* Support rumble pack
* TF accessing speed up
* Support more roms
# Multi-language support
# Enable TF turbo speed option
download : http://www.neoflash.com/forum/index.php/topic,4941.0.html
NEO NES/FC MYTH PROJECT announce
more info: http://www.neoflash.com/forum/index.php/topic,4928.0.html
R6 motion menu v3.0.0301 for R6 Silver and Gold [2008-3-10]
* Add game save backup/restore
* Re-write some code
The final splash image for NEO Spring Compo 2008 announced
the NEO SPRING COMPO 2008 splash for PSP :
the NEO SPRING COMPO 2008 splash for NDS, you can choose the bottom screen OR both:
the NEO SPRING COMPO 2008 splash for GBA :
please add these splash to your project and sumbit it before March.20th 2008.
Here are all entries of NEO Spring Compo Splash design:
more info: http://www.neoflash.com/forum/index.php/topic,4864.0.html
And we are glad to announce ---
the No.1 is zeblackos's second design!
and the No.2 is J-Fox design!
these 2 winners please tell me what prize you want , and PM me the address and TEL number for ship the prize
Warning! DON'T run the old upgrade program IF your MK5 menu is 1.45 version already!
more info: http://www.neoflash.com/forum/index.php/topic,4889.0.html
If you try to run the OLD upgrade rom (like the OLD 1.23x series), will make your MK5 v1.45 crash immediately, the only one way to fix it is --- you have to try to find the MK5 GBA USB linker to compelte this upgrade process!
It's no way to format it on PC through your MK5 USB loader 2008, and we will try to make this program but it's not easy really and will take a long time.
If you have run the OLD upgrade program already and can't use your MK5 again because you can't find the GBA USB linker, but you don't want to wait our new upgrade fix program ready, you can choose to send back it to your shop for ask they finish this old menu upgrade for you, or exchange a new mk5 directly.
Warn again: DON'T TRY IT!
the OLD GBA USB LINKer photo:
the last menu v1.45+2.5x (stable version) photo,don't try to downgrade it to any lower version!
R6 motion menu v3.0.0265 for R6 Silver and Gold [2008-3-1]
* Add sub-folder support
* Fixed the SDHC loading bug
* More better auto DLDI support
* Support R6 GOLD motion menu function
* Update the loader core
design your NEO Spring Compo 2008 splash, to win new MK5 / R6 !
now we start one small contest, you can degisn your great splash for the coming NEO Spring compo, here is some details:
close time --- March.10th 2008
prize for No1. --- new MK5 16G or R6 Gold 2008
prize for No2. --- new MK5 8G or R6 Silver 2008
the splash sample for PSP :
the splash sample for NDS :
the splash sample for GBA :
hope can see your great design again
NEO Spring coding contest 2008 for NDS(GBA) and PSP first announcement
*** close time: March.20th 2008 ***
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2008:
 All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
 From this contest we try to use a new judge way --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , if can come with your top 10 winner judgement will be best, here have one nice judgment sample come from anjanj26 --- http://www.neoflash.com/forum/index.php/topic,4601.msg31451.html#msg31451 .
We will set a new award --- "NEO Professional Reviewer Award" from this contest, we will check all review reports and choose top 3 from NDS division and top 3 from PSP division too, so will have 6 top "NEO Professional Reviewer" will get our prize.
 The result of public contest projects poll just use for judger refer, but it'll not affect the project score again.
 The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
 You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
 You must put the splash screen of "NEO Spring coding contest 2008" to your production.
 If your production have enter other contest before, you can enter this NEO contest still.
 If your project can support NEO Motion function, then you will get +5 "Motion Score".
 You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 6 NEO Professional Reviewers (3 from NDS/GBA division and 3 from PSP division) can choose anyone item from the final NEO product prize list.
Total winners : 41
NEO Spring Coding contest 2008 close time : March.20th 2008
Winner prize send out time : April.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
the R6 menu 3.0 beta V31b [2008-01-28]
download : http://www.neoflash.com/forum/index.php/topic,4821.msg33080.html
* Fixed some TF compatibility bugs,now should support many TF already
* Add homebrew auto-DLDI support
* Can load rom now,but not 100% yet
* Hold L+R button when power on then can boot slot-2 (passme)
* Use RIGHT and LEFT key can roll the page in menu
* Can show the file type and save mode in the menu
 keep to improve TF compatibility
 add motion function in menu
 support sub-folder
 improve TF loading speed
 support cheat code
the current menu have test on these TF cards:
Neoflash R6 Gold
Neoflash's newest flash card will be a surprise for some people as it is not only a slot-1 flash card but it also has full motion sensing capabilities built right into it. There are already homebrew games and applications that take advantage of the DS Motion Card and DS Motion Pak,
and since the R6 Gold uses the same motion sensing technology, it means you'll be able to make full use of the device from the moment you open the box.
