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Author
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Topic: [PSP GAME] POLYGUNWARS v0.5 (Read 2048 times)
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ahrimanes
Newbie

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Posts: 5
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Nickname: ahrimanes Projet name : POLYGUNWARS From : Mexico Division : PSP Game Original enter : YES Support Motion : NO In last NEO Compo this project have won in the top 10: NO
Project description:
PULYGUNWARS is a clone of the BIZARRECREATIONS 360 arcade shoter.. developed in C++ usin JGE++ libreries...
Whats new? Finally new release POLYGUNWARS V0.5

alot of changes: recoding of the enemy system for the seek of optimization... you will experiense a better movement of the elementes. bulet system has been modified to fell like wee relly play in an analog..
if you press TRIANGLE 0º,CIRCLE 90º. the bullet system will shot som bullets in 25º and 65º to fill that range... I think this must be awesom to play in a dual analok mod.. sadly i dont have it...
all GFX totally redrawed (learned to make them glow, thanks youtube.) when you get killed you can see who kill you. new FX for the BOOM(press L)
now we have Geometry wars sound track. naow we have Geometry wars SFX. new enemys: Red blackhole, pinkbox, pinkyboxy,blueseeker. enjoy.. C.F. 3xx http://rapidshare.com/files/101034658/POLYGUNWARS.rar cant attach the file mybe its to big..
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« Last Edit: March 20, 2008, 09:19:48 PM by ahrimanes »
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MagNet
Jr. Member
 
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Posts: 87

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I don't have a PSP but this looks awesome. Maybe you could simulate the dual analog by moving with PSP motion.
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deniska
Jr. Member
 
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Posts: 54
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Great game! Good luck in the compo!
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gambiting
Jr. Member
 
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Posts: 81

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Totally AWESOME! Even though I'm in this competition myself,I bet will be first place! Well done!
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deniska
Jr. Member
 
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Posts: 54
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There seems to be a random bug that hangs my slim psp while in game mode. It happens pretty often (every second/third game I play).. Other than that it is a very addictive and well executed game. I'll give it my vote!
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lyjman1
Newbie

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Posts: 1
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Some times the for me would randomly crash, I don't know if anyone experiences this bug, just to let you know.
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