercepts
> Derivate
> Graph
> Area under the graph
> Equations minimum
2) Statistics of two points
> The distance
> The midpoint
> The Slope
> The Cartesian Graph
> You can choose to override scale(Not-Recommended)  or Let it choose the best fit   from 1 Cm to 1 / 2 / 5 / 10 units; which ever fits the best.
3) Find Square Root, Cube Root or Nth root of an integer.
4) Arithmetic Sequences
> The term at a particular position in the sequence
> The actual series is shown 5 at a time
> The sum of terms from 1st term in the series to the the chosen number in series.
> Press L & R to change the series rapidly; Left & Right changes it slowly.
5) Geometric Sequences
> Same as above.
6)Logarithm solver
7) Find Determinant of 2x2 matrix
8 ) Find Determinant of 3x3 matrix

Physics:

1) Newtons law of universal gravity.
2) Average Acceleration from velocity and time
3) Final Dist from Initial Distance, time , velocity/speed and (Optional) acceleration.
4) Final Velocity from Initial Velocity/speed, Distance & acceleration
5) Distance of projectile thrown straight up/down.
> Ability to override the Acceleration due to gravity.
> Lets you choose the time
6) Maximum Height/X-Range(the horizontal distance) of a Projectile [w/ Angle]
> Shows The maximum height that can be attained
> Shows the maximum range the object can reach.
> The X-velocity
> The Y-Velocity [before reaching peak height]
> The final Y-Velocity after reaching the peak height.
> The Final vector of the projectile
> The time to reach the peak. [total time = peak time * 2]
> All values are shown in degrees.

Trignometry:

1) Lateral and total surface area and the volume of a cylinder

2) Lateral and total surface area and the volume of a Sphere
> Lateral and total surface area
> The Volume
3) Lateral and total surface area and the volume of a Hemi-sphere
> Lateral and total surface area
> The Volume
4) Lateral and total surface area and the volume of a cube/cuboid
4) Lateral and total surface area and the volume of a cylinder
5) Area of a triangle from 3 sides[ i.e the herons formula]
6) Area of an equilateral triangle
7) Radians <-> Degrees conversion

LATEST IS REV. 769, Download this ONE!

LAST edit: USA@March 20 2008 10:38 PM; goto sleep  ::sm-29.gif::
SRC Released under GPL v3.   ::sm-12.gif::
« Last Edit: March 20, 2008, 08:36:47 PM by Mr305 »

Offline Mr305

  • Full Member
  • ***
  • Posts: 176
Entry up.  :D

Offline sturmen

  • Sr. Member
  • ****
  • Posts: 358
  • Fear me.
    • Sturmen's Site
Honors Algebra II will now be easier, thanks to you, Mr305.

Buy from these websites!
DealExtreme or Play-Asia

Offline Mr305

  • Full Member
  • ***
  • Posts: 176
Honors Algebra II will now be easier, thanks to you, Mr305.

 ::sm-29.gif:: Always dedicated to students.

--

I got a few bug fixes W/ Trigonometry Degrees <-> Radians conversion and few GUI enhancements coming  ;D

EDIT: DONE. New version uploaded.
-
« Last Edit: March 19, 2008, 04:55:10 PM by Mr305 »

Offline Sektor

  • Sr. Member
  • ****
  • Posts: 358
    • gtamp.com/DS
I'd love to see the motion code.  I haven't been able to get the motion device working on my own 3.x homebrew.

Offline Mr305

  • Full Member
  • ***
  • Posts: 176
I'd love to see the motion code.  I haven't been able to get the motion device working on my own 3.x homebrew.
Its coming today under GPL License :)

Offline Mr305

  • Full Member
  • ***
  • Posts: 176
My timezone: time is 9:50 PM.

GOT Almost 2:10 minutes left. SRC coming for SURE... Not sure abt a new build  ::sm-12.gif::

DONE!  ~sm-36.gif~
« Last Edit: March 20, 2008, 08:24:41 PM by Mr305 »

Offline Mr305

  • Full Member
  • ***
  • Posts: 176
PSP SLIM Users, Tap the Brightness button after the splash screen
« Last Edit: March 21, 2008, 03:41:02 PM by Mr305 »

Offline NewtoHomebrew

  • Newbie
  • *
  • Posts: 6
Looks Good
.It'll be helpful for my Stupid son who doesn't study at all.   ::sm-10.gif::   ::sm-12.gif::

Offline joseph10444

  • Newbie
  • *
  • Posts: 1
where can i download this??
i got a copy from the psp all apps pack in a thread, and when i started it, it worked but it said motion kit not detected
how to solve?

and where can i download the program on this page?

Offline Mr305

  • Full Member
  • ***
  • Posts: 176
where can i download this??
i got a copy from the psp all apps pack in a thread, and when i started it, it worked but it said motion kit not detected
how to solve?

and where can i download the program on this page?
Its attached @ bottom of first post.

Its just a notification, you can ignore it :)

Offline Mr305

  • Full Member
  • ***
  • Posts: 176
Just letting everyone know that you may make requests at any time; and updates will be coming to you (and all) 

Consider this a Forever W.i.p! :D

Offline IEatglue

  • Newbie
  • *
  • Posts: 6
you have a picture of Pythagoreans theorem (the a2+b2=c2) but not and option to solve it lol

like you should be able to imput A and B and tell you C or imput A and C and tell you B

i can think of ALOT of equations used in my Geometry class that should be in this thing
« Last Edit: June 22, 2008, 08:12:15 PM by IEatglue »

Offline Mr305

  • Full Member
  • ***
  • Posts: 176
Sure, Post those :)