According to the NeoFlash website, the R6 Gold has the following features -
* 1:1 original NDS cart size
* Supports ALL versions of NDS & Lite
* Simple PLUG and PLAY
* Drag and paste, no need for any extra patching
* NDS brightness adjustable
* Supports Auto Sleep Mode
* Built in MagicKey pass2
* Built in 2M EEPROM Save
* Built in 2M SRAM buffer
* Built in 16M menu flash
* Supports homebrew
* Suitable for MicroSD (TF)
* Built in X,Y,Z 3-axis high speed accelerometer
* Built in GYRO sensor
However this list is slightly out dated, the R6 Gold now also features the following -
* Built in 4K/64K/256K/512K/2M/4M EEPROM hardware save
* Nice blue LED
Also included with the R6 Gold, is a nice little USB microSD reader. This reader is half the size of most USB devices and plugs directly inside the USB port (there is no metal surround).
Anyway, back to the R6. One of the first thing's you will notice is that unlike some other slot-1 cards, it has HCSD support. This means newer high capacity microSD cards will work just fine (Although I have not personally tested this feature as I don't have any HCSDs to test it with). Also you will see that the 'comb' that covers the contacts on the back of the card is missing, I assume this is either to aid in the production process, or to make cleaning the contacts possible. Either way, they're no miss. As the feature list states, the card is 1:1 size compared to commercial carts, and although it is a little snug, it's not in a bad way. It just means you can't shoot it across the room like you can with commercial carts. It will slide in and out without a problem.
The R6 Gold works much the same as any other FT based slot-1 card, the menu should be named _boot_ds.nds and placed on the root of the card. If the menu is not found, the user will be presented with the built-in flash menu. The user is presented with the Neoflash logo on the top screen, and some options on the bottom screen for selecting the different save types and booting to slot-1 or slot-2, with the device then searching for _boot_ds.nds on the chosen device.
As with most other cards, the R6 Gold loads homebrew without a problem, albeit currently without dldi auto patching, but that is likely to change in the future (don't worry, there is already a dldi patch for the R6). The menu is a simple one, with a list of files (and folders), each with their icon to the left. Just select what you want to load, and that's it. Wait a few seconds and you're playing.
new MK5 USB Loader 2008 version release
more info: http://www.neoflash.com/forum/index.php/topic,4794.0.html
* Plug and Play, not need any driver
* Support all OS
* Build in LED indication
* Support all third-brand NAND card, like N-card , DS fire linker ......
* Support USB 2.0
* Don't need NDS console work together
NEO 9IN1 USB Loader release
more info: http://www.neoflash.com/forum/index.php/topic,4793.0.html
◇ Plug and Play, driver FREE
◇ Support all operate system
◇ 9in1 intelligent design,build in LED display
◇ Support SD / TF / SD-HC / MMC / RS-MMC / MMC-Mobile / MMC-Plus directly
◇ Support Mini-SD & MMC-Micro through the convertor
◇ Very fast USB2.0 accessing speed
the menu upgrade for MK6 / R6-Gold and R6-Silver Beta 0.91 [Jan.8th 2008]
We just finish the new boot menu for MK6 / R6-Gold and R6-Silver, after you upgrade it,can make them support SDHC,and more function.
This is an universal menu, support all MK6 and R6, and it can auto detect the cart type.
How to upgrade :
 rename the "R6_Upgrade-0007-selfburn.nds" to "_boot_ds.nds", put it to slot-1 or slot-2 device and run it;
 when you see screen show "Install bootstarp" , then insert your MK6/R6 ,press A to continue;
 after it finish,re-power on, then you will see the new loader menu.
R6 Gold 2008 version
the R6 Gold boot menu
new R6 2008 come with one blue LED,to indicate the data accessing.
new boot menu download: http://www.neoflash.com/forum/index.php/topic,4776.0.html
some nice TTDS skin released
i like the NEON Mario skin too much :)
I understand that a long time ago, when XtenDS was first released, people discarded it as trash because of it's lack of functions and options. I agree with them now, it was overly simple, however let's forget the past and concentrate on what XtenDS 7.2 has to offer.
more info: http://www.neoflash.com/forum/index.php/topic,4774.0.html
If you don't know what XtenDS is, it is a gamemaker where you can make DS Games by just clicking to assign backgrounds, where you want sprites and more. See below.
