Author Topic: The MD/N64 Myth flash cart PC programmer V2.98 [Jan.16 2010]  (Read 13160 times)

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Offline Dr.neo

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The MD/N64 Myth flash cart PC programmer V2.98 [Jan.16 2010]
« on: January 16, 2010, 01:59:13 PM »
The MD/N64 Myth flash cart PC programmer V2.98 [Jan.16 2010]

* Add some small tool for N64 cart, can read/write the N64 on board 2M SRAM and 16M menu flash ROM
* Add the PSRAM(ZIP RAM) detect function for ChillyWilly  ^-^



download:
http://www.neoflash.com/myth/NEO2_Ultra_Menu_V2.98-AppSetup_100115.rar
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Offline Conle

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Re: The MD/N64 Myth flash cart PC programmer V2.98 [Jan.16 2010]
« Reply #1 on: January 16, 2010, 02:51:19 PM »
Very nice!

I also noticed that the text progress is not updating all the time and it burns a bit faster that usual!

And another thing : the included md plugin is still v2.0.0.1Test and not v2.0.0.3Stable.
 ::sm-16.gif::

Offline Infrid

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Re: The MD/N64 Myth flash cart PC programmer V2.98 [Jan.16 2010]
« Reply #2 on: January 16, 2010, 06:05:04 PM »
I'd like to see the source code someday...
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Offline kuroiso

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Re: The MD/N64 Myth flash cart PC programmer V2.98 [Jan.16 2010]
« Reply #3 on: January 16, 2010, 07:00:07 PM »
Cool! I can't wait to test it  ;D
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Offline ChillyWilly

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Re: The MD/N64 Myth flash cart PC programmer V2.98 [Jan.16 2010]
« Reply #4 on: January 17, 2010, 01:46:36 AM »
The MD/N64 Myth flash cart PC programmer V2.98 [Jan.16 2010]
* Add the PSRAM(ZIP RAM) detect function for ChillyWilly  ^-^

Thanks! I'm going to go test this right away!
 ::sm-29.gif::

Offline Link83

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Re: The MD/N64 Myth flash cart PC programmer V2.98 [Jan.16 2010]
« Reply #5 on: January 17, 2010, 06:52:28 AM »
Thanks for this Dr.neo  :)

However, I am afraid I am still having problems using the 'Backup Save' and DownLoad Save' options - they still dont seem to work for me  :(

I have not tested the full SRAM dump and restore options, but to be honest I dont think that is the best way to backup individual game saves. I think it would be much better if we could backup and restore the save files exactly as they are used in most emulators. The menu already supports all the different save file extensions (EEP, SRA, FLA)

Also, I could be wrong but I think the previous SRAM dumps appear to be byte flipped?

I did notice that Dr.neo changed the names of the different console menu's though, just like I suggested!  ;D

EDIT - After some testing I am now certain there are actually two SRAM chips, one in the Neo2 cartridge, and another one in the N64 Myth Cartridge. It seem that the Neo2 Ultra Menu is dumping save data from the wrong SRAM chip. We need a new menu option so we can dump save data from both SRAM chips.

I have posted more info here:-

http://www.neoflash.com/forum/index.php/topic,5921.msg43457.html#msg43457
« Last Edit: January 18, 2010, 12:01:37 AM by Link83 »

Offline sanni

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Re: The MD/N64 Myth flash cart PC programmer V2.98 [Jan.16 2010]
« Reply #6 on: January 26, 2010, 04:06:34 AM »
I finally started testing today(review will follow soon) and I have one suggestion about the Neo2 Ultra Menu.

I'm using it with my Netbook and as you can see the program doesn't fit on the screen.
My Netbook has a resolution of 1024x600 but the Neo2 Ultra Menu needs 1024x800, so the bottom is cut off.



It would be nice if you could scale the window so it would fit on a 1024x600 screen.  ::sm-29.gif::

Offline Conle

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Re: The MD/N64 Myth flash cart PC programmer V2.98 [Jan.16 2010]
« Reply #7 on: January 27, 2010, 03:19:23 PM »
I finally started testing today(review will follow soon) and I have one suggestion about the Neo2 Ultra Menu.

I'm using it with my Netbook and as you can see the program doesn't fit on the screen.
My Netbook has a resolution of 1024x600 but the Neo2 Ultra Menu needs 1024x800, so the bottom is cut off.



It would be nice if you could scale the window so it would fit on a 1024x600 screen.  ::sm-29.gif::

That would need a full gui redesign because the programmer does
not stretch its menu components based on the main surface size
~sm-31.gif~