Author Topic: ManyChessDS  (Read 3667 times)

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Offline Sephiroth_FF7

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ManyChessDS
« on: August 17, 2008, 10:46:33 AM »
Nickname: Sephiroth_FF7
Project name : ManyChessDS
From: Earth:\Europe\France\Midi-Pyrénées\Ariège\Alzen
Division : DS GAME
Original submission : YES
Support for Motion Card : NO
In last NEO Compo this project have won in the top 10 : NO
Description: ManyChessDS is a game featuring many chess variants, playable at 2 on the same DS or by wifi or against AI.
Screenshots gallery:


How to play :
Arrow keys + A,B : use menus
Stylus:move pieces, edit board

Download link
Cette page en français
« Last Edit: August 17, 2008, 10:49:11 AM by Sephiroth_FF7 »

Offline tobiasbp

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Re: ManyChessDS
« Reply #1 on: August 20, 2008, 11:52:54 PM »
This looks good. Will download and try it out.

Thanks

Offline dipper5

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Re: ManyChessDS
« Reply #2 on: August 21, 2008, 10:10:07 PM »
While playing original chess, I was unable to take enemy piecies other than pawns with my own pawns. That is not how chess works. ::sm-13.gif::

There also seems to be no "check" or "checkmate", so I am unaware if my move is going to make my king put in check, which I have done a couple times. And then when the opponent takes my king, the game keeps going?

Am I not playing the proper chess game? I am playing orthodox chess.

And even when I lose all my piecies in orthodox chess (long after my king was captured), the game does not end, and I am forced to reset my DS.

I would try out the other modes of chess, but since the rules of chess game that I know aren't done properly, I am weary to try out the chess games in which I do not fully understand the rules.
« Last Edit: August 21, 2008, 10:17:46 PM by dipper5 »

Offline Sephiroth_FF7

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Re: ManyChessDS
« Reply #3 on: August 22, 2008, 01:31:43 PM »
WRONG :The pawns works : The emu that I used don't manage alphablending, the transparent white sprite hide the pawn, but you can see the piece moves as a pawn, there is a piece other than a pawn in green square.
Send me a screenshot of the bug if is true.

TRUE: the game don't check if your move make your king in check. But your oppenent will never make his king in check. The games end with checkmate, if your king is 'directly' captured is you was doing a illegal move.

I know that the rules of variants shown in training mode are vague, but is mode is to try moves, you can understand the rules and play all games.

Offline dipper5

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Re: ManyChessDS
« Reply #4 on: August 22, 2008, 03:25:13 PM »
Well all I know is that the first game I played I could not move the pawn diagonally to capture any piece other than the machines pawn. all my problems happened in player vs machine mode. Now it seems to be working though, so I don't know what happened there.

The game should alert me when my king is in check, and it should alert me/end the game if I am in checkmate, and should not allow me to move my king into check, and should end when my king is taken, that is how chess works. It should especially do these things in player vs machine mode, and player vs player mode but it doesn't...

I don't mean to sound overly critical or negative, and am sorry if I do, I just wish to help you to improve your game.
« Last Edit: August 22, 2008, 03:27:22 PM by dipper5 »

Offline Sephiroth_FF7

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Re: ManyChessDS
« Reply #5 on: August 22, 2008, 04:16:22 PM »
Thanks for your suggestion, but actually if I add this to my engine it will do a infinite loop: to check if the king is in check, i should use a minmax depth 1, to check if each move of adversary can capture the king. But it will check for all move if the adversary don't let his king in check,  and... This must have small modifications that i can't because the deadline is past. Maybe in a 1.4 version after the contest.

Offline Montspy

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Re: ManyChessDS
« Reply #6 on: August 24, 2008, 10:22:12 AM »
Good work Sephiroth_FF7 ! Now it will be great if you work on a "how-to-play manual" especially for Shogi !

Bye.
Montspy.