Madmonkey has just released the most up to date revision of his opensource programmer.
Click here to read the full postOpen source cross platform myth writter now with N64 FC support !
New blood to the MOD team!
Madmonkey is now part of the NEO modding team.
Read the announcement and say "hi" to this thread .
The MD/N64/SNES Myth flash cart PC programmer V3.02 [March.5th 2010]
The MD/N64/SNES Myth flash cart PC programmer V3.02 [March.5th 2010]
* Fix ong bug for 256M/512M flash cart formating.
* Update the MD menu and plugin, thanks the great job from ChillyWilly and Conle !
download: http://www.neoflash.com/forum/index.php/topic,6058.0.html
The NEO SNES/SFC Myth cart SPEC v1
The NEO SNES/SFC Myth cart SPEC v1:
more info: http://www.neoflash.com/forum/index.php/topic,6053.0.html
* Support ALL SNES/SFC console,all in one solution
* Support the SNES/SFC rom size up to 64M
* Support all save type
* Support 99.5% SNES/SFC games , and sure, some special game need DXP cart support
* Download games from PC to NEO2 cart directly via USB port
* Upload/restore game save to PC via USB directly
* Multi-CIC support, can use any SNES/SFC cart to boot Neo Myth on you SNES/SFC console
* Support Multi games, can download many games at the same time and swap the game via menu on your TV
* Upgradeable! Support upgrade the SNES/SFC Myth cart CPLD logic core through the NDP upgrade kit
The Neo SNES/SFC Myth Cart looking:
The Neo SNES/SFC Myth Cart and original cart compare:
How to use:
TheSNES/SFC Myth retail packing
SNES/SFC App download --- http://www.neoflash.com/forum/index.php/topic,5983.0.html
some nice review from NEO tester:
NEO Myth SFC / SNES flash cart REWIEW (GERMAN) --- http://www.neoflash.com/forum/index.php/topic,6010.0.html
stefan_iro´s SNES Neo Myth review --- http://www.neoflash.com/forum/index.php/topic,6006.0.html
~tak's NEO Myth SFC/SNES Review (GERMAN/ENGLISH) --- http://www.neoflash.com/forum/index.php/topic,6017.0.html
Neo SNES Myth cart review by Kuroiso --- http://www.neoflash.com/forum/index.php/topic,6031.0.html
One more review
This time by Flobo... --- http://www.neoflash.com/forum/index.php/topic,6045.0.html

order here: www.ic2005.com
Madmonkey's opensource Neo myth programmer(GUI Test version)
Ok, time for gui version. it's not completely finished yet, but usable enough. progress indicators are a bit off, and there could be other "features", though they should not affect functionality.
as a last thought I added vgm support for flash(not sure if it will work, but anyway).
menu>64k will work just like 64k menu now.
still not fixed the problem with first/last blocks on some carts.
For more information click here
The new Neoflash team wiki page announcement & wiki intro guide
Yay! the new neo wiki page is finally up and ready
for your own additions and flashcart reviews!
Visit the main page of the wiki by clicking this link:
http://www.neoflash.com/wiki/
The source code of SNES/SFC Myth Cart menu v0.05
Neoflash team has just released the full assembly source code of SNES/SFC menu.
For more information and technical details click hereNeo myth menu v1.2(final) & Neo myth menu Deluxe
Here's v1.2 b1 of the Neo Myth Menu for the MD. This is the candidate for inclusion with the next official release of the Neo2 Ultra Menu, so please test it. Changes from last time include making a delay of a second while browsing the list of entries before the extended info is fetched. This is to speed up browsing when you have LOTS of files. This version should also allow you to use an SMS pad in the left port to control the menu. I'd appreciate it if someone with an SMS pad would try that. Before, you had to stick a MD pad in the right port at the same time if you wished to use an SMS pad.
More information can be found here
The MD/N64/SNES Myth flash cart PC programmer V3.01 [Feb.18th 2010]
The MD/N64/SNES Myth flash cart PC programmer V3.01 [Feb.18th 2010]
more info: http://www.neoflash.com/forum/index.php/topic,6022.0.html
* Fix some bugs for the new type 256M myth flash cart
download: (fixed)
http://www.neoflash.com/myth/NEO2_Ultra_Menu_V3.01_AppSetup_100208.rar
OSX flashcart tool for NEO PCE Cart with a GUI.. beta 1
OSX flashcart tool for NEO PCE Cart with a GUI.. beta 1
by mr.spiv
Right.. I am getting bored with this project and the enthusiast volunteers of beta testers (pun intended..).
more info: http://www.neoflash.com/forum/index.php/topic,5941.0.html
It is for Intel based Macs.. no PPC support, sorry. Also, I have myself used SnowLeopard (OSX 10.6.2) as a development environment and have not tested this in anything earlier than that. Support for TG-16 should also be in place.. obviously I have not managed to test it. There is no support for save ram as I don't own adequate hardware.
