Author Topic: [PSP GAME] POLYGUNWARS UPDATED 0.65  (Read 44709 times)

0 Members and 1 Guest are viewing this topic.

Offline ahrimanes

  • Newbie
  • *
  • Posts: 32
[PSP GAME] POLYGUNWARS UPDATED 0.65
« on: August 15, 2008, 04:08:31 PM »
Nickname: ahrimanes
Projet name : POLYGUNWARS
From : Mexico
Division : PSP Game
Original enter : NO
Support Motion : NO
In last NEO Compo this project have won in the top 10: YES

Project description:

PULYGUNWARS is a clone of the BIZARRECREATIONS 360 arcade shoter..
developed in C++ usin JGE++ libreries...

Whats new?
Finally new release POLYGUNWARS V0.6


changes from last release:
*PSP dialogs integrated(message,net,save/load dialogs)
*save load game based on profile, gamertag as 360 one
*upload highscores/profile suport
*view highscores leader boards from psp suport
*language suport. there is a folder polygunwars/res/lng and there are some files.lng that any body can edit on a simple text editor and translate it.. the game will take the language from the sistem configuration so, if sistem is set to english it will use text from english.lng if sistem is spanish it will use text from spanish.lng
by now just english and spanish are translated, for all other languaje they have to be translated and here is where i need your help. if you wish to translate it do so and please PM me or email me with your translated file.
*now you have to be more carefull with the black holes as they will suck you too.
*new enemy has arrive.. say welcome to the snakes..
*alot of fixes in game time.. seems that i finaly fix the lags and the crash issues.
*now it includes some credits and spesial thanks under options..
*hint how to play under options. //need to fix that \n not working..
*you can check online highscores from your pc at:
http://www.ahrimanescore.luaplayer.org/
*archivements can be suported now. //read Whats next...

Whats next:
*i have to do some fixes in the enemy snake.. so it can be sucked by the black holes.
*will code about 2 or 3 more types of enemys
*meybe a game mode called  "waves" from geometrywasr wave includen on PGR4.
*need to fix an issue: when you ask for upload highscores the net dialog will ask the network to use.. if you cancel this dialog. it will take you to the next menu but nothing can be done as it has no net conection...
*select your ship.. from  POLYGUN SHIP, RETRO EVOLVED, GALAXYES and more(mybe)
*select you favorite music form polygun metal; polygun techno; retro evolved; galaxyes; retroevolved ii
*achivements unlock event need to be coded

screenshots:











UPDATE TO 0.65:
*included  the player country in the View Global highscores.(in the web browser you will se the flag too)
*when you gain a new highscore it no longer ask to select your profile, (AUTOSAVE)

well enjoy:

C.F. 3xx:
http://www.ahrimanescore.luaplayer.org/POLYGUNWARS.zip
mirror:
http://rapidshare.com/files/137456959/POLYGUNWARS.zip

UPDATE EBOOT TO 0.65:
http://www.ahrimanescore.luaplayer.org/POLYGUNWARS-EBOOT-UPDT-0.65.zip

cant attach the file mybe its to big..
« Last Edit: August 21, 2008, 03:32:02 AM by ahrimanes »

Offline Gefa

  • Full Member
  • ***
  • Posts: 134
Re: [PSP GAME] POLYGUNWARS
« Reply #1 on: August 15, 2008, 09:32:11 PM »
WOW O_O

congratulations! very very good!

Offline Gefa

  • Full Member
  • ***
  • Posts: 134
Re: [PSP GAME] POLYGUNWARS
« Reply #2 on: August 15, 2008, 09:39:59 PM »
ehm... my PSP (CF 3.91) crashes when I click on "New profile"...

why you don't change the current eboot name "geometry_clone" with "POLYGUNWARS"?

