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BlackShark
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[PSP GAME] Aap Lander
« on: March 17, 2008, 08:42:51 PM »

Nickname: BlackShark
Project name : Aap Lander
From : USA
Division : PSP Game
Original enter : YES
Support Motion : NO
In last NEO Compo this project have won in the top 10 : NO
Project description : A lunar lander like game, with lots of maps, must collect the keys to get to the next level, dodge enemies and stop klaas from destroying the moon from the inside out, It will take you from the cursty moon exterier to the Metal grids if the interior, all the way to the depths of hell....in the moon....moon hell... ~sm-41.gif~ good luck, remember, each map has its own time limit! So watch out. OH, almost forgot to mention that you can load your own mp3's whilst in game at the pause menu. NOTE that it trys to start in ms0://Music/, so if you don't have that directory, the file browser will look weird, just click on the 2 dots to bring you back a directory and navigate to your music folder.

MAP EDITOR,
this comes with a map editor, to make your own maps with (well duh) pretty neat.
you can just pop them in the 'map' directory and load them from the game, easy eh?
THANKS EarthQuake Cheesy


Some pics,








Aap Lander, version .1

A little background story on Developing the game, I've been working on this for well over 5 months, and i don't mean work a little, forget about it for 2 weeks, then get back to it, i mean day in and day out, since October. It is my first tile engine, so please, go easy on me, and I've gained a little more respect for the words, "Death March" and "Crunch Tiem" (hell, i even somehow convinced my parents to let me stay home from school today to work on the game)  Any way, enough b&tchen'. To be honest, i had a Blast making it, staying up till 2:20AM on a school day didn't steal any delight, I just hope that others enjoy the game as much as I do   ~sm-44.gif~


CREDITS:
Programming: Me (Julian Williams)
Graphics: EarthQuake, [n00b]Adereth, Me
Sounds: Me
Music: Cheshyre (madness combat 7 music)

And id like to give a Special thanks to EarthQuake, who not only made the map editor, but helped me so much through out the wentire coding process of the game, even though he didn't know C Tongue, now thats a hell of a job, this whole game wouldn't have happened without him'.

And another special thanks to kasumi! (I Didn't forget you Cheesy) for getting me started on the road of making the tile engine of which aap lander uses. Thank you lotz, And of Course, Aap-vd-plas, for who's flash videos this game is based on Cheesy.



hehe, on the nick of time with only 19 minutes to spare Tongue
« Last Edit: March 21, 2008, 05:12:50 PM by BlackShark » Logged
sg57
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Re: [PSP GAME] Aap Lander
« Reply #1 on: March 18, 2008, 04:32:40 PM »

 Kiss
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sg57
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Re: [PSP GAME] Aap Lander
« Reply #2 on: March 20, 2008, 03:02:59 AM »

Is the Deadline March 20th 23:59:59?  Or March 19th 23:59:59?

If the latter your outta luck BlackShark  ~sm-31.gif~
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Sektor
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Re: [PSP GAME] Aap Lander
« Reply #3 on: March 20, 2008, 03:05:57 AM »

Previous years it has been March 20th 23:59:59
« Last Edit: March 20, 2008, 08:16:45 PM by Sektor » Logged
Mr305
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Re: [PSP GAME] Aap Lander
« Reply #4 on: March 20, 2008, 06:27:28 PM »

Did he "back out" of this compo?
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InsertWittyName
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Re: [PSP GAME] Aap Lander
« Reply #5 on: March 20, 2008, 07:15:18 PM »

I can't tell...

All I know is the deadline ended 1:15 ago for me.
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sturmen
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Re: [PSP GAME] Aap Lander
« Reply #6 on: March 20, 2008, 08:07:49 PM »

I (tentatively) call vaporware awesomeware. If it's for real, WOOHOO! GO YOU!
« Last Edit: March 21, 2008, 09:15:20 AM by sturm105 » Logged

3.90 M33 on a PSP-1001
"Original" Nintendo DS with NeoFlash R6 Gold 2008 and Kingston 4GB microSDHC
BlackShark
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Re: [PSP GAME] Aap Lander
« Reply #7 on: March 20, 2008, 08:49:20 PM »

lol, oh no, its only 8:00PM, and its looking good for me Smiley
no vapor ware, sir.
just fixing up the maps, is all : Afro
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BlackShark
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Re: [PSP GAME] Aap Lander
« Reply #8 on: March 21, 2008, 12:37:16 AM »

oh my god i made it  Cry
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Mr305
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Re: [PSP GAME] Aap Lander
« Reply #9 on: March 21, 2008, 07:29:04 AM »



MD5 Sum:
5931eeb4adc80a06c64fd11658b67689 *aaplanderV.1.zip


MD5 Sum:
30c5d3c6c0a15a318fb0ca79b147af6f *aaplanderV.1.zip <- Downloaded latest

« Last Edit: March 21, 2008, 09:19:42 AM by Mr305 » Logged
BlackShark
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Re: [PSP GAME] Aap Lander
« Reply #10 on: March 21, 2008, 05:48:55 PM »

s'been fixed.
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sg57
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Re: [PSP GAME] Aap Lander
« Reply #11 on: March 21, 2008, 07:42:29 PM »

You were able to update even after the deadline...?    sm-26
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BlackShark
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Re: [PSP GAME] Aap Lander
« Reply #12 on: March 21, 2008, 07:48:52 PM »

lol wut
 sm-10
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BlackShark
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Re: [PSP GAME] Aap Lander
« Reply #13 on: March 23, 2008, 09:50:41 PM »

Does any body know what can make this better? (Not for compo, but for next update)
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b0rk
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Re: [PSP GAME] Aap Lander
« Reply #14 on: March 24, 2008, 07:54:29 AM »

How about compiling a version for 1.5? ~sm-44.gif~
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