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Topic: (PSP GAME) AgenaWorld 1.5 (Read 1899 times)
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edepot
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Posts: 12
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Nickname: edepot Project name: AgenaWorld 1.5 From: USA and China Division: PSP Game Original enter: YES Support Motion: NO In last NEO Compo this project have won in the top 10: NO Project description: One day AgenaWorld Version 1.5 (for Sony PSP) -------------------------------------
This version works on PSP Slim and PSP Phat. It also supports TV out (on PSP Slim only).
For TV, put in the cable, select external display from XMB, run the program under PSP Slim and follow the instructions on the screen to choose resolutions.
Major features are custom fonts support and better physics for a ghost ship. To see all the fonts (part of splash screen), run it on TV mode.
The goal of the game is to find and reach EARTH using the spacegate cubes.
Storyline: ----------
In the near future, you captain a spaceship with extra-ordinary technology. Powered by nuclear fusion and fission generators and supported by ion micro-thrusters and gyroscopes, your ship can support long-term journeys. After a long travel in hybernation across the deep space, you come across the Juniper Belt and discover a mysterious asteroid surrounded by many "hypercubes". They are alien in origination, but one thing is known, when your ship touches one of the cubes, a gravitation assist field is generated around your ship. Firing an EMP afterwards, activates the field and your ship is slingshot at great velocity towards a destination pre-allocated by the respective cube touched. It is year 2492, the year that all nine planets are lined up end to end from the sun to pluto. With the help of the cubes, you are able to travel to distant galaxies, nebulas, and even all nine planets in the solar system, overcoming the laws of relativity.
AgenaWorld is a classic space shooting game similar to (and a little aiming towards) the "Homeworld" PC game, but has its own unique features. Press RTRIGGER Button in game to see mission objective. Supports multiplayer (PSP to PSP) via infrared. See below for more details.
Check out this amazing URL!: http://www.edepot.com/taoart.html
Spacegate Cubes ---------------- To fire an EMP and activate the hypercube, press the "TRIANGLE" button when your ship is touching a spacegate cube.
Make sure that the game directory you put it in is set to run the 3.x firmware.
Tested on firmware 3.90 M33
Adding your own songs ---------------------
It is possible to have your own music playing in the background instead of the default Agenaworld songs. You just have to convert them to wave files (with extension .wav). Make sure they are stereo channel and 16 bit, while the bitrate can vary. Not that the program won't load the song if it is too big in size, so convert it to the lowest bitrate possible and work your way up to a higher bitrate testing to see if it loads in the game. The files music1.wav, music2.wav, music3.wav and music4.wav are the song files. The rest are sound effects.
Adding your own pictures ------------------------
It is possible to have your own pictures in the background. Just take any picture and save it as a bitmap file in 32bit-XRGB format. Note that you need to flip your picture vertically before you save, as the pixel lines are stored in reverse.
Homepage: http://www.edepot.com/game.html OLD Screenshot: http://www.edepot.com/graphics/agenaworld.jpg DOWNLOAD: http://www.edepot.com/agenaworld15.rar
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« Last Edit: March 20, 2008, 01:03:01 PM by edepot »
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wally
Newbie

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Posts: 36
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IT gives me an error on my slim :/
If it uses SDL, don't link TO SDL_Main in the cflags
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edepot
Newbie

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Posts: 12
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Follow this procedure: Make sure you downloaded: http://www.edepot.com/agenaworld15.rar
Open the rar (with winrar or similar) Drag and drop PSP folder inside to the root of your memory stick (make sure it is at least 128MB free space, as the game is large).
Afterwards, your memory stick should have this folder: ms0:/PSP/GAME/Agenaworld/
Check your PSP: Go to XMB: Settings->System Settings->System Information Check to make sure you have firmware 3.71 or higher (custom like M33). If you have it, then turn off your PSP (hold power switch up for like 10 seconds). Then hold down R Trigger and while leaving it down switch on the power. You should see a M33 Recovery Menu.
Go to Configuration menu, and look for the "Game folder homebrew" setting. Make sure that it says "Currently: 3.71 Kernel" or "Currently: 3.90 Kernel" or something that is greater or equal to 3.71. You need to do this because the TV out thing requires the latest kernel.
After you have changed it to the correct parameters, go to the "Back" and "Exit" setting, which will reboot your PSP.
After rebooting, look for Agenaworld 1.5 game icon in your Game XMB menu. But if you are testing on TV, connect the cable to your PSP first, switch your TV to the same connection on the cable. Go to your PSP's XMB: Settings->Connected Display Settings->Switch Video Output. Your TV should now have the XMB screen. Go to the Agenaworld 1.5 game and run it. The TV should come up with the setting for two different resolutions: 640x384 and 720x320, choose your mode.
If you just want to run it on the PSP LCD, choose the 480x272 without going through the cable and switching video output thing.
I just downloaded from http://www.edepot.com/agenaworld15.rar and went though the procedure above and it works fine.
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edepot
Newbie

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Posts: 12
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Oh, forgot to answer your technical enquiry. The game doesn't use SDL. Every graphical stuff was coded from scratch, this includes the line algorithms and 3D rotating stuff, so no external library like SDL was used. It also uses very little hardware acceleration, all the music and graphics are actually written to the video memory pixel by pixel and sound speaker byte by byte! Move the analog stick inside the game to change the CPU speed and you will see how it affects the overall speed of the game linearly.
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wally
Newbie

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Posts: 36
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Oh 
I had the old version, my bad.
Now to test this version!
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Slasher
Jr. Member
 
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Posts: 51
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Cool, but people should be aware that they aren't testing AgenaWorld 1.6, they should be testing 1.5 as that is the version that was entered in this competition.
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borgqueenx
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Posts: 42
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please just use png instead of bmp. the game is quite big with all those bmp's...
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edepot
Newbie

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Posts: 12
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About the png, that is not a problem. Most of the code is already there, just not implemented. Look in the dev forum link at http://www.edepot.com/game.html to check if it is released.
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