| Welcome, Guest. Please login or register. July 06, 2008, 06:17:23 PM
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Topic: [PSP GAME] BlowUp! + PC version (Read 3266 times)
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gambiting
Jr. Member
 
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Posts: 81

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Nickname: Gambiting Project name : BlowUp! From : Poland Division : PSP Game Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10 : NO Project description:
It's an OpenGL,full 3D game,in which you are driving a tank,and you have to destroy your opponents,and collect all coins. Environment is fully textured,with working collisions. Game difficulty changes with each level. Sorry but there is no motion sensing as I don't have fat psp to test it. So,the game is made for 3.xx kernel,runs fine on Slim on 3.90M33-2. My friend tested it on 1.5 kernel an said it's working,but it's unconfirmed by me,so you have to see by yourself.
Here are few screenshots:






In each level,you have to collect ALL the coins.After you do it,level changes,there are more enemies and more coins to collect. On the hardest level there are 100 coins to collect. Level look is random.
You can download BlowUp! + README from here: http://rapidshare.com/files/100575252/blowup.zip Or,if you have problems with rapidshare: http://www.speedyshare.com/788681635.html
PC versions:
Linux(you will need SDL,SDL_image,SDL_gfx,SDL_mixer,GL,GLU): http://rapidshare.com/files/102344474/BLOWUP_LINUX.zip Windows(all libs included,just start blowup.exe): http://rapidshare.com/files/102344042/BLOWUP_WINDOWS.zip
If you like this game,please give it a positive review. Thanks 
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« Last Edit: March 25, 2008, 03:23:23 PM by gambiting »
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J-Fox
Newbie

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Posts: 18
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you should add some lights and a tiny bit of fog - also use smaller textures (+ linear filtering if you don't do so allready) for the boxes - I m sure it will look way more impressive - right now it looks like a mode 7 game !
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gambiting
Jr. Member
 
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Posts: 81

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Hmmm, even PSPGL offical site says it's not implemented - http://goop.org/psp/gl . But if someone ported a demo with glFog support,it's very nice, I will certainly have a look at it . Thanks !
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gambiting
Jr. Member
 
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Posts: 81

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I checked out this fog demo from Nehe tutorials,and this modified version of pspgl isn't compatible with current PSP SDK - it won't build,too many redefined variables and incompatible types - latest PSP SDK uses gcc 4.1.0 and this version of pspgl looks for 4.0.2 version which is very old(like year old).
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b0rk
Newbie

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Posts: 34

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@gambiting I just noticed all your screenshots are actually bmp's with a .png extension.
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gambiting
Jr. Member
 
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Posts: 81

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Sorry,but fog in this game is a big mistake - it's possible,but GL_FOG_DENSITY is broken(even guys at ps2dev can't help it),and so fog always looks like a dense,impenetrable wall - density is always set to 100%. It looks ugly,so I won't implement it 
@b0rk Thanks,I didn't notice 
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b0rk
Newbie

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Posts: 34

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One thing I was thinking of doing, is instead of leaving the background black you could display one of the compo splash screens. I haven't tried it yet so I don't know how it would look.
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