Author Topic: [NDS] ImpulseDS  (Read 5896 times)

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Offline Rajveer

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[NDS] ImpulseDS
« on: August 20, 2013, 05:39:16 AM »
Nickname: Rajveer
Project Name: ImpulseDS
From: UK
Division: Game
Platform: NDS
Original Enter: Yes
Support Motion: No
Open Source: No
In a past NEO Compo this project won in the top 10: No

ImpulseDS is a racing game inspired by F-Zero X which includes a track editor, allowing you to test tracks you've created. This is an alpha version so both the track editor and racing mechanics are far from feature-complete ;-) A windows version will be released soon for quicker track creation.

EDIT: Update #1 20/08/2013 - fixed bug where if the last knot in the track was deleted, the previous knot wouldn't be automatically selected.
EDIT: Update #2 21/08/2013 - fixed bug where the "Apply" button on the subscreen had the wrong height.

Download: ImpulseDS v0.1 alpha





Full controls and instructions can be found in the Readme.

Quote
Installation:

ImpulseDS uses libfat, so if your flash cart doesn't support automatic DLDI patching then please patch it with the correct driver. http://chishm.drunkencoders.com/DLDI/
-Place the ImpulseDS.nds binary on your flash cart.
-Place the ImpulseDS folder in one of 3 places:
   - the same folder as the .nds binary
   - the root of the flash cart
   - in /data/

Controls:

Button-mode controls:
Accelerate   - A
Brake      - B
Turning      - D-Pad left/right

Touch-mode controls:
Accelerate   - D-Pad up or X
Brake      - D-Pad down or B
Turning      - Touchscreen. Click and drag anywhere on the touchscreen to turn the vehicle - this method allows analog turning.

To exit the game and return to the track editor, press Start.
« Last Edit: August 21, 2013, 03:15:25 PM by Rajveer »

Offline smealum

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Re: [NDS] ImpulseDS
« Reply #1 on: August 21, 2013, 03:32:52 PM »
looks very nice ! I'll try it later if it works on desmume.  ~sm-67.gif~.gif

Offline Rajveer

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Re: [NDS] ImpulseDS
« Reply #2 on: August 21, 2013, 04:11:27 PM »
Thanks :-D Unfortunately textures don't seem to load in desmume when I try :/

Offline sverx

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  • a DS homebrewer (and GBA too!)
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Re: [NDS] ImpulseDS
« Reply #3 on: August 23, 2013, 10:41:48 AM »
I tried that yesterday evening. I understand it's a very alpha, but it looks very promising... I'm sure there's a good chance to make a great game out of it!
 ~sm-66.gif~.gif

Offline Rajveer

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Re: [NDS] ImpulseDS
« Reply #4 on: August 24, 2013, 02:46:41 AM »
Thanks you, I plan on continuing work on it as a project between projects :)