The NDS version is useless in its current form and is really just there to demonstrate that BAGASM was compiled and runs on the NDS. The PC version and Supercard version are more flexible and allow you to use each platforms native shell/os to load other programs, where the NDS doesn't quite have such a set up yet. I opted for a more easy to install/run setup on the NDS, which I guess did more harm than good for this demonstration. Improvements to the NDS version are being worked on, but all the core features of BAGASM are shared among all the (increasing list of)supported platforms.
Also, BAGASM is now renamed to BAGASMI (BassAceGold's psuedo-ASM Interpreter) to more accurately reflect the purpose of the program, and I have started writing up a wiki on its use. https://bitbucket.org/BassAceGold/bagasmi/wiki/Home
I wasn't intending BAGASMI to become a serious form of scripting, but merely a toy. However, it seems that there is actually some demand for portable scripting on various platforms.
That psuedo assembly link looks neat, and indeed does inspire me to do more more BAGASMI.
Also, I'd like to thank everyone for their input, it is appreciated greatly. I apologize for my unintended demand of feedback in the other topic. I did not wish specifically for myself to only receive such special attention, but was merely voicing an opinion that I'm sure quite a few other developers may have had and was expecting nothing to come of it.