| Welcome, Guest. Please login or register. December 01, 2008, 06:32:21 PM
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Pages: [1]
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Author
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Topic: [PSP GAME] Geometry Wars! (Read 3932 times)
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Sturatt
Newbie

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Posts: 18
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Nickname: Sturatt Projet name : Geometry Wars Retro Evolved PSP From : USA Division : PSP Game Original enter : YES Support Motion : YES In last NEO Compo this project have won in the top 10: NO
Project description:
This is my attempt at cloning Geometry Wars to the psp. I have tried to get the gameplay as close as possible to the original game. It is developed in C++ and uses triEngine for it's graphics.
The game is too big for the forums 2MB limit, so here are some mirrors [ links removed at request of Activision]
I know how much you guys love screen shots, so i took plenty of them, although i do have to say that the graphics look much better in game, with everything moving around 






so much thanks to: Sektor - wouldnt have motion support if he weren't so patient 
b0rk - thanks also for helping me out with motion testing, i really appreciate it
Sakya - Light MP3 source helped me to get background music in this, very nice app
Raphael - He's helped me out a lot in the past through emails and forum posts, just a really helpful guy. Also for triEngine, which is used for the graphics in this game.
Tomaz, InsertWittyName - triEngine is awesome guys
crazyc, SamuraiX, sakya - exception handling prx
PS: My high score so far is 105000, think you can beat it?
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« Last Edit: August 29, 2008, 06:55:52 PM by Sturatt »
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ahrimanes
Newbie

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Posts: 31
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i like it very well done.
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Conle
Jr. Member
 
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Posts: 77
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Ok i fixed the bug with the particles & the enemies.
I had to enable 1.5kernel for GAME folder
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nicodemus82
Newbie

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Posts: 18

Don't Mistake My Kindness For Weakness
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great game but u really should change the name before u get into any trouble with Bizarre Creations..
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Sturatt
Newbie

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Posts: 18
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thanks all for the kind words
@Conle - I'm sorry to hear about the particle bug. I had that happen once in developing this, but it didnt last long enough to track down what it was, and I could never reproduce it. I'm glad you found a temporary fix for it though. I do agree that polygunwars is more polished, but I hope that doesnt turn you off from this game forever. I will have it more polished in the future, but was forced to release it earlier than i would have liked due to the deadline. I have only worked on this since the very end of June, so give it time and it will get more polished
@nicodemus82 - I actually just made a post about this on qj.net forums. The gist of it was that the one time that bizarre actually went after a clone was two years ago, in the height of Geometry Wars Retro Evolved. And it was a really popular and on the PC as well. Now that GW2 is out, they're even less likely to go after a retro evolved clone. Furthermore, I doubt they'll even notice one in the psp homebrew scene. Nonetheless, I will think about changing the name in the next release.
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Mr305
Full Member
  
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Posts: 174
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Awesome Game; However really needs explosions sounds
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nicodemus82
Newbie

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Gender: 
Posts: 18

Don't Mistake My Kindness For Weakness
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good to hear that can't wait..
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Stormbringer
Newbie

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Posts: 29
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why Actvision just not recruit the guy... cease and desist sux (its legal, the law, but sux )
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