Author Topic: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]  (Read 11047 times)

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Offline ChillyWilly

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #15 on: September 02, 2010, 02:44:24 AM »
The "Failed to open file" error is gone with the latest exe. Programming my PC-E card seems to work fine. I only tested a single game, but it worked when I ran it on my TurboGrafx.

SNES burning seems to be broken though. It looks like it detects the ROM type and size correctly, and it doesn't report any errors, but none of the games work when I try loading them on my SNES. It's not the ROMs that are broken because I've used them successfully with the SNES Myth back when the NEO Ultra Menu was used for programming the carts.
  ~sm-53.gif~.gif

I also noticed that the SNES menu you included is a really outdated version (I think it was v0.05.  The latest released version is 0.26).

Sounds like a difference in the way the menu entries are set compared to what you are looking for. It probably burns the roms fine, but sets the menu entry incorrectly.  ~sm-68.gif~.gif

Offline Conle

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #16 on: September 02, 2010, 04:37:19 AM »
Mic_ , you might wanna try to print some bytes of the rom on screen and check the byte-order. In one of the latest updates , the programmer is byte-swapping n64 roms , so maybe some test code was left in the global routines.

I'm probably wrong , but you never know ::sm-03::

Offline ChillyWilly

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #17 on: September 02, 2010, 04:50:28 AM »
Mic_ , you might wanna try to print some bytes of the rom on screen and check the byte-order. In one of the latest updates , the programmer is byte-swapping n64 roms , so maybe some test code was left in the global routines.

I'm probably wrong , but you never know ::sm-03::

Yeah, I'd print the first couple longs from the rom, and also the menu entry raw data. Check them both out.

On the plus side, the open error (which occurred on Windows XP as well) is now fixed. I didn't have any trouble burning a MD rom.

Offline EmteCoke

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #18 on: September 02, 2010, 02:29:40 PM »
Is there a Fix for the USB TIME out Error i get it every time i try to burn more than 4 roms at a time on all my Myth flash cards its really bugging me

Offline mic_

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #19 on: September 02, 2010, 02:31:07 PM »
If the menu entries were wrong the games wouldn't have been listed properly in the menu. But they're all listed with the correct size and what appears to be the correct type when I browse them in the menu. It's possible that some of the fields that aren't displayed in the menu are incorrect - like the bank settings.

But I think I've found the error: the Manager isn't stripping the 512-byte SMC header from the ROM before burning it to the cart. It needs to remove the first 512 bytes of the file if ((fileSize & 0x3FF) != 0)

Btw, Save Type detection seems to be broken for SNES ROMs in the latest Manager. Maybe it has to do with not removing the SMC headers, or maybe it's a completely separate bug.
« Last Edit: September 02, 2010, 02:32:47 PM by mic_ »

Offline wraggster

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #20 on: September 04, 2010, 07:55:00 AM »
Hey guys i finallyhad time to update my carts (infact i have a gamesroom with 6 dirrent consoles set up)

N64 Burning and Menu is aweesome,now i have a 2gb cart with 70 games on and works great :)

On the Snes side it seems theres a limit to howmany roms you can have on a cart, have others noticed that ?  (seems that on the menu i use all the MB up)

Finally i wanted to burn some GBA Games onto the Neo2 Card, but when i stick it in my GBA it doesnt show up, im using the MD FLash Cart to burn gba roms onto cart, is there a specific way to dothis ?

thanks for all the progress,the N64 is killer now.


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Offline Conle

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #21 on: September 04, 2010, 08:21:51 AM »

Finally i wanted to burn some GBA Games onto the Neo2 Card, but when i stick it in my GBA it doesnt show up, im using the MD FLash Cart to burn gba roms onto cart, is there a specific way to dothis ?


I think its a software bug  ~sm-70.gif~.gif   and has been reported already in this thread.

Offline Dr.neo

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #22 on: September 04, 2010, 12:07:53 PM »
hi mic_ , do you test if use your 0.26 menu to instead with the old one, it can work immediately?  ~sm-92.gif~.gif
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Offline mic_

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #23 on: September 04, 2010, 04:51:18 PM »
hi mic_ , do you test if use your 0.26 menu to instead with the old one, it can work immediately?  ~sm-92.gif~.gif

It can't. The Manager must remove the headers from the ROMs, just like the Ultra Menu used to do.

Offline SivenYu

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #24 on: September 04, 2010, 10:32:04 PM »
hi, Dr.neo 's  update aimed at the "Failed to open file" error in pro manager,  if someone meet the game can't work in snes, please read it back, and compare with the original file,  we want to know whether the rom burn correct or not.  if two file are same or just some limited (patched) bytes different, then the bug may be in menu bios, or menu item data.

about the gba menu, it hadn't update for long time, it can't write in some new card type, and do not support save.  we will fix the gba menu bug asap... ~sm-51.gif~.gif

Offline mic_

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #25 on: September 04, 2010, 11:12:13 PM »
This is what I get if I burn Super Mario World to the SNES Myth using the Manager and then read it back:



On the left is the original SMC file, and on the right is the data that has been read back from the Myth. As you can see, the 512-byte header is still present in the data read back from the Myth. You need to get rid of this header before burning the ROM, as I've mentioned before. In fact, removing the header should be the first thing the Manager does after opening the file, since the header is only intended for old floppy-based copiers and thus is useless to both the Manager (including the plugins) and the Myth menu.

Offline Conle

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #26 on: September 05, 2010, 01:37:07 AM »
about the gba menu, it hadn't update for long time, it can't write in some new card type, and do not support save.  we will fix the gba menu bug asap... ~sm-51.gif~.gif

That will make many people happy  :)

Offline stefan_iro

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #27 on: September 05, 2010, 03:43:40 PM »
about the gba menu, it hadn't update for long time, it can't write in some new card type, and do not support save.  we will fix the gba menu bug asap... ~sm-51.gif~.gif

That will make many people happy  :)

YES, that would really make me happy.  ;D

Thanks for your efforts!
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Offline Spa8nky

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #28 on: September 05, 2010, 06:48:28 PM »
Will make me a happy bunny too.  Thank you :)  ~sm-42.gif~

Offline wraggster

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Re: The MD/N64/SNES/PC-E/NDS Myth flash cart Pro programmer V1.06 [Aug.31th 2010]
« Reply #29 on: September 06, 2010, 08:15:46 AM »
im looking forward to seeing the GBA working, notonly for my GBA/DS but for my gba player on the Cube ;)


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