So, give it a try. I am not interested in hints to improve the functionality or GUI layout. However, I am very interested in TG-16 testers and experiences on OSX 10.5 or earlier. If you push the cancel button during the flash writing, it takes a while before process actually stops. It is supposed to do so...
Keep in mind that this is just the first public beta, which happens to work for me pretty well. When you report bugs etc anomalies remember to state your Mac type, OSX version, R0mz you were flashing, current setting in the GUI, flash cart size/type, and PC-Engine flavor.
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Any TG-16 users there? I would really need some testers.. Also, currently there is no any rom detection logic. Would one be needed? At the moment the stuff is crafted to work from PCE point of view, which might be confusing some times...
The MD/N64/SNES Myth flash cart PC programmer V2.99 [Jan.30 2010]
The MD/N64/SNES Myth flash cart PC programmer V2.99 [Jan.30 2010]
more info: http://www.neoflash.com/forum/index.php/topic,5983.0.html
* Finish the SFC/SNES function 100%
* Support multi SFC/SNES games, and select game on TV
* Support all SFC/SNES save type
* Support all SFC/SNES games (of cause, some special games need the DSP game cart support)
* Use use any SFC/SNES cart to boot
* Support action replay function (but the GUI not ready yet)
* Support backup/restore save data to PC
* Fix the 256M PSRAM support for N64 games
the action replay working screen:
download:
http://www.neoflash.com/download/NEO2_Ultra_Menu_V2.99_AppSetup_100129.rar
the free SNES myth cart samples will ship out to the tester in next week.
The MD/N64/SNES Myth flash cart PC programmer V2.99 [Jan.30 2010]
The MD/N64/SNES Myth flash cart PC programmer V2.99 [Jan.30 2010]
more info: http://www.neoflash.com/forum/index.php/topic,5983.0.html
* Finish the SFC/SNES function 100%
* Support multi SFC/SNES games, and select game on TV
* Support all SFC/SNES save type
* Support all SFC/SNES games (of cause, some special games need the DSP game cart support)
* Use use any SFC/SNES cart to boot
* Support action replay function (but the GUI not ready yet)
* Support backup/restore save data to PC
* Fix the 256M PSRAM support for N64 games
the action replay working screen:
download:
http://www.neoflash.com/download/NEO2_Ultra_Menu_V2.99_AppSetup_100129.rar
the free SNES myth cart samples will ship out to the tester in next week.
the new firmware for Neo Slim 3000 V1.6 release now
the new firmware for Neo Slim 3000 V1.6 release now.
more info: http://www.neoflash.com/forum/index.php/topic,5936.0.html
history:
* Improved the EMU core
* Fixed one bug for exit application
download link: http://www.neoflash.com/slim/NEO_SLIM3000_UPDATE_V1.6.rar
Neo Slim 3000 user manual V.2010a (japanese)
Neo Slim 3000 user manual V.2010a (japanese)
more info: http://www.neoflash.com/forum/index.php/topic,5937.0.html
click here to view: http://www.neoflash.com/slim/NEO_Slim_3000-User_Menu-Japanese.htm




the last MD menu V1.1B6 and plugin V2.1.0.3
the last MD menu --- Neo Myth Menu v1.1B6 present here : http://www.neoflash.com/forum/index.php/topic,5871.60.html
and
the last SuperMD PLugin NEO2 Edition V2.1.0.3 present here : http://www.neoflash.com/forum/index.php/topic,5812.195.html
Changes from v2.1.0.1 -> v2.1.0.3STABLE:
[1]Added "silent mode" ( new constant argument "-q "$value$"". Eg,pass : -q "1" ).
Silent mode fully disables warnings and all messages
[2]Extended recognition for new SuperMD plug host and "sync" command
[3]Added guard-code
[4]Added the beta version of SuperMD plughost NEO2 SD edition ( what's left to do : Safe-preloader for
bad dumps)
the new beta version for PCE flash cart programmer coming soon
the new beta version for PCE flash cart programmer coming soon
by: mr.spiv
more info: http://www.neoflash.com/forum/index.php?topic=4688.msg43249;topicseen#msg43249
Some in progress screen captures:
http://deadcoderssociety.net/pics/slimegui_beta1.jpg
http://deadcoderssociety.net/pics/slimegui_beta2.jpg
Some quick notes. It is possible to choose either "build-in menu" (which is neoflash 1.03), no menu at all or a custom menu. The custom menu can be of any size/form/whatever as long as it supports the neoflash menu type of storing the flash rom infos. Currently, the PCE/TG16 selection is hardwired to PCE.
For those who are interested, here is a commented disassembly of the neoflash menu 1.04:
http://deadcoderssociety.net/pce/bios104_disassembly.txt
It might have some misinformation.. whatever. I did not really pay attention to things that are not essential to get the flash cart rom switching to work.

