Author Topic: Harmony's Nightmare [Wii]  (Read 5526 times)

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Offline Mr. Reaper

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Harmony's Nightmare [Wii]
« on: August 15, 2012, 06:52:59 AM »
Nickname: Mr. Reaper
Project Name: Harmony's Nightmare v1.2
From: USA
Division: GAME
Platform: Wii
Original Entry: YES
In last NEO Compo this project have won in the top 10: NO


Download: http://wiibrew.org/wiki/Harmony's_Nightmare



This was my original creation (and my first homebrew) which I entered in the NintendoMax competition a couple months back, but I've been working hard to improve it just for the Neo Competition.


It's what I call a Multi-Genre Platform/Reflex/Puzzle/Horror Survival Game, combining various gameplay elements that you might see on other games, all into one continuous narrative....

I don't like to give away too much about it, because I like it to be a surprise for when you play the game.... You have to figure out what to do in the game the first time you play, but it's not difficult to figure out.... However, the game is HARD to beat, hehehe.... Just the way I like it! Don't worry, it's not frustratingly hard (I hope!), just "challenging."

But I think the difficulty has increased in the latest version >: )


Here's what's new in version 1.2

- Lots of minor bug fixes, a sound effect improvement, and several animation improvements/adjustments

- All new Unlockable Story Chapters (and music, kinda)

- Thanks to Titmouse's improved sound libraries, the intro and victory music is now in High Quality Stereo.

- I converted all movement in the game to use floating-point precision, resulting in much smoother motion. Now as the levels get faster, they do so much more gradually, instead if in larger jumps as before.

- All levels re-balanced because of this. For example, previously level 2 had the enemies moving at two speeds: "fast" and "slow." Now they can move at 11 different speeds: "fast," "slow," and 9 incremental speeds in between those. Speeds on all other levels were also adjusted in various ways.

- I added support for just about any (common) type of controller you prefer to use:
1. Wiimote
2. Wiimote + Nunchuck
3. GameCube pad (digital or analog controls)
4. Classic Controller (lest recommended -- it doesn't vibrate like the other controllers)

The game will automatically detect your used controller. The Wiimote or GameCube pad are probably the best options.
Note, however, that if you use something other than the Wiimote, the button labels won't be right in the game (it's not hard to figure out, since you really only use 1 button when playing -- the others are for menu options).
For GameCube or Classic Controller, use:
"A" for "Button 2"
"B" for "Button 1"
and "X" instead of "Button A" in the menu.
(and obviously "Start" instead of "Home" on the GameCube pad)


But I'm making it sound complicated, when it's really not... Just give it a try!


You'll love it, or you get your money back! But the game's free... so.... : P   ; )

« Last Edit: October 13, 2012, 12:36:12 AM by Mr. Reaper »

Offline Sektor

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Re: Harmony's Nightmare [Wii]
« Reply #1 on: August 19, 2012, 08:53:28 AM »
It's weird but I like it, very creative and well polished. I haven't managed to complete it yet. Best I've done so far is about 30 notes short but I like a challenge.
« Last Edit: August 19, 2012, 11:40:18 AM by Sektor »

Offline Mr. Reaper

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Re: Harmony's Nightmare [Wii]
« Reply #2 on: August 20, 2012, 02:28:02 AM »
Thanks!

Yes, the game is definitely for people who like challenging games (like Bit.Trip Runner type stuff) -- but that's the type of game I like to play, so that's the type of game I made!

Harmony's Nightmare is definitely not impossible to beat though.

My own high score for version 1.2 is 120 :-D

It takes skill, practice, and luck! I just hope the game is entertaining enough to hold peoples interest long enough for them to get good enough to beat it.



At least there are some unlockable story chapters to work toward while you're trying for better scores.

Also, I think the ending is totally worth the effort you need to put into the game ; )