Author Topic: [NDS] ImpulseDS  (Read 6660 times)

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Offline Rajveer

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[NDS] ImpulseDS
« on: August 20, 2013, 05:39:16 AM »
Nickname: Rajveer
Project Name: ImpulseDS
From: UK
Division: Game
Platform: NDS
Original Enter: Yes
Support Motion: No
Open Source: No
In a past NEO Compo this project won in the top 10: No

ImpulseDS is a racing game inspired by F-Zero X which includes a track editor, allowing you to test tracks you've created. This is an alpha version so both the track editor and racing mechanics are far from feature-complete ;-) A windows version will be released soon for quicker track creation.

EDIT: Update #1 20/08/2013 - fixed bug where if the last knot in the track was deleted, the previous knot wouldn't be automatically selected.
EDIT: Update #2 21/08/2013 - fixed bug where the "Apply" button on the subscreen had the wrong height.

Download: ImpulseDS v0.1 alpha

Full controls and instructions can be found in the Readme.


ImpulseDS uses libfat, so if your flash cart doesn't support automatic DLDI patching then please patch it with the correct driver.
-Place the ImpulseDS.nds binary on your flash cart.
-Place the ImpulseDS folder in one of 3 places:
   - the same folder as the .nds binary
   - the root of the flash cart
   - in /data/


Button-mode controls:
Accelerate   - A
Brake      - B
Turning      - D-Pad left/right

Touch-mode controls:
Accelerate   - D-Pad up or X
Brake      - D-Pad down or B
Turning      - Touchscreen. Click and drag anywhere on the touchscreen to turn the vehicle - this method allows analog turning.

To exit the game and return to the track editor, press Start.
« Last Edit: August 21, 2013, 03:15:25 PM by Rajveer »

Offline smealum

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Re: [NDS] ImpulseDS
« Reply #1 on: August 21, 2013, 03:32:52 PM »
looks very nice ! I'll try it later if it works on desmume.  ~sm-67.gif~.gif

Offline Rajveer

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Re: [NDS] ImpulseDS
« Reply #2 on: August 21, 2013, 04:11:27 PM »
Thanks :-D Unfortunately textures don't seem to load in desmume when I try :/

Offline sverx

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Re: [NDS] ImpulseDS
« Reply #3 on: August 23, 2013, 10:41:48 AM »
I tried that yesterday evening. I understand it's a very alpha, but it looks very promising... I'm sure there's a good chance to make a great game out of it!

Offline Rajveer

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Re: [NDS] ImpulseDS
« Reply #4 on: August 24, 2013, 02:46:41 AM »
Thanks you, I plan on continuing work on it as a project between projects :)