The 10th. NEO Project for N64 > The 10th. NEO Project for N64 Dev kit.
Frequently Asked Questions & Video Tutorials
ChillyWilly:
--- Quote from: aleomark on August 19, 2010, 02:32:12 AM ---it's working for me, maybe when you tried they were given maintenance or something, try again
--- End quote ---
Works here as well. I suggest waiting a bit and trying again.
::sm-01::
sanni:
Added a small faq, mostly based on a very resourceful thread on that matter :-X
If you know anything I could add please speak ~sm-35.gif~
Aleomark:
Another FAQ, it's ok to add to first post:
Witch games I can't play from SD -even with a Neo2 Pro- and need to burn in flash memory in order to play?
N64 games larger than 256 megabits (the largest "normal size" used)
320mb: Paper Mario, Ogre Battle 64: Person of Lordly Calibur
512mb: Pokemon Stadium 2, Resident Evil 2, Conker's Bad Fur Day
I'm pretty sure that that's it.
sepi:
Does n64 myth cart upgrade use SPI protocoll? i have SPI programmer with pod connectors, maybe i could use that instead spening 49$ just to buy a programmer.
Conle:
--- Quote from: sepi on March 06, 2011, 01:25:12 AM ---Does n64 myth cart upgrade use SPI protocoll? i have SPI programmer with pod connectors, maybe i could use that instead spening 49$ just to buy a programmer.
--- End quote ---
No , you can't just do that.Unless the source of the client was available , plus the actual firmware binary in decrypted form.
So , you'll pretty much have to trace the protocol and fetch off the decrypted fw binary .............And you're going to need a neo programmer to do that anyway ~sm-80.gif~.gif
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version