NEO2 Ultra Menu V2.95 App for N64
the NEO N64 Myth cart SPEC v2:
more info: http://www.neoflash.com/forum/index.php/topic,5889.0.html
* Support the N64 rom size up to 512M
* Support all save type perfectly included the flash save, not need the same save type N64 game cart to work together
* Support 100% N64 games perfectly
* Download games from PC to NEO2 cart directly via USB port
* Upload/overwrite game save to PC via USB directly
* Multi-CIC support, can use any N64 cart to boot Neo Myth on N64 console
* Support Multi games, can download 2 games at the same time and swap the game via switch
* Can select the N64 menu run from Neo2 game cart or N64 inner menu flash (under developing still)
* Upgradeable! Support upgrade the N64 Myth cart CPLD logic core through the NDP upgrade kit
The Neo N64 Myth Cart looking,can use the Neo2 series flash cart:
The N64 Myth cart back view:
The N64 Myth retail packing
N64 App download:
http://www.neoflash.com/myth/NEO2UltraMenu_V2.95_App_Setup_091230_N64.zip
12/19/2009 - SEGA MD MENU v1.1b2 released !
Okay, time for v1.1! All new thread to make sure people realize this is the latest!
more info: http://www.neoflash.com/forum/index.php/topic,5871.0.html
New for v1.1:
Now can be used as CD BRAM!! I included the SCD_SRAM.BIN file as it's nothing but 0xFF04 repeated over and over. Copy this file to the SD card (or burn it to the flash). When you "run" this file, it'll switch the cart into CD BRAM mode, giving you 2045 blocks of save ram for the CD!!
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Has better recognition of files on the SD card.
Will recognize and load SMD format files from the SD card (not the flash).
Will auto-boot an Enhanced Menu from the flash - this will be how we move to a larger, more sophisticated menu in the future. I didn't care for a two-stage menu, but it seems that's where we're going. You can also run the Enhanced Menu from the SD card, but it won't do it automatically. What this means is that this menu is nearing completion, and any further enhancements will be in the Enhanced Menu, not this menu.
Beta 2, for your enjoyment. Fixes include removing unneeded patching for save ram, and Reset-to-Menu now works for 32X and CD games.
The main new feature again has to do with the SCD backup RAM. This feature takes 1Mbit of save ram. The big problem is that this is the same save ram you use for all your other games. Not very convenient, is it? Well, did you ever notice in the feature lists for the flash cards the Neo Myth takes that they have 2 Mbits of save ram?? So why can't we use that other Mbit of save ram?
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The issue with why the menu only ever gave 1 Mbit of save ram is that's the most you can access in one block with GBA/NDS flash carts. So how do you access the rest? You send a command to the flash cart to change an address offset to the save ram. And that just what I've done. When you choose an SMS/MD/32X game, the save ram address offset is set to 0, and when you choose a CD BIOS/BRAM, it's set to 1 Mbit. So now the 1 Mbit of save ram the CD backup uses is a completely different save ram than the 1 Mbit allowed for MD/32X/SMS games!
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Now you don't have to worry about constantly saving and restoring the save ram to save/restore your CD backup ram.
MD 3in1 Myth flash cart PC programmer V2.93 [Oct.08 2009]
MD 3in1 Myth flash cart PC programmer V2.93 [Oct.08 2009]
more info: http://www.neoflash.com/forum/index.php/topic,5857.0.html
* Fixed some bugs,
* Now can choose the install path when you run the install pack
* Support clone's the lastest MD Myth plug-in ![]()
* The SNES part finish 100% already, and N64 part finish 80%
* Build in the new MD Myth menu, thanks for ChillyWilly ![]()


download: http://www.neoflash.com/myth/NEO2UltraMenuV2_93AppSetup091207_rar.zip
we need some good SNES/N64 tester/coder to give out the SNES/N64 MYTH cart report
we need some good SNES/N64 tester/coder to give out the SNES/N64 MYTH cart report
more info: http://www.neoflash.com/forum/index.php/topic,5850.0.html
tell me what's your details:
i have the SNES/N64 region version: ???
i know SNES/N64 coding: (YES/NO)
i can make the review for it: (YES/NO)
i'm the MOD or the web master: (YES/NO)
i'll post the review to these sites: ???
we will choose some SNES/N64 tester and present the free NEO SNES/N64 MYTH CART soon.
the NEO NDS SMS2 Backup Master V1.16 version released
the NEO NDS SMS2 Backup Master V1.16 version released
more info: http://www.neoflash.com/forum/index.php/topic,5664.0.html
History:
* support the new pockmon original game cart
* add deutsch support
download: http://www.neoflash.com/download/SMS/NEO_NDS_SMS2_Backup_Master_V1.16.rar
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