| Welcome, Guest. Please login or register. July 06, 2008, 06:10:22 PM
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Pages: [1] 2
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Topic: Review of all Entries (WIP) (Read 1597 times)
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sturmen
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Orbid: I did not play the original Orbid, but this one seems like a good game. Reminding me of Snake in concept and flOw in execution, the graphics are shiny and fun to look at. The gameplay is fun, but my nub-less analog… thing… made it slightly uncomfortable to play. I didn't have a chance to try the multiplayer because of my stupid WiFi router, but looking forward to it. Even though it's not in there, I could definitely see motion being integrated into the game. That motion would put this game miles above the other motion games, which are mostly Pong clones (not to be dissing Pong clones, but they're flooding the world of every system everywhere). Someone pointed out that they're more squares than orbs, and the artist replied that more orb-like shapes are planned in future versions. I hope motion is also included, because that would make a sick game to play.
- Graphics: 9/10 Very well polished, but the squareness shaves just a hair off of ten.
- Gameplay: 10/10 Control scheme is great, the game is difficult but not impossible. Many modes to choose from. Infrastructure multiplayer is a plus.
- Concept: 8/10 Make a shiny game combined with the key elements of classics.
- Total: 9+10+8+1.5 (original enter) = 28.5
Update: My router came back… and multiplayer crashed my PSP. Eh, I probably would've lost to someone else, anyway.
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« Last Edit: March 25, 2008, 05:49:27 PM by sturm105 »
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3.90 M33 on a PSP-1001 "Original" Nintendo DS with NeoFlash R6 Gold 2008 and Kingston 4GB microSDHC
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sturmen
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Note: I used the 3.XX kernel version on phat 3.90 M33. Also, check out my ADHD! Dororo's Adventure: The turnout of 3D games for this competition is amazing. I remember back in 2005 when the coolest-looking game was Attack of the Mutants . Now it's 2008, and we have Dororo's Adventure. A 3D puzzle game featuring responsive controls (maybe a bit too responsive) and an actual backstory (ZOMG!), players are going to be entertained for hours. Dororo's Adventure features a multitude of puzzles and has a cliffhanger "ending." Well, it doesn't tell us who left teabags lying around. Hehe… teabagging…
- Graphics: 10/10 This is the best-looking 3D game I've ever seen. It even has multiple viewing angles.
- Gameplay: 9/10 Entertaining puzzles, but the controls are zipping you across the stage.
- Concept: 10/10 I like puzzle games, and this one has everything a good puzzle needs: graphics, puzzle contruction, challenge, and some weird premise.
- Total: 10+9+10+1.5 (original enter) = 30.5
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« Last Edit: March 25, 2008, 05:43:26 PM by sturm105 »
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3.90 M33 on a PSP-1001 "Original" Nintendo DS with NeoFlash R6 Gold 2008 and Kingston 4GB microSDHC
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sturmen
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BlowUp!: Another 3D offering in the Neoflash Spring Coding Competition. This game puts you in the driver's seat of a 1 mm tall tank, on a quest! Not to conquers, but to pillage… or collect, I suppose, coins. There are also spinning fan things trying to shoot at you. There are big blocks from who-knows-where in your way, and what appears to be rain in the background. All in all, it's one of the best-looking games in the competition. Right behind Dororo's Adventure, its 3D competitor, it never fails to display what a little hard work and some coding knowledge, along with the work done by the OpenGL (PSPGL?) team, can produce. With good game play (even though I couldn't find the last coin on the first level… ), 3D graphics, and moving treads on the tank, we have here a serious contender for the #1 PSP Game.
- Graphics: 9/10 3D, but some odd texture choices. (What's with the ground? It looks like mud from marsh.)
- Gameplay: 9/10 Pretty solid, but the seemingly bugged first level holds it back.
- Concept: 10/10 3D tanks are the wave of the future!!
- Total: 9+9+10+1.5=29.5
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« Last Edit: March 27, 2008, 02:10:13 PM by sturm105 »
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3.90 M33 on a PSP-1001 "Original" Nintendo DS with NeoFlash R6 Gold 2008 and Kingston 4GB microSDHC
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sturmen
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Avoid It: A game of quick reflexes and open-source art software, Avoid It v0.2 was entered into the competition a day before its Lua cousin, Look Out!. In this game, you play a green square (or something) trying to avoid the multitude of different colored squares or rectangles. Some of them have fangs. You must run from them. Sadly, there is no backstory as to why we are running. There is also the question of the "Life" mechanic. In my experience, it's pretty much you get hit, you die. Perhaps I didn't pick up enough life packs, but why not have just a one-hit check? Featuring multiple levels of difficulty and lack of d-pad support, this game provides a pick-up-and-play version of the much more complex ZOMG WE'RE GONNA DIE FROM ATTACKING ALIENS, due for release in 2008, published by EA Games.
- Graphics: 8/10 Nothing impressive, not too impressive on any front, EXCEPT it used the GIMP.
- Gameplay: 8/10 Nothing new, but all well executed.
- Concept: 9/10 Rising above the other avoiding games with multiple levels and multiple enemies, the roof wasn't much farther up. How to get on top? Make it 3D.
- Total: 8+8+9+1.5 (original enter) = 26.5
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3.90 M33 on a PSP-1001 "Original" Nintendo DS with NeoFlash R6 Gold 2008 and Kingston 4GB microSDHC
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cdesseno
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I think in the next NEO compo I will sumbit a 3D version of Avoid it! or another game, but it will be 3D!
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