| Welcome, Guest. Please login or register. January 05, 2009, 11:24:57 PM
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Pages: [1] 2
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Author
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Topic: [PSP GAME] Newton Powered (Read 3097 times)
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ahrimanes
Newbie

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Posts: 31
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hey i have fun with this... there is a level i cant figure out how to solve it  nice jge++ particle implementation.
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mr_haricot
Newbie

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Posts: 10
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thank you but i'm just nothing beside you... (i just love your game ...)
and the level "impossible" is now possible 
but there is still slowdown...and i don't know where they come from...  the game used to be faster...can audio implementation do that ?
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ahrimanes
Newbie

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Posts: 31
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i see on your screenshot there is not starss...
if you see polygun wars had no live stars they are a pre rendered stars.. some how stars took to much time in may case so mybe it more slow dow due to the stars implementation than the music... music actually take not much time.
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mr_haricot
Newbie

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Posts: 10
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in fact the stars are made with 2 gif 512*512 textures rotating... maybe it's too big...
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ahrimanes
Newbie

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Posts: 31
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i dobut of it causes in polygunwars all my textures are abut (32*32)*n where n is the number of sprites i have on screen and they always rotaing an scaling an changing colors..... and i get a FPS [60,50]...
a big tip:
som things such as particles and stars rotations my no need to be updated all te time... then you can use that time to prossec somthing else.. in my case i use the delta time... dt in jge.. and... starsupdt+=dt; particleengineupdt+=dt; if(starupdt>0.05f) { //make the code to rotate the stars starsupdt=0; }
if(particleengineupdt>0.05f) { //update the particle engine particleengineupdt=0; }
that is what i do for my particles and my bulets and my enemies.. and all beliveme this will gain much more time..
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mr_haricot
Newbie

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Posts: 10
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thank you i'll try this but i think i don't have much time because we have to send the final version before tomorow isn't it ?
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Gefa
Jr. Member
 
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Posts: 50
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Nice
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Conle
Jr. Member
 
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Posts: 78
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Probably one of the most original games in the contest!
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mr_haricot
Newbie

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Posts: 10
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to ahrimanes: thank you for this tip, i've already found it but never try to use it and when i use a counter this is always with GetTime();
to Conle and Gefa: thank you!
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Sturatt
Newbie

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Posts: 18
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I can't for the life of me figure out level 10 
Nice little game, great job mr_haricot
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mr_haricot
Newbie

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Posts: 10
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arg...did you use the v0.2a of the game? if i'm right, i've remake this level in this version, but if it's not the case  anyway thank you ! 
EDIT: i've check and this level is possible, HARD but possible...
a tip: put the two "blue" under the wall and at the right next the end of the horizontal one
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« Last Edit: August 20, 2008, 10:53:18 PM by mr_haricot »
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Sturatt
Newbie

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Posts: 18
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yes im using 0.2a, it might just be that i cant figure it out, which is very possible lol
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nicodemus82
Newbie

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Gender: 
Posts: 18

Don't Mistake My Kindness For Weakness
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fun game. I also got stuck on the "impossible" level.. will try the updated one later and see if I can get past it
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