Author Topic: Myth SNES/SFC programmer/menu recommendations thread  (Read 1918 times)

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Offline mic_

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Re: Myth SNES/SFC programmer/menu recommendations thread
« Reply #15 on: February 16, 2010, 01:35:03 PM »
IMO that logo and the borders wastes too much space. I'd prefer having as much functionality on screen as possible.

Offline ChillyWilly

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Re: Myth SNES/SFC programmer/menu recommendations thread
« Reply #16 on: February 16, 2010, 01:46:56 PM »
IMO that logo and the borders wastes too much space. I'd prefer having as much functionality on screen as possible.

Yeah - look at the MD Menu and you can see how I used the "extra" space that logo takes. That doesn't mean we can't make it look less like an ASCII display, but you have to be realistic about the space available on the display. Unless we wish to go with hires and/or interlaced, we have 256x224 for the display.

Offline spinal

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Re: Myth SNES/SFC programmer/menu recommendations thread
« Reply #17 on: February 16, 2010, 02:00:12 PM »
hehe, It's not like I have anything to do with the final menu or anything :P
It's just an idea.

- How readable would text be at 512x239 or 512x448 when viewed on a crt tv? would it be too bad?

Offline Conle

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Re: Myth SNES/SFC programmer/menu recommendations thread
« Reply #18 on: February 16, 2010, 02:11:14 PM »
Nothing can't beat full ascii menu with black background but i find Spinal's idea interesting.
 ~sm-37.gif~

Offline ~tak

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Re: Myth SNES/SFC programmer/menu recommendations thread
« Reply #19 on: February 16, 2010, 02:23:23 PM »
I would like to see something like an oldschool trainer menu design from the SNES scene. they had the same space and a lot of trainer options on the screen as well :)

Offline King Of Chaos

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Re: Myth SNES/SFC programmer/menu recommendations thread
« Reply #20 on: February 16, 2010, 02:28:10 PM »
IMO that logo and the borders wastes too much space. I'd prefer having as much functionality on screen as possible.

Could make it pretty small then, where the logo would only take a certain amount of space.

Offline ChillyWilly

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Re: Myth SNES/SFC programmer/menu recommendations thread
« Reply #21 on: February 16, 2010, 03:45:28 PM »
hehe, It's not like I have anything to do with the final menu or anything :P
It's just an idea.

And we appreciate all the suggestions. Some will be used, some won't, and some will influence other ideas even if the original idea is rejected.


Quote
- How readable would text be at 512x239 or 512x448 when viewed on a crt tv? would it be too bad?

Depends on the TV. I have a Toshiba TIMM that displays such an image fine. Others may not be so legible.

Offline King Of Chaos

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Re: Myth SNES/SFC programmer/menu recommendations thread
« Reply #22 on: February 16, 2010, 03:55:52 PM »
Game Genie and Pro Action Replay code support within the menu is the biggie for me. ;)

Offline spinal

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Re: Myth SNES/SFC programmer/menu recommendations thread
« Reply #23 on: February 17, 2010, 08:43:51 AM »
I'm only assuming this would be possible, assuming that AR/GG support is possible, I guess it would work in a similar way...

How about soft-reset so users can use a button combination to return to the SNES-Myth menu without having to power off+on the SENS each time.
Also, if possible, a 'real time save' option, where the soft-reset function would take you to a small menu, allowing the user to save their progress to a file, or maybe apply a cheat or something.

Offline ~tak

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Re: Myth SNES/SFC programmer/menu recommendations thread
« Reply #24 on: February 17, 2010, 09:03:54 AM »
How about soft-reset so users can use a button combination to return to the SNES-Myth menu without having to power off+on the SENS each time.

it's implemented: just press  (RESET) for a few seconds until the NEO Myth LED turn off, than release the (RESET) button

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Offline spinal

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Re: Myth SNES/SFC programmer/menu recommendations thread
« Reply #25 on: February 17, 2010, 10:18:25 AM »
I'd still rather do it from a button combination (L+R+A+B+X+Y) so that I wouldn't have to get up and walk to the console.