Author Topic: (PCE) Island Adventure  (Read 8402 times)

0 Members and 1 Guest are viewing this topic.

Offline sarang

  • Newbie
  • *
  • Posts: 23
(PCE) Island Adventure
« on: August 21, 2012, 02:04:20 PM »
Nickname: sarang , cabbage
Project Name: Island Adventure
Division: GAME
Platform: PC-Engine (hucard, can use PC-E Neo Flash)
Original Enter: YES
Support Motion: n/a
In last NEO Compo this project have won in the top 10: NO

Download by attachment (.rar file because forum doesn't allow .pce file attachments)
or, if you want uncompressed .pce rom file, you can get it here

Offline sarang

  • Newbie
  • *
  • Posts: 23
Re: (PCE) Island Adventure
« Reply #1 on: August 21, 2012, 02:04:54 PM »
Control:

d-pad........move character
run............begin game
select........open menu
button i.....OK
button ii.....attack , cancel
 ~sm-41.gif~



Screenshot:


(sorry, screenshot is a little stretched so not perfect)


Description:

"Island Adventure" (hehe) is a little game I wrote in my spare time over the past few weeks. I played through YsI&II just before the compo was announced, so I decided to make an action, rpg, adventure game... anyway, this entry is the result.

There are probably some bugs remain, but it should be playable from beginning to end. I can beat it very quickly, but of course I know everything to do, hehe. This was a solo-project (only me), maybe I should have at least found a beta tester
 ~sm-79.gif~.gif

I'm not really satisfied with it, I know it could be better... but I guess it turned out pretty good for how little free-time I found to work on it. I learned a lot along the way and had fun working, so that's all that really matters!!
 ~sm-75.gif~.gif

Sorry, I didn't include a save function. It was mostly implemented but I felt it was rather useless for such a short game, so I took it out
(I don't want to cause some problem with anybody's other game save data) ~sm-82.gif~.gif
If you have some problem finishing the game (too confusing?), please tell me... I can write a short guide later if anybody want



Technical info:

This project was written in C and compiled with HuC. The MML music/sfx engine is Squirrel 3.0 by Arkhan at Aetherbyte. The game music I found online, originally midi files, and used 3mle to convert to mml...I tried to make it sound OK, but music and sound effects was not my big concern. The midi file names: godzilla-comical.mid and H-market.mid,, I think both were from Gameboy games, godzilla and hamtaro(?)

The rom works on my neo flash pc-e 128+save (after I pad it to 4Mb), so I guess it should work fine on all models. I didn't test on a USA console...if you have any problem, you can message me for some help.



Thanks for checking my game entry. Congratulations to everyone who entered! I'm so happy to see many games and apps this year...now that I finished, I can start enjoying play the other entries
 :)

Happy Neo 2012, everyone!
« Last Edit: August 21, 2012, 03:11:19 PM by sarang »

Offline blastyrant

  • Newbie
  • *
  • Posts: 44
Re: (PCE) Island Adventure
« Reply #2 on: August 21, 2012, 04:30:06 PM »
PC Engine homebrew is rather rare. If you are not happy with the game I would love to see you spend the time to update it and make it so you are happy with it. It is great that you have it ready for the compo but even better if you find the time to make it perfect!

Offline sarang

  • Newbie
  • *
  • Posts: 23
Re: (PCE) Island Adventure
« Reply #3 on: August 25, 2012, 04:39:40 PM »
I made a little walkthrough for the game, I recommend you use it:
island-adventure-walkthrough.txt

It is a pretty short game, but can be long and maybe frustrating if you don't know what to do ...


Offline blastyrant

  • Newbie
  • *
  • Posts: 44
Re: (PCE) Island Adventure
« Reply #4 on: August 28, 2012, 06:34:48 PM »
i finally took the time to seek out a PCE emu for my PSP. i'm really enjoying your game. the only thing i don't like about it is the yellow boarder around the game. its a bit distracting. is that something that has to be there?

i love how the pacifist crab gave me a weapon. lol.

do you want any detailed bug reports about the game? are you going to release any updates?
« Last Edit: August 29, 2012, 09:30:12 AM by blastyrant »

Offline theloon

  • Newbie
  • *
  • Posts: 29
  • NEO newbie
Re: (PCE) Island Adventure
« Reply #5 on: August 29, 2012, 11:26:27 PM »
I think any development on the TG16 is impressive.  That being said, I did notice two things:

* The crab sprites seem to "stick" when exiting screens that have active giant enemy crabs.

* The poisonous ground is not obvious enough.  I've killed myself several times not realising a patch was damaging.

Offline sarang

  • Newbie
  • *
  • Posts: 23
Re: (PCE) Island Adventure
« Reply #6 on: August 30, 2012, 07:54:44 AM »
Quote from: blastyrant
do you want any detailed bug reports about the game? are you going to release any updates?
sure, i'd love any feedbacks on my game! I don't have plan to release an update very soon, but maybe later...
 ::sm-11.gif::

Quote from: theloon
* The crab sprites seem to "stick" when exiting screens that have active giant enemy crabs.

* The poisonous ground is not obvious enough.  I've killed myself several times not realising a patch was damaging.
1. thanks, yes, there are many sprite problems... it is from part of the pce hardware which i did not understand at that time... pretty simple to improve this
 ~sm-51.gif~.gif
2. hehe, I feel most of this game is not obvious enough. thanks for this suggestion, it gives me some ideas, hmm