NEO Coding Competitions > the GBA/NDS GAME zone - March.2009

SnailRace

(1/4) > >>

samel:
Nickname: Giacometti Luca - Samel
Project name : SnailRace
From: Cuneo, Italy, Europe
Division : DS GAME
Original submission : YES
Support for Motion Card : NO
In last NEO Compo this project have won in the top 10 : NO
Download link: http://www.donotjava.netsons.org/Download/SnailRace/SnailRace20090319.zip
Installation:
 Just unzip, dldi patch and put the SnailRace directory in the root of your card.
Description: [from the README.TXT]
-------------------------------------------------------------------------------
SNAIL RACE
-------------------------------------------------------------------------------

Here we are, another game from Samel [aka Luca Giacometti].

-------------------------------------------------------------------------------
CONTACTS
-------------------------------------------------------------------------------

E-Mail: samelinux@gmail.com
MSN:    samelinux@gmail.com
G-Talk: samelinux@gmail.com
ICQ:    273419562

-------------------------------------------------------------------------------
Game details
-------------------------------------------------------------------------------

Type:   can be played on the ds but it's also a good card game.
Player: 0-6.
Age:    5+ and don't think it's for kid, it's easy but NOT ONLY FOR KID!!!! 8p.
CPU:    play with your friends or versus the AI on your ds. Or even watch the
        AI play by itself.

-------------------------------------------------------------------------------
INSTALLATION
-------------------------------------------------------------------------------

Extract the archive [may be you already done this]
Patch the nds file with dldi
Put the obtained directory in the root of your card
ENJOY!

That's all.

-------------------------------------------------------------------------------
THE DECK
-------------------------------------------------------------------------------

Following the cards list.

-BLUE CARD
  5 card with a value of 1
  4 card with a value of 2
  2 card with a value of 3
  2 card with a value of 4
  2 card with a value of 5
  1 card with a value of 7
-GREEN CARD
  5 card with a value of 1
  4 card with a value of 2
  2 card with a value of 3
  2 card with a value of 4
  2 card with a value of 5
  1 card with a value of 7
-RED CARD
  5 card with a value of 1
  4 card with a value of 2
  2 card with a value of 3
  2 card with a value of 4
  2 card with a value of 5
  1 card with a value of 7
-BLACK CARD
  12 card with a value of -4

-------------------------------------------------------------------------------
RULEZ
-------------------------------------------------------------------------------

The goal of the game it's to make snails complete some races.

Snails starts at 0 and end a race at 14+.

If a snails reach 14+ with your card, then you get one "Finish" point and X
"Speed" point where X is the final value of the snail [let's say you play a
card and a snail reach 16, then you get one "Finish" point and 16 "Speed"
point].

Each players start with eight card and draw a card at the end of each of his
turns [if the deck is not exausted].

On each turn players must play one and only one card.

Colored card can only be played on the snail of the same color.
Black card can be played on whatever snail you like.

When a player plays a card on a snail it moves forward [or backward in the
case of black card] of a number equals to the card value [let's say that the red
snail is at 4 and you play a red 2, then the snail runs at 6].

The winner is the player with most "Finish" point, on draw the winner is the
player with most "Speed" point, on draw ... the game is a DRAW! 8)) .

Enjoy!

-------------------------------------------------------------------------------
PROJECT DETAILS
-------------------------------------------------------------------------------

Design of the card game: samel
Code for the ds version: samel
Gfx for the ds version: samel [with help from the net]
Sound for the ds version: from the net [www.freesound.org]


-------------------------------------------------------------------------------
CONTROLS
-------------------------------------------------------------------------------

All the game use just the stylo, i'll make a newer version with full key
support as soon as possible.
During the game there are some waiting moments [when a snail runs, when you
hear the victory sound etc.]. You can skip them with any key [stylus or
buttons, also the d-pad]. Also the splash screen, the credits and the results
may be skipped with any key [stylus or button, also the d-pad].

-------------------------------------------------------------------------------
EXTRA
-------------------------------------------------------------------------------

Ok, now that you know all the good thing about the game let me tell you a
secret.
If you like to change the theme of the game you can modify the image in the
SnailRace directory.
Just select a new theme [let's say ... ROBORACE] and redraw all the image in
the files.
Be aware to not modify the name or the location of the file or the game will
freeze!

-------------------------------------------------------------------------------
COPYRIGHT AND LEGALS
-------------------------------------------------------------------------------

This program is free for personal use, if you want to make money with it
contact me [See CONTACTS].
This card game is free for personal use, if you want to make money with it
contact me [See CONTACTS].
Image and sound are property of the respective owner [with the exception of the
one I made].
If you see some of your material in the game and you want credits, just
contact me [See CONTACTS].
If you see some of your material in the game and tou want I remove them, just
contact me [See CONTACTS].
If you just like to talk or to get in contact with me take a look at the
CONTACTS.

-------------------------------------------------------------------------------
WAIT WAIT THERE IS ANOTHER INTERESTING THING!
-------------------------------------------------------------------------------

In the game there is a cheat ... find it and you will become the master !



                                      Giacometti Luca alias Samel @ 13/03/2009


Screenshot:








Gefa:
wow very nice game

ollipolli:
OK, really nice. But here are some suggestions, since there is time to improve it until the deadline:

* Make it keyboard-controllable (or at least the splash screens).
* A single human player, not playing the first slot, has to see the "Wait for next player"-screen once. Unnecessary!
* Do allow complete AI-games, maybe with an adjustable speed.
* In the Readme, the 'DECK'-paragraph can be shortened and made more intuitive by writing e.g. 1 x 7, people are more used to understand this conventionCiao

samel:
8_(.
I'll not be at home from tomorrow untill the 18th. I try to make something tonight and from 18th to 20.
Thanks for suggetions!!!

Saluti! [are you italian? ME TOO!]

ps: If anyone will comment/make suggestions, don't feel sad, i'll back and i'll try to satisfy everybody!!!

ollipolli:

--- Quote from: samel on March 14, 2009, 03:04:39 AM ---8_(.
I'll not be at home from tomorrow untill the 18th. I try to make something tonight and from 18th to 20.
Thanks for suggetions!!!

--- End quote ---

Don't feel forced to. It's completely usable, these were just minor issues. Personally, I would vote for a easy-to-use keyboard mode, but again, don't feel forced. As a mathematician, I think the game can be interesting from a theoretical view. Some kind of a better strategy or adjustable AI's.


--- Quote ---Saluti! [are you italian? ME TOO!]
--- End quote ---
No, German. But you are not the first who guessed that ::sm-29.gif::

Ciao ;-)

Navigation

[0] Message Index

[#] Next page

Go to full version