+ Sprites - on either/both screens, any size that PALib supports, simple click to add, right click to remove, supports Magenta transparency
+ Backgrounds - on either/both screens, high 16 bit or average EasyBG mode, backgrounds too large automatically resized in either tile or stretch mode (ideal for photos, wallpapers, images from Google)
+ Sounds - 57 .raw files included, easily playable with XtenDS events system. Option to choose sound channel for sounds to be played through in preferences screen, can add own sounds easily converted with Switch/Audacity
+ Splash Screens - Set a condition (Start, stylus etc), screen - top/bottom, and image to show
+ If - Test condition using the inbuilt expression builder, easy to make conditions using drop down boxes, such as Pad.Newpress.A, also includes End If and Else functions for complex structures
+ Scripts - Easily execute scripts stored in XtenDS/Scripts folder. They will need to be in PALib C++ format, but a code editor/script manager is included with Insert Varilable tools, comment tool etc.
+ Move Sprite with D-Pad, ability to move a sprite on the screen using the D-pad with just one event added
+ More error handling and high compile-success rate with newer system
+ Emulator support - launches an emulator straight after compile with your game in it, you can configure 2 if the first falls out, e.g. exe not found
+ Ability to have the game pause when the DS lid is closed
+ Advanced Options - set Palet name, Transparent color, Background Quality, Sound channel, compile includes and more
+ System scan - finds errors with PALib/devkitpro setup, like missing environment variables, missing paths
Not only are all these changes positive, your games are strored in just 1 file (e.g. Monkeys.xds), meaning less chance for bugs, and they can be stored anywhere on your PC.
Much more is included than what I can think of right now, plus the install is less than 5 megabtes! Also, there has been a big documentation rewrite, it is now a full step-by-step tutorial from download to scripting.
Please try to forget what the Alpha was like, now we are striving for the best DS Gamemaker available!
I'm here to announce the release of the first public beta of my motion kit driver for the Neoflash motion kit.
- By : Raphael
It currently only works for custom firmwares < 3.71, though a simple NID fix should make it work on 3.71 too. I didn't release that version yet because I couldn't test it, but it will be available with the final 1.0 release.
The motion kit driver allows you to make use of the motion kit in the VSH or games even though they weren't written for the motion kit. A configuration file allows you to setup the driver per homebrew/UMD game, so you don't have to use the same configuration everywhere.
Also, the driver fixes the missing sound issue with the motion kit plugged in and allows you to switch between motion kit and headphones any time without problem.
The SDK provides the source for compiling libmotion_driver that allows you to interact with the driver and poll motion kit data, as well as source for a small sample application that shows usage.
download : [RELEASE] motion kit driver and SDK - public beta
MK5 8G/16G GIGA cart upgrade core V1.45 + 2.54 XMenu [01-01-2008]
* fixed FF4 bug
* fixed some DLDI bugs
and : HAPPY NEW YEAR!!
LocoRoco Motion Plugin v0.99
1)Neo Motion Kit
2) CFW atleast v3.71 - due to NID compatibility.
1) Added audio Fix; Audio works perfectly along with motion for perfect LocoRoco game experience.
Thanks to ps2dev members.
2) Added a check, wherein the plugin self-terminates with a message, if Motion Kit is unplugged or not plugged in
before the game begins or due to failure in initialization; hence if anything fails, you can still
play the game unlike previous version which caused "unusably sluggish behaviour".
3) Added a Jump function but something isn't right. Tilt forward and then backward.
[This will most probably be removed in next version if I can't figure out the problem]
4) Substantially improved chances of succesfull initialization. Failure rate - 1 in 10 times.
5) Reduced CPU usage - removed unused stuff / Z axis reading / other calculations
1) After muting and disabling by using Note button, audio doesn't re-enable, Press Vol Up or Down.
2) You'll see a slight delay when you change the volume -- it's normal.
Analog Motion Mapper for Mercury Meltdown / any 3d game.
Any suggestions for improvement welcome. Enjoy.
Note: Put "REAL USER" in your post let me know you have actually tried this. Also Video showing new version in action coming soon.
the NEO MD2FC (MD + 8bit FC/NES) released
* Support 16Bit MD / Genesis
* Spport 8bit FC / NES (need one extra 60 to 72 pin convertor)
* 2in1 system, use MD joypad to play FC/NES game
more info: http://www.neoflash.com/forum/index.php/topic,4739.0.html
pre-order here: www.ic2005.com
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