| Welcome, Guest. Please login or register. September 05, 2008, 04:57:00 PM
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Topic: [PSP GAME] Heartlight Deluxe PSP 1.0 (Read 1482 times)
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b0rk
Newbie

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Posts: 43

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I always wondered what the "Original enter" field was for. Here you've put YES but the game is also a clone/remake. Can someone explain this to me?
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MK2k
Newbie

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Posts: 27
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Well I just took the default answer, as I'm not that certain about it too. The "how to sumbit your project in this compo" thread doesn't explain it.
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MK2k
Newbie

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Posts: 27
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Thanks Mr305.
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wally
Newbie

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Gender: 
Posts: 36
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I like to really pick on new games Sorry in advance
The music is great, however maybe you could compress it down a lot more.
Please for the love of god, don't map the square button as reset either its kinda , if you get so far somewhere then you press square and boom you lose. It'd probably be more acceptable if a confirmation box came up.
Any chance of making the menu more interesting as well? I know you like to stick to the boulderdash look but if you look at boulderdash and supaplex again. They both are much more interesting menus to look at, mapping the start button to the menu would also be an advantage over triangle or start = pause.
Whats the difference between the 1.0 / 3.0 version? Is it possible to split these into two smaller archives for us with rather slow internet and maybe use mp3 instead of ogg for the music to cut back on the size a lot more. Couldn't you just
There is no way to slurp the tile in front of you either. Maybe you could put a timer in to challenge us.
This could be valuable advice for future releases.
Other than that
I LOVE IT TO PIECES, its very unique and really shows potential, I have not seen a boulderdash clone on the PSP yet and have been waiting for ages, I used a lot of bandwidth to download it however it was well worth it!
Keep up the good work!
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« Last Edit: March 14, 2008, 07:12:29 PM by wally »
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MK2k
Newbie

Online
Posts: 27
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Thanks for your feedback wally.
The square button issue: In general no button is used for ingame playing (you just have to move the dwarf around), so any other button is mapped to special functions. The square button however is meant to replay a previously solved level, if the current level hasn't been solved before it gets resetted, ok I missed that "feature" in the readme.txt.
The menus will stay as is because they are adopted from the original Heartlight.
The 100 and 3xx versions are for the different Firmware versions the PSP has (100 being Original Firmware 1.00 + Firmware 1.50 with nokxploit patch, 3xx is for Custom Firmwares and also for the PSP Slim+Lite).
I know the game is a rather big download and yes I could have split the different EBOOTs from the data but I know from experience that people tend to not be able to get the stuff together in the right way which would lead in too many emails asking how to install it properly so packed it all up for the easiest-to-install possibility.
The music track is quality and I didn't want to kill quality with too much compression.
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« Last Edit: March 16, 2008, 05:02:44 AM by MK2k »
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