Hehe, thanks, glad you like it.
As for more polys, here's the thing. I made 3000+ character at first then started welding and optimizing until I got to this number, forgot exactly but shoudl be about 350 tris or so. Basically, I wanted it to be -400 and still look better than a stick figure, that was a goal. Generally speaking, heck, I wouldn't mind 5000 triangles, you know.
The problem with that is that I have to put additional strain at smealum here who needs to go about it optimizing for some 60fps or so and sweating over it. I don't really want to see him loosing his hair at such a young age of...twelve, I think.
Hehehe.