Author Topic: Contest: NDS GAME - Yoshis Bad Brother - By : Seddy  (Read 6063 times)

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Offline Seddy

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Contest: NDS GAME - Yoshis Bad Brother - By : Seddy
« on: August 09, 2005, 12:45:41 PM »
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Yoshis Bad Brother
by: seddy@lycos.de
 
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Yoshis Bad Brother is a simple Jump And Run game,
where you can shoot your enemies.

I thing it's the first Homebrew Jump and Run ;D

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You control Yoshis Brother with:
Left, Right, Up, Down and L
or with:
A, B, X, Y and R.

You can shoot by tapping the touchscreen,
and the bullet will fly in the direction,
you have tapped the screen.

Of course you can pause the Game by pressing Start.

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There are 4 Levels, a Boss-Fight and two difficulties.

"Normal" has taken me 10 minutes to play through and
"Hard" has taken me 15 minutes.

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Why Does the Game don't have sound?

Because I don't have a Neo-Flash, and Emulators don't really support sound.

The speed of the Game may not be perfect, because the Emulator runs a bit slow on my PC.

Thanks to Balmung, who has tested it for me, I know that it runs on DS.

Why do I not have a Neo-Flash?
I still go to school, that means, I don't have a job, that means, I don't earn money
 and that means, Neo-Flash is to expensive for me :'(

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You can Download it below or on my page:
www.seddy.tk

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Screenshot(Can also be downloaded below):
« Last Edit: August 10, 2005, 12:27:07 PM by Seddy »

Offline Dr.neo

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Re: Contest: NDS GAME - Yoshis Bad Brother - By : Seddy
« Reply #1 on: August 09, 2005, 01:08:27 PM »
 Seddy please don't use the link,you should upload the screen shoot to forum directly :)
In my world,have 0 and 1 only ......Matrix World......

Offline Seddy

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Re: Contest: NDS GAME - Yoshis Bad Brother - By : Seddy
« Reply #2 on: August 09, 2005, 01:14:49 PM »
Here are the Screenshots again.

Offline rize

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Re: Contest: NDS GAME - Yoshis Bad Brother - By : Seddy
« Reply #3 on: August 10, 2005, 06:44:32 PM »
The movement speed is fine on a real DS.  The main problem is that the jumping is stuff.  One tap of the jump button makes Yoshi perform exactly the same jump every time like in contra.  You need to make it like a real mario game where your jump cuts short when you let go of the jump button.  That would improve the control significantly

Sound would be nice too, but if you couldn't test on a real DS you couldn't make sound;  I understand.

All in all a very cool experiment.  It demonstrates that it's perfectly possible to control a platformer using only the d-pad and using the touch screen to shoot stuff.  Maybe we'll see a contra DS like this some day.

And I think I like it better than Yoshi's Touch and Go 8)  At least in theory. *still can't believe Nintendo didn't let you control Yoshi the real way*

Offline Seddy

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Re: Contest: NDS GAME - Yoshis Bad Brother - By : Seddy
« Reply #4 on: August 11, 2005, 04:23:43 AM »
The Jump idea is great!
I know, that it is to late for the contest, but I will add it to the game, and upload the new Version on my Page!

EDIT:

The new Version is on my Page now!
The Version in this Forum is still the old one, because 10. August is over.

www.seddy.tk

(If you wonder why I update my game at 5 AM: I live in Germany, and for me it is 12 PM :D)
« Last Edit: August 11, 2005, 04:48:26 AM by Seddy »

Offline rize

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Re: Contest: NDS GAME - Yoshis Bad Brother - By : Seddy
« Reply #5 on: August 11, 2005, 10:41:37 AM »
You almost have it!  Right now you have it designed as a charge move (i.e. you hold the button and when you let go you jump; if you held longer you jump higher).

What I meant is that you jump when you tap the button immediately (just like the old version) BUT when you let go of the button you stop going up and gravity pulls you back down.

If you're using the libnds, then after you call scanKeys()

use

keysDown() //activated by pressing a button
keysHeld() //activated while a button is held
keysUp() //activated by releasing a button

you can start the jump on keydown, increase the height of the jump and cut it off on keyup.  Just like a mario game.

Offline Seddy

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Re: Contest: NDS GAME - Yoshis Bad Brother - By : Seddy
« Reply #6 on: August 11, 2005, 12:13:20 PM »
I thing I have understood you wrong :D

I will change it again, cause your the boss ;)

EDIT:

And here it is!

Can be found on my Site ---> www.seddy.tk
or under the direct Link ---> http://people.freenet.de/seddy/YoshisBadBrother.rar
« Last Edit: August 11, 2005, 12:43:23 PM by Seddy »

Offline rize

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Re: Contest: NDS GAME - Yoshis Bad Brother - By : Seddy
« Reply #7 on: August 11, 2005, 12:45:40 PM »
Ah, now that's what I'm talking about!  It could probably use a bit of fine tuning*, but maybe wait until you get some hardware to run on before that.

*by fine tuning I mean that if you notice in mario when you're running if you stop, mario will take a few more steps.  and when you first start to move he doesn't start at top speed, stuff like that.
« Last Edit: August 11, 2005, 04:10:46 PM by rize »

Offline Seddy

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Re: Contest: NDS GAME - Yoshis Bad Brother - By : Seddy
« Reply #8 on: August 12, 2005, 04:08:23 AM »
*by fine tuning I mean that if you notice in mario when you're running if you stop, mario will take a few more steps.  and when you first start to move he doesn't start at top speed, stuff like that.

There is a little bit of that, but I think it is to fast to recognise, when you play it at hardware.

Offline rize

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Re: Contest: NDS GAME - Yoshis Bad Brother - By : Seddy
« Reply #9 on: August 12, 2005, 08:03:57 AM »
oh yeah, I suppose so.  it'll be really hard to fine tune the controls without real hardware.  so don't worry about it for now  :)

Offline Fat Cat

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Re: Contest: NDS GAME - Yoshis Bad Brother - By : Seddy
« Reply #10 on: August 01, 2007, 07:14:27 PM »
Great game! Kinda buggy but good. I usew it on GBAMP