*edit* links to the downloads are at the bottom of the third post; you may have to login to download them.
*edit2* the official project page is now up:
http://www.endloopstudios.com/flux/Description: Flux is an action-puzzle game (somewhat like Tetris). It is intended to be played with the stylus in one hand, and the other hand on the D-pad or face buttons. The goal is to create colored chains above the minimum length so that they may be destroyed with the stylus thereby reducing the stack of tiles. With each level, the minimum chain length inreases as does the speed and complexity of the blocks.
Goal: place the falling blocks so that tiles of the same color are aligned. When you create a "chain" that meets or exceeds the minimum chain length, the tiles become volatile. You can destroy such chains at any time by tapping them with the stylus.
Primary controls (right handed):D-pad (left, right, down): move the active block
L button: rotate the block left
Stylus: tap "chains" of blocks to destroy them
Start: pauses the game and enables a brief menu.
Additional controls:D-pad (up): rotate the block right (speed is intentionally not as big a factor as it is in many puzzle games so you can probably get by using only one rotation direction)
Left handed controls are copied onto the right side of the unit (R rotates right rather than copying L, and X similarly rotates left rather than right as D-pad up does).
Music: the ds.gba version contains 3 songs. Hit start and tap the word "music" while playing to cycle through the songs (the last "song" being silence). The first two songs are rather eccentric chip tunes... , if that's not your thing, try the third or disable the music. Or if you really want, you may be able to include music of your own (check the following post).
Quit: tap the word "quit" in the pause menu to return to the title screen. The hi score will not be lost until the unit is powered off.
Gameplay: every 50 tiles cleared increases the level. The speed and complexity of the blocks increases a little, but most of all the chain length increases by one per level. Flux stands apart from most action-puzzlers due to its focus on the puzzle aspect rather than speed.
Scoring: The longer a chain is when it is destroyed, the more points you'll get for each tile cleared. More point are awarded per tile, per level as well.
Death: When the playing field is filled up, any chained blocks will automatically be destroyed (you don't get points for these). If this does not clear enough room for the next block, the game ends. Tap the screen to begin again.
Known bugs: None if you don't try to add your own music.
Thanks: -- I must thank the #dsdev crew at gbadev.org, everyone working on devkitpro and a million other people who've been instrumental in teaching me how to program for the DS platform. For example (in no particular order), wntrmute, dovoto, desktopma, doublec, mic__,. I'm sure there are quite a few folks I've forgotten. My apologies. I also owe a big thanks to Sean McDonald for various art assets (most notably the top half of the title screen and the in-game colored tiles) and Jake Kaufman (aka virt) for allowing me to include a few of his wonderful songs (
http://virt.vgmix.com ).