Offline ahrimanes

  • Newbie
  • *
  • Posts: 32
Re: [PSP GAME] POLYGUNWARS
« Reply #3 on: August 15, 2008, 11:23:46 PM »
ehm... my PSP (CF 3.91) crashes when I click on "New profile"...

why you don't change the current eboot name "geometry_clone" with "POLYGUNWARS"?

im currently testing it on a fat psp CFW 4.01 M33-2.. do you have enough free space on the mem stick??
*yes i will change the ebot name to POLYGUNWARS rext releases
« Last Edit: August 15, 2008, 11:30:18 PM by ahrimanes »

Offline pocket_lucho

  • Newbie
  • *
  • Posts: 10
Re: [PSP GAME] POLYGUNWARS
« Reply #4 on: August 16, 2008, 01:04:03 AM »
In a slim CFW 4.01 M33-2 works perfect.

Grandisoso trabajo ahrimanes, sigue asi  >:D

Offline Sturatt

  • Newbie
  • *
  • Posts: 18
Re: [PSP GAME] POLYGUNWARS
« Reply #5 on: August 16, 2008, 03:50:11 AM »
nice job, i actually have a geometry wars clone in the works for this competition as well.. been workin on it since the end of june

Offline ahrimanes

  • Newbie
  • *
  • Posts: 32
Re: [PSP GAME] POLYGUNWARS
« Reply #6 on: August 16, 2008, 04:26:07 AM »
nice job, i actually have a geometry wars clone in the works for this competition as well.. been workin on it since the end of june

thats nice. hop to see it soon

Offline Gefa

  • Full Member
  • ***
  • Posts: 134
Re: [PSP GAME] POLYGUNWARS
« Reply #7 on: August 16, 2008, 03:42:02 PM »
im currently testing it on a fat psp CFW 4.01 M33-2.. do you have enough free space on the mem stick??
*yes i will change the ebot name to POLYGUNWARS rext releases
Yes, I've free space in my ms (180 MB)

Offline ahrimanes

  • Newbie
  • *
  • Posts: 32
Re: [PSP GAME] POLYGUNWARS
« Reply #8 on: August 17, 2008, 12:48:28 AM »
Yes, I've free space in my ms (180 MB)

then you may need to upgrade your firmware..

Offline myuusmeow

  • Newbie
  • *
  • Posts: 2
Re: [PSP GAME] POLYGUNWARS
« Reply #9 on: August 17, 2008, 03:13:50 AM »
Wow! This game is amazing, feels like a commercial game! :-*
I have only 1 suggestion, is that maybe the analog nub could be used for aiming and the buttons could be used for movement. That might feel backwards though, so imagine, holding the PSP upside down using the analog stick to aim and the buttons to move. Just a suggestion though, the current controls work great. Good luck in the competition!  :-*

Offline Gefa

  • Full Member
  • ***
  • Posts: 134
Re: [PSP GAME] POLYGUNWARS
« Reply #10 on: August 17, 2008, 03:28:21 PM »
then you may need to upgrade your firmware..
beh, I will do it... anyway this hb is fantastic :D

Offline ne0h

  • Newbie
  • *
  • Posts: 29
Re: [PSP GAME] POLYGUNWARS
« Reply #11 on: August 17, 2008, 09:23:27 PM »
WooooW, this is the best homebrew game that I've ever seen!
Very good work!
(I hope that this game could win)

Offline MK2k

  • Newbie
  • *
  • Posts: 39
Re: [PSP GAME] POLYGUNWARS
« Reply #12 on: August 18, 2008, 02:54:02 AM »
A really great homebrew, good work!  ::sm-17.gif::

Offline ahrimanes

  • Newbie
  • *
  • Posts: 32
Re: [PSP GAME] POLYGUNWARS
« Reply #13 on: August 18, 2008, 04:16:08 AM »
Wow! This game is amazing, feels like a commercial game! :-*
I have only 1 suggestion, is that maybe the analog nub could be used for aiming and the buttons could be used for movement. That might feel backwards though, so imagine, holding the PSP upside down using the analog stick to aim and the buttons to move. Just a suggestion though, the current controls work great. Good luck in the competition!  :-*

hoo thankss.. you know i will take that idea its really good... it may comes in futher releases..

Offline myuusmeow

  • Newbie
  • *
  • Posts: 2
Re: [PSP GAME] POLYGUNWARS
« Reply #14 on: August 18, 2008, 05:01:46 AM »
hoo thankss.. you know i will take that idea its really good... it may comes in futher releases..
Wow, thanks! I can't wait to see how it turns out!