This is a sound chip emulator. A very specialized one that only works on a single platform.
On more powerful systems like N64 or Dreamcast you could just use libgme together with some platform-specific back-end that interfaces the sound hardware.
I might do a Saturn version, but that again will be a custom implementation, because the sound processor is controlled by a M68k running at 11 or 12 MHz, not by the main CPUs.