The 10th. NEO Project for N64 > The 10th. NEO Project for N64 Dev kit.

Frequently Asked Questions & Video Tutorials

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ChillyWilly:

--- Quote from: aleomark on August 19, 2010, 02:32:12 AM ---it's working for me, maybe when you tried they were given maintenance or something, try again

--- End quote ---

Works here as well. I suggest waiting a bit and trying again.
 ::sm-01::

sanni:
Added a small faq, mostly based on a very resourceful thread on that matter  :-X

If you know anything I could add please speak  ~sm-35.gif~

Aleomark:
Another FAQ, it's ok to add to first post:

Witch games I can't play from SD -even with a Neo2 Pro- and need to burn in flash memory in order to play?

N64 games larger than 256 megabits (the largest "normal size" used)

320mb: Paper Mario, Ogre Battle 64: Person of Lordly Calibur

512mb: Pokemon Stadium 2, Resident Evil 2, Conker's Bad Fur Day

I'm pretty sure that that's it.

sepi:
Does n64 myth cart upgrade use SPI protocoll? i have SPI programmer with pod connectors, maybe i could use that instead spening 49$ just to buy a programmer.

Conle:

--- Quote from: sepi on March 06, 2011, 01:25:12 AM ---Does n64 myth cart upgrade use SPI protocoll? i have SPI programmer with pod connectors, maybe i could use that instead spening 49$ just to buy a programmer.

--- End quote ---

No , you can't just do that.Unless the source of the client was available , plus the actual firmware binary in decrypted form.
So , you'll pretty much have to trace the protocol and fetch off the decrypted fw binary .............And you're going to need a neo programmer to do that anyway ~sm-80.gif~